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Messages - Lurler

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Mods / Re: Russian Language mod
« on: Today at 12:41:58 am »
Just a note. While we are very happy to see this localization - this is NOT how localization should be implemented.

While this will work with the current version this is NOT the intended way to produce localization as it will break with even the smallest patch to the game.
Localization mods should not overload game core code files.

We are hoping to introduce proper localization support in one of the future versions.

Use this at your own risk and if something doesn't work - the localization is the reason.

Ideas and suggestions / Re: Hunt weapon
« on: Yesterday at 11:07:23 pm »
Well, there is two barrel shotgun, that's pretty much THE hunting rifle :)

Game discussion / Re: Balancing food, freshness and fridges.
« on: Yesterday at 11:06:21 pm »
Thanks lurler!
It was ai_enabled, though :)

Game discussion / Re: A Cancer Growing in this Game
« on: October 10, 2018, 09:22:57 pm »
I hate to do this, but I have to.
Guys - please remember that it is still an EARLY ALPHA version. All of what you mention here will come with time.
We released the game to public access just 1.5 months ago. We are working on all that stuff, but you have to be patient :)

News and Updates / Re: CryoFall - Patch notes v0.16.x (Tropical Update)
« on: October 09, 2018, 03:45:25 am »
=== CryoFall v0.16.7 ===

   - Added chat block feature. Now you can block any offending player! Right click on any user in the chat to bring up this context menu for many different chat actions.
   - Improved social menu. Now it shows additional statistics and allows you see and block/unblock any players.
   - Added 5 tiles grace zone around land claims preventing other players from blocking the exit from your bases. It does not guarantee a complete protection from this type of exploit, but it certainly makes it much harder to pull of.
   - Improved server ping measurement.
   - Improved FPS/Ping indicators such that they won't be blinking back and forth between different states.
   - Temporarily added game world clock back into the game. We will add it as wearable watches later, but for now enjoy it as it were :)

   - Fixed destroyed wall physics remaining in the world under certain conditions (Thanks @IndignoPlay).
   - Fixed light source flashing in the middle of the screen when other character with a light entered your view scope (Thanks @IndignoPlay).

   - No wipe with this update. Enjoy the game!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).

Great to hear that you encountered no bugs! We try really hard to review all reports and fix any possible bugs and other issues.

Now, about antiviruses - unfortunately many of them are not sophisticated enough to actually do any useful analysis of the application and instead they simply brand any program that has not been signed by a certificate as a virus... but there isn't much we can do about it.
But frankly, the default Microsoft Security Essentials is much better than 95% of other antivirus software nowadays. And it doesn't raise false alarm like that.

Anyway, thank you for your report!

Game discussion / Re: A Cancer Growing in this Game
« on: October 08, 2018, 09:17:10 pm »
We will be trying several approaches to that specific problem in the coming versions. No worries, eventually we will discover what the best solution is. But please keep your suggestions coming, this is really useful! Even if we don't use something as-is it still could give us other ideas :)

Game discussion / Re: A Cancer Growing in this Game
« on: October 08, 2018, 04:03:33 am »
Well, u know my opinion on that already. And a proposal of a solution which I already gave you few weeks ago.
I hope THAT day will come in which you will start taking it seriously under consideration.
We consider all feedback seriously. Even is some idea not used directly it always gives us other ideas or alternative solutions that can be used.
I personally read ALL messages on the forums and on discord. Every single one. And I try to imagine myself in the shoes of a person who gives this feedback.
But to reply to your specific point - sorry if I sound a bit blunt when saying that - but your suggestion simply wouldn't work. There are many more angles that you need to look at the problem. There are always ways around any system. And as ai_enabled replied in your original topic - read that article and see how it is always a losing battle. Not matter how complex the system is - there is always ways around any limitations.

Could you please say more how you want to achieve this? All means available to a player will be automatically available to a group of players, since they are still players. Or, if you want to buff single and nerf team, they will hang around not as a team, just a loose group of accidentally met people going for a raid, accidentally on the same target. I am so curious about your ideas on that....
Our strategy is to use iterative process. Do not try to solve all of the problems in one go. It never works.
Instead, try to solve individual elements of a larger problem or goal by implementing specific small changes, consequences of which are clear. Then observe them in action and do another iterative round of changes and eventually you will arrive to a great and balanced solution.
We apply this approach to problem solving and to gameplay balance and mechanics and it works great so far for us.

Anyway, I merely expressed our position regarding issues raised in this topic and I hope our position is clear.
We are not happy about those things and we will try to address them as best as we can and as fast as we can.

Sorry, but I don't understand what you are saying.
Can you please join our discord server and we will try to help you.

Game discussion / Re: A Cancer Growing in this Game
« on: October 07, 2018, 10:04:17 pm »
So, I want to say a few things, so you guys understand our position on this.

As you probably know, most of these issues came up only with the latest update where we have significantly more new players playing the game. Now that the problems are known we can decide on a solution. But you have to understand, even when the problem is known to us it still takes some time to make changes to address it.

First, let's take abuse in chat. This is absolutely not acceptable, but thankfully it is something we can address relatively easily. We are already working on a chat filter system that would prevent people from using abusive language there. But also on individual mute button that would allow you to block any players you don't want to hear in the game. We will work on this in the upcoming versions too and hopefully eventually we can settle on a decent system.

Now, about PvP. Yes, the game is 100% PvP and there is not much we can do about large groups of people ganging up on individual players. Large groups would always have advantage unless we completely neuter the game and set some hardcoded rules to prevent it. But then it would severely limit what players can do in the game making it into a completely different thing. So, rather then combating this, where large clans can dominate smaller ones or individual players our goal is to balance the game in such a way that even small players have means available to them to retaliate as well as deincentivizing large clans from even attacking small players in the first place. There has never been a perfect solution to this problem in all history of gaming, but we can at least try to get as close to it as we can. Plus, we will also launch PvE servers where it shouldn't be a problem at all and allow people to play in a peaceful environment.

And finally, the griefing. As you probably noticed, our last version (A16) has had already quite a large number patches most of which were specifically aimed at addressing different forms of griefing and exploiting that we witnessed. It is not something that can be solved in a week, but we will continue working on it and hopefully eventually we can prevent most forms of obvious griefing that we know of. But again, if someone wants to be an asshole they would always find a way to cause grief to another person. That's just the nature of people unfortunately.

Bottom line it, we are aware of the problem and we are working on it, so please be patient and we will address all of the know problems in time.

Mods / Re: CNEI
« on: October 07, 2018, 09:43:37 pm »
I think this will be the most popular and used mod for CryoFall!
Thank you, this is really great :)

If what I've said has been already discussed, please let me know.
No worries, we welcome all suggestions! :)
And yes, we plan to keep the current schedule at least for the time being!
Also, feel free to join our discord server as well - we have a lot of people discussing the game there!

Help section / Re: Oilberries
« on: October 02, 2018, 09:15:06 pm »
They can be found only in the northern biome. But given that they are quite valuable many other players could be also collecting them.

Ideas and suggestions / Re: Building and Raiding.
« on: October 02, 2018, 09:14:07 pm »
Currently there are several ways to make insides of your base invisible. Simplest of which is to slowly expand it, including adding more claims.
But we do actually consider adding roofs in the future. Just not right now, as we are currently working on other tasks.

Help section / CryoFall - General FAQ
« on: October 01, 2018, 03:58:30 am »
So, it is time to work on this little FAQ to address most common questions that people are asking.
If you have any question that you think would be a good addition to the FAQ - please post it here and I will include it in this post.

Can I deconstruct buildings/structures?
Yes. You can deconstruct any building/structure inside your own land claim by using a crowbar.
You will not get any resources back.

Can I cancel blueprints?
Yes, you can cancel any blueprints by just holding the right mouse button over them. They don't even have to be on your land claim.
You will get ALL resources back.

What do land claims do?
They do the following:
- prevent other players from building anything inside of your land claim area
- prevent other players from deconstructing any building inside of your land claim area
- prevent other players from claiming any area that intersects with your existing land claim
- prevent other players from changing sign text and doing other miscellaneous unwelcome changes
- prevent other players from canceling your blueprints inside of your land claim area

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