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Messages - Lurler

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916
Game discussion / Re: Great Game
« on: April 03, 2014, 04:49:10 am »
I really like how the GUI is laid out, very user friendly. Also like the tooltips but maybe expand on that more.
Tooltips was actually the last day addition to the game. So yeah, we will certainly continue improving it.

One thing I would like to see at some point is maybe more options in the world generation screen, for example an option to set the amount of pirates that spawn.
Or this could also be done with a difficulty option too I guess?
Yes, certainly. We plan to implement several configuration options to be able to really change the experience each time you play. So, no worries - it's in the plans :)

I have not got a chance to try out mining asteroids yet, how does that work, do you mine them with a beam or just blow them up?
Similar to this, yes. But I think it would be more interesting for you try it yourself!

917
Game discussion / Re: What Makes it Different?
« on: April 03, 2014, 04:46:07 am »
Sure I can help out with that, as I play and learn how things work I will put together a guide for beginners :-)
Great! You could post it as is, or you could join our wiki and post it as a wiki article!

918
Modding info / Re: Modding the VoidExpanse
« on: April 03, 2014, 03:52:02 am »
I am wanting to make a mod that makes my starting prospector ship very strong, how would I make that work? Thanks:)
It's really easy. You could start by opening the original data archive of the game. Just rename it to core.zip and you can open to see what's inside.
There you can modify any of the game data. It's really as easy as editing a few values.

Though, I don't think it would be much fun making an uber ship :)

919
Game discussion / Re: Great Game
« on: April 03, 2014, 03:50:02 am »
I have just started playing this game and I am loving it so far, I think it has great potential. I want to see it have success so I will start spreading the word about it :)
Thank you :) I really appreciate it.
I hope we can deliver even better game in the future! :)

What do you like about the game in particular?
Do you think we can improve anything?

920
Game discussion / Re: What Makes it Different?
« on: April 03, 2014, 02:28:14 am »
I just got the game today. Looks very interesting, I was wondering if there is any tips or guides for new players? Thank you:)
Not at the moment :) To be honest while working on the game we didn't even think of writing a guide.
But maybe you can create one?
Or if you have any questions feel free to ask on the forums! I will try to help.

921
Game discussion / Re: What Makes it Different?
« on: April 02, 2014, 07:49:32 pm »
There are quite a few. First of all we wanted to make this game as big and reach in features as humanly possible. We took the best ideas from a number of classic games in this genre as well as adding a lot of our unique ideas. As a result VoidExpanse is a very deep world where you have a lot of freedoms to progress in different paths.

But at the same time it is only an alpha version and a lot of what is planned is still not implemented. We will continue working on the game the game to make it even more awesome!

922
News and Updates / VoidExpanse - Patch notes v0.7.4
« on: January 24, 2014, 03:49:20 am »
VoidExpanse patch notes v0.7.4

Added:
* New fancy UI.
* Consumables (!!).
* New ship - Banshee.
* Around 20 new items and fixes to existing items.
* New skills.
* Loading screen when docking to a space station.
* Entering system message.
* Quick actions overhaul, shift + lmb / rmb, etc.
* New music.
* EXP bar under "Class: ..." in the character window.
* Icon for the top menu for "who is online".

Changed:
* Space station menu redesign.
* Speed-up to map window.
* Sound is now turned off when the client is minimized.
* Music playlist system for menu and station now works.
* Proper damage calculation for weapons depending on range.
* Opening crate container when jettisoning an item. So you can jettison more stuff into the same container.

Fixes:
* Some issues with UI.
* Issues with local server starting/stopping/restarting.
* Player ship flickering on jump gate arrival.
* Normal maps DXT compression artifacts.
* Using fuel for generator even when ship is docked.
* Repair / refuel prices update.
* Other small fixes.
* If inventory is closed by Escape key (or other menus), ship becomes uncontrollable.
* Timeout issue on connection.
* Issue when couldn't control ship after reconnecting.

Known issues:
The game crashes when you try to exit. It's not a big deal, since you were already quitting anyway :)

As always, you can download a new version of the game on the site in "my games". Previous version is not compatible with v0.7.4 servers.

923
News and Updates / VoidExpanse - Patch notes v0.7.3
« on: January 17, 2014, 03:37:48 am »
VoidExpanse patch notes v0.7.3

Added:
* Cooldown animation for devices.
* Shift / Ctrl + click hot keys for items.
* Context actions overhaul. Now much more self explanatory and simpler.
* Item requirements are properly displayed for all items.
* "Who is online" window activated by Tab.

Changed:
* Improved latency measurement (more precise ping info).
* EXP you get for mining now depends on what has actually been mined.

Fixes:
* Alt + Tab issue where you could not enter text after doing so.
* Memory leak on the server that made the server slower overtime.
* Exploit with price being 0 for some ores.
* Possible crashes.

Known issues:
If you cannot load the game / connect to the server / control your ship, try completely closing the game (Alt+F4) and then start it again.


You can download a new version of the game on the site in "my games".

924
News and Updates / VoidExpanse - Patch notes v0.7.2
« on: January 16, 2014, 04:22:17 am »
VoidExpanse patch notes v0.7.2

Added:
* Multi-threaded save/load with compression.
* Close most windows by ESC.
* Notification on experience changed.
* Mining notification (what is mined or other info).
* Chat message on player leave/enter the game.
* Sell an item or stack of items by shift-clicking.
* Version property to the site and the game client. Game check it and notifies the user if a new version is available.
* New weapon (ion cannon).
* Skill requirements info shown on items.
* Topic categories when talking with NPC.
* New skill icons, and modified a few existing ones.

Changed:
* Increased tooltip size for items and skills + extended tooltips content, more info, etc.
* Ore sold freely only on mining bases, and with a price modifier 0.75.
* Much less lags even with higher ping.
* Optimized ray updates sending (faster and less traffic).

Fixes:
* Freighter incorrect RCS trails.
* Player avatar displayed in canteen.
* Many possible situations that could lead to crashes.
* Issue with connection / reconnection and loading problems.
* Mines exploding multiple times.
* Delivery quest bug with no station present in the system.
* Exp gain and leveling.
* Quests: active / completed / failed were always 0.

You can download a new version of the game on the site in "my games".

Important: server address has changed to mp.atomictorch.com

925
Modding info / Re: Modding the VoidExpanse
« on: January 16, 2014, 03:03:56 am »
Sorry for late reply, but I missed your thread somehow :)

I was following this project for some time since someone posted a thread on bay12 forums. To me it looks like this game might be quite interesting to play.
Thanks :)

But my question is about modding. You mentioned several times on your website that you are working on some scripting api. Where can I read more about it and how is it going to work?
Basically, how is modding going to work for this game?
We are planning to have a wiki with detailed info on how modding works, and all APIs available for modders.

But generally modding is very simple for VoidExpanse, when the game becomes available you could just open core.cpk file (it is actually just a zip file) and see all insides of the game. You can then create a mod that would replace any resource or add a new one.

We will also make available some modding tools that we use ourselves in development of the game.

If you have any particular questions feel free to ask!

926
Bug reports / BUG REPORTING GUIDE - Read this please!
« on: January 16, 2014, 02:55:16 am »
To improve communication between testers and us and just to make the process simpler for everyone, we would like to offer you some info on how to better structure your bug reports.
This will greatly help us to quickly identify and fix all the problems you might encounter.

When reporting a bug, please try to include the following details:
Game version: The version you are using.
Game mode: Single-player or Multilayer, or both.
Bug location: Where exactly you encountered the bug.
Steps to reproduce: This serves as a guide for us to be able to reproduce the bug.
Reproduction rate: Is this a one off occurrence or you encounter it many times and can easily reproduce?
Screenshot: Having a screenshot of the problem is the best as it would really help us to quickly identify the problem.
Bug description: Once the other details are in,  a quick paragraph describing the issue can help us understand the bug in greater details.
Bug thread title: This can tell us at a glance the essence of the issue.  Please be specific to the issue, e.g.: "Weapon doesn't fire after Alt+Tab", is much better than "NOTHING WORKS! I KEEL YOU!". Please also include version number and game mode. So the final topic name would be "Weapon doesn't fire after Alt+Tab [v0.7.9][SP]".
Mods used: List all mods you are using. Also, try playing the game without the mods - as this could be the reason for bugs.

Additional notes:
* Please try to reproduce a bug before reporting it.
* If you think it is of any relevance to the problem, please provide details of your hardware configuration and system.
* Don't combine multiple bugs into one report.

Important!!!
When reporting bugs - please upload your log files which are located in the "Documents\AtomicTorchStudio\VoidExpanse\Logs" folder.
Additionally if your game crashed there could be a crash dump file. It would look like this 2014-04-05_094710 or a folder called dumps.
This would immensely increase the chance of us figuring out what the bug was.

TL;DR - We need logs! Otherwise we simply won't be able to help you...

Here is a blank version of the bug-report template.
Game version:
Game mode:
Bug Location:
Steps to Reproduce:
Reproduction Rate:
Screenshot:
Bug Description:
Mods used:
Logs:
Crashdump:



FAQ

Q:Where can I find game logs?
A: You can find them in the "Documents\AtomicTorchStudio\VoidExpanse\Logs" folder.

Q:Where can I find game saves?
A: You can find them in the "Documents\AtomicTorchStudio\VoidExpanse\saves" folder.

Q:How do I upload files to the forum?
A: You can use any file sharing service of your choice such as dropbox or google drive. Then share a link with us. Don't forget to make your files public!


927
News and Updates / VoidExpanse development update #18
« on: January 02, 2014, 07:17:55 pm »
Original post: http://atomictorch.com/Post/Id38

Quote
Happy new year! And what is the best way to start a new year? Of course with a new build of the game! It's a shame that you can't try it yet. But we are working on it :)

Here is our list of updates this time:
    New main menu. It is still work in progress, but even what we have now is way better than what we had before! The background is animated with a ship flying through space.

    New galaxy map. As you can see it shows factions zones of influence and other information such as system names. You can hover the mouse over a system to see even more information.

    New system map. There is not much changes compared to previous version, but it looks way nicer than before.

    Aliens! I won't reveal much information about them, because I don't want to give you any spoilers, but here is one of their ships.

    Conquest system is finally working. You can visit alien systems, do *something* to reclaim them.
    Completed skill view and a whole lot of new skills for piloting category. Also a new skill system. Skill effects are divided into three categories for even more broader effects and ease of modding and extending.
    Whole lot of new quests. For now these are only the quests you can take multiple times. We will work on the main plot later.
    Music playlists. Depending on where you are you will have different music playing. And guess what? Even that is moddable. You can create new galaxy generator and make it setup new playlists for the systems it generates. Everything is procedurally generated :)
    Fancy galaxy generation / loading screen with status updates.
    Static turrets that defend some objects such as stations.
    New ship explosion effect.
    Optimizations: reduced memory footprint, some other optimizations.
    Other things: alien hives, completed hud, automatic docking to stations, visual jumpgate effects.

928
General Discussions / Re: Introduce yourself!
« on: December 10, 2013, 03:58:52 am »
Welcome to forums, TanC :)
It's nice to see people so enthusiastic about this kind of games. And yes, many of the games you are mentioned are really great ^_^

929
News and Updates / Re: VoidExpanse development update #17
« on: December 10, 2013, 03:54:22 am »
Ah, if they're star dust then that clarifies it! But yes, some games do have the background stars bleeding over the planets and that just bothers me.
I see. No, star background and nebulae are completely separate and rendered in background.

930
News and Updates / Re: VoidExpanse development update #17
« on: December 10, 2013, 03:28:02 am »
Lovely animations! The game looks beautiful day by day. I know these are all WIP but I hope the visible star field on planets will be addressed before game release. :D Most games actually still have them visible post release unfortunately.
Well, technically it is not stars, but "star dust" :) It is there to make you perceive motion more easily when you fly around. But you are right, we need to do something about it, because it looks like it is stars over the planet.

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