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Messages - Lurler

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31
Development discussion / Re: CryoFall - new screenshots & news
« on: August 31, 2017, 03:51:34 am »
You were almost correct with your guess regarding the colors :)

It's actually slightly simpler than that:
* Negative: yellow, orange, red (depending on intensity)
* Positive: light green, green, dark green (depending on intensity)
* Neutral: white

As for Linux - It is absolutely on our list! However, as we mentioned several times before we will not be able to start the work on that until the game is in relatively stable state (and our team as a whole in a better financial state), so for now it will have to be Windows only. But as soon as we feel the game is stable enough and doesn't require constant changes of its guts then we will create versions for Linux and Mac. Otherwise we will simply be splitting the development efforts and only slowing down the whole thing.


32
Development discussion / Re: CryoFall - new screenshots & news
« on: August 31, 2017, 03:10:08 am »
Been a while, eh? :)

Well, here's something new! :)



And the blogpost: https://atomictorch.com/Post/Id1185/CryoFall-DevBlog-22-Status-effects

33
General Discussions / Re: Anyone using discord?
« on: August 20, 2017, 10:47:16 pm »
Anyway, we've added Discord server along with wiki link into the game now :)
During the next alpha test anyone will be able to join the server to chat, including voice chat :)


34
General Discussions / Anyone using discord?
« on: August 07, 2017, 09:35:18 pm »
Anyone is using discord on regular basis?
We are considering creating a server so we can join with you guys and have the possibility to talk in real time.

35
Game discussion / Re: Future development of VoidExpanse
« on: July 20, 2017, 09:37:22 pm »
Well, we aren't exactly native speakers either :)
We had someone else go over the texts.
But sure! We can worry about it later :)

36
Modding info / Re: How to make item unavaible in shop
« on: July 20, 2017, 09:34:43 pm »
We had a discussion with ai_enabled and he had a great idea!
Just set the item level to above 60, for example 100, and it will never be available for sale!
Easy :)

37
Mods / Re: [WIP] AbyssExpansion
« on: July 20, 2017, 09:32:50 pm »
These are some good ideas for skills :)
I wish we added that into the base game.

38
Modding info / Re: How to make item unavaible in shop
« on: July 20, 2017, 09:30:41 pm »
From what I can see it should work. Can't see any reason why it wouldn't...

I'm currently not in the office, but if you can wait for two weeks (sorry...) I will investigate the issue myself and help you with that.

39
Game discussion / Re: Future development of VoidExpanse
« on: July 18, 2017, 05:30:53 am »
Yes, it is possible. But it has to be prepared to the exactly same level of quality and standards used in the base game.
I haven't yet looked at your mods, but when you are done - if everything is good and up to standard I will be more than happy to include it in the base game :)

40
Modding info / Re: Item/skill icon
« on: July 18, 2017, 02:19:17 am »
Here are the links to the source files (photoshop .PSD).
http://atomictorch.com/Files/VoidExpanse/Modding/TemplateItem.zip
http://atomictorch.com/Files/VoidExpanse/Modding/TemplateSkill.zip

There are also examples inside so it should be very easy to create new icons if you have some experience using photoshop.


41
Game discussion / Re: Future development of VoidExpanse
« on: July 18, 2017, 02:16:10 am »
Well, I will just leave this link here to my previous reply to the same question
http://forums.atomictorch.com/index.php?topic=909.msg5733#msg5733

Sadly, but that's the reality.

42
Modding info / Re: Adding to effect group
« on: July 18, 2017, 12:07:43 am »
Again, from what I understand it should be possible to do by adding a new file too :)
(the effect group)

43
Modding info / Re: Adding to effect group
« on: July 17, 2017, 11:32:03 pm »
Hmm. Wait. It should be possible!
Just create a new file with only that single effect. It should work perfectly.
Same for categories. Just create any new category in a new file and it will work as well.
Just make sure to follow the format as in other files.

44
Modding info / Re: Wiki modding section
« on: July 17, 2017, 11:30:32 pm »
Actually you can use any effects for ships (as long as it makes sense obviously, you can't use weapon effects, because it would have no effect on the ship as it is only applied to individual weapons).

45
Modding info / Re: Item/skill icon
« on: July 17, 2017, 11:28:43 pm »
Which icon specifically do you mean?
I can ask our artist to provide you with source files for the icons. No problem.

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