=== CryoFall v0.27.x (Total Overhaul Update) ===
Major new features
- Fishing
- Electricity 2.0 system
- S.H.I.E.L.D. system (PvP offline base protection)
- Structures relocation
- Massive inventory menu changes
- Pragmium sensor
- Item tooltip system
- Mining drones
- New character customization options
- PvE tagging / object claiming
- Tier 5 technologies are finally added into the game
- New vehicle
- New skills
- Lots of new Steam achievements (more than 30 now!)
- Full DirectX 10 support
Fishing
- You can now build fishing rods and different types of bait and go fishing!
- Different water bodies have different types of fish (e.g. lake fish is different from saltwater fish)
- Different fish have different preferences for bait
- The game will keep track of your records for size and length, so you can compete and improve your results
- Fish can be turned into the fish fillet and used for various new cooking recipes
- There are a total of 15 different fish species to catch!
Mining drones
- When reaching Tier 3 you can now get access to industrial drones
- After making "drone remote control" you can now control several drones and use them for mining
- Drones can be used to quickly mine minerals or for collecting wood
- This new feature is strongly recommended to all players as it eliminated grind at later levels of the game and enables you to successfully progress past Tier 3
- Same as with pickaxes you can also obtain gold and gems when mining minerals with drones (depending on the Prospecting skill level). Also, you will receive learning points while drones are mining, and your Prospecting and Lumbering skills will increase the drones mining speed (same as with the axes/pickaxes)
S.H.I.E.L.D. system
- S.H.I.E.L.D. system now allows you to protect your base while you are offline
- S.H.I.E.L.D. can be recharged with electricity from the base electricity grid and enabled before you go offline
- While under S.H.I.E.L.D. protection the base cannot be attacked or damaged in any way
- Please note: S.H.I.E.L.D. system only applies to PvP servers (as it's not needed on PvE servers)
Structure relocation
- You can now move any structure you've built previously around your base. You don't have to deconstruct it and build again
- To move structures you can simply use your existing toolbox.
- Some structures such as walls are immovable (for obvious reasons)
Inventory menu changes
- Leg armor merged together with body armor into a single unified "armor" slot
- Now you can equip up to 3 implants at the same time
- Removed "Electricity" damage type from the game and inventory screen (as it was not being used)
- Added "Explosives" damage type (and defense stats to armor)
Pragmium
- New Pragmium SensorΓÇöyou can now use this sensor to actively search for large pragmium spires at long range. It works similarly to sonar, but instead of sound uses a psionic field to locate pragmium at large distances. This should make your pragmium hunting much less dependent on luck and more interesting!
- Rebalanced pragmium placement in the wasteland to be better suited for the new way of searching with sensor
- Increased pragmium spawn on the volcano
Item tooltip system
- Armor, weapons, ammoΓÇöwill now display their detailed stats (e.g. damage, protection, etc.)
- All consumables (including food and medical items) will now have effects listed in their tooltips
- New hint system has been added to item tooltips. There are dozens of various hints to make you better understand how to use certain items
- "Spoiled in" duration is now displayed in the item tooltip (the time is automatically recalculated when food is placed in a fridge)
Electricity 2.0 system
- Each consumer/producer building now has activation (startup) and deactivation (shutdown) thresholds which can be configured
- Thresholds are configured per building (in the existing UI block that is responsible for power on/off toggle)
- You can now set up your energy system exactly how you want and ensure that your important structures will have priority when it comes to energy
- Structures will now automatically turn on and off based on your configuration
- In practical terms, all of the above means that your fridges will always have enough electricity now (given you've properly set up your grid with enough energy storage)
Electricity balance
- Reduced electricity consumption for long-running structures such as fridges and lights
- Bioreactor is now slightly more efficient, it can also be crafted without electronic components now, making it more accessible to T2 players
- Building requirements for practically all electrical structures have been reduced making them more accessible
- Recharging station now has 1:1 conversion of EU when charging
- Oil cracking plant can be used to turn extra mineral oil into gasoline for increased energy yield
New character customization options
- You can now change skin tone and hair color of your character
- Character creation menu has been improved to make it easier to use and more clear
- Some minor changes to character appearance (e.g. replacing one of the T-shirts, etc.)
PvE tagging / object claiming
- Temporary tagging of objects and items on PvE servers have been added
- When you interact with any object on PvE server it will be tagged for your exclusive use (or your party use)
- This will prevent other players from stealing your loot, minerals, etc.
- Boss event reward now also uses this system and loot is distributed fairly and locked for specific players or player parties. The game will rank players according to their contribution in the boss battle. Players that didn't actively participate in battle will be unable to steal loot earned by other players
DirectX 10 support
- Now you can run CryoFall on the GPUs supporting DirectX 10 (Shader Model 4.0) or higher. The game no longer requires DX11 and you can run the game even on some old GPUs from 2007 as long as they have at least 512 MB of RAM (for better FPS you may need to reduce the graphics settings, especially the texture quality level)
Weapon balance
- Completely reworked energy weapons (including their crafting recipes)
- Energy pistol now functions similarly to the old energy rifle, while new laser rifle now fills the role of a long-range sniper rifle and also inflicts Dazed status effect
- Plasma rifle has been buffed slightly
- Flintlock pistol reloading is slightly longer now
- Crafting recipe of almost all weapons is made cheaper
- Formulated gunpowder (blue) is now much faster and cheaper to craft
- Ammo which uses black powder is now slightly cheaper to craft
(end of part 1, part 2 below)
Major new features
- Fishing
- Electricity 2.0 system
- S.H.I.E.L.D. system (PvP offline base protection)
- Structures relocation
- Massive inventory menu changes
- Pragmium sensor
- Item tooltip system
- Mining drones
- New character customization options
- PvE tagging / object claiming
- Tier 5 technologies are finally added into the game
- New vehicle
- New skills
- Lots of new Steam achievements (more than 30 now!)
- Full DirectX 10 support
Fishing
- You can now build fishing rods and different types of bait and go fishing!
- Different water bodies have different types of fish (e.g. lake fish is different from saltwater fish)
- Different fish have different preferences for bait
- The game will keep track of your records for size and length, so you can compete and improve your results
- Fish can be turned into the fish fillet and used for various new cooking recipes
- There are a total of 15 different fish species to catch!
Mining drones
- When reaching Tier 3 you can now get access to industrial drones
- After making "drone remote control" you can now control several drones and use them for mining
- Drones can be used to quickly mine minerals or for collecting wood
- This new feature is strongly recommended to all players as it eliminated grind at later levels of the game and enables you to successfully progress past Tier 3
- Same as with pickaxes you can also obtain gold and gems when mining minerals with drones (depending on the Prospecting skill level). Also, you will receive learning points while drones are mining, and your Prospecting and Lumbering skills will increase the drones mining speed (same as with the axes/pickaxes)
S.H.I.E.L.D. system
- S.H.I.E.L.D. system now allows you to protect your base while you are offline
- S.H.I.E.L.D. can be recharged with electricity from the base electricity grid and enabled before you go offline
- While under S.H.I.E.L.D. protection the base cannot be attacked or damaged in any way
- Please note: S.H.I.E.L.D. system only applies to PvP servers (as it's not needed on PvE servers)
Structure relocation
- You can now move any structure you've built previously around your base. You don't have to deconstruct it and build again
- To move structures you can simply use your existing toolbox.
- Some structures such as walls are immovable (for obvious reasons)
Inventory menu changes
- Leg armor merged together with body armor into a single unified "armor" slot
- Now you can equip up to 3 implants at the same time
- Removed "Electricity" damage type from the game and inventory screen (as it was not being used)
- Added "Explosives" damage type (and defense stats to armor)
Pragmium
- New Pragmium SensorΓÇöyou can now use this sensor to actively search for large pragmium spires at long range. It works similarly to sonar, but instead of sound uses a psionic field to locate pragmium at large distances. This should make your pragmium hunting much less dependent on luck and more interesting!
- Rebalanced pragmium placement in the wasteland to be better suited for the new way of searching with sensor
- Increased pragmium spawn on the volcano
Item tooltip system
- Armor, weapons, ammoΓÇöwill now display their detailed stats (e.g. damage, protection, etc.)
- All consumables (including food and medical items) will now have effects listed in their tooltips
- New hint system has been added to item tooltips. There are dozens of various hints to make you better understand how to use certain items
- "Spoiled in" duration is now displayed in the item tooltip (the time is automatically recalculated when food is placed in a fridge)
Electricity 2.0 system
- Each consumer/producer building now has activation (startup) and deactivation (shutdown) thresholds which can be configured
- Thresholds are configured per building (in the existing UI block that is responsible for power on/off toggle)
- You can now set up your energy system exactly how you want and ensure that your important structures will have priority when it comes to energy
- Structures will now automatically turn on and off based on your configuration
- In practical terms, all of the above means that your fridges will always have enough electricity now (given you've properly set up your grid with enough energy storage)
Electricity balance
- Reduced electricity consumption for long-running structures such as fridges and lights
- Bioreactor is now slightly more efficient, it can also be crafted without electronic components now, making it more accessible to T2 players
- Building requirements for practically all electrical structures have been reduced making them more accessible
- Recharging station now has 1:1 conversion of EU when charging
- Oil cracking plant can be used to turn extra mineral oil into gasoline for increased energy yield
New character customization options
- You can now change skin tone and hair color of your character
- Character creation menu has been improved to make it easier to use and more clear
- Some minor changes to character appearance (e.g. replacing one of the T-shirts, etc.)
PvE tagging / object claiming
- Temporary tagging of objects and items on PvE servers have been added
- When you interact with any object on PvE server it will be tagged for your exclusive use (or your party use)
- This will prevent other players from stealing your loot, minerals, etc.
- Boss event reward now also uses this system and loot is distributed fairly and locked for specific players or player parties. The game will rank players according to their contribution in the boss battle. Players that didn't actively participate in battle will be unable to steal loot earned by other players
DirectX 10 support
- Now you can run CryoFall on the GPUs supporting DirectX 10 (Shader Model 4.0) or higher. The game no longer requires DX11 and you can run the game even on some old GPUs from 2007 as long as they have at least 512 MB of RAM (for better FPS you may need to reduce the graphics settings, especially the texture quality level)
Weapon balance
- Completely reworked energy weapons (including their crafting recipes)
- Energy pistol now functions similarly to the old energy rifle, while new laser rifle now fills the role of a long-range sniper rifle and also inflicts Dazed status effect
- Plasma rifle has been buffed slightly
- Flintlock pistol reloading is slightly longer now
- Crafting recipe of almost all weapons is made cheaper
- Formulated gunpowder (blue) is now much faster and cheaper to craft
- Ammo which uses black powder is now slightly cheaper to craft
(end of part 1, part 2 below)