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Messages - ninekorn

#91
Very sorry for the commotion about this. It seems that the problem really was on my end. Sorry for "snatching" you from Cryofall to look into this but it seems as it turns out, this turn of events made me find the bug. It really seems to be in the scripts basegenerator or NPCGenerator where the turrets are spawned that the bug is and it's my fault. But I must admit, now that the station interior mod is rolling, not yet updated on steam, and that I can finally spawn drones at will, the development can continue. thank you

EDIT: 2019-06-18 - 02h57am - Nevermind... the crash is still there...


EDIT: 2019-06-18 - 02h57am -All of the station colliders had a mass of 8. I changed that to 1. The drones colliders were 1000 of mass, i changed that to 1. I removed the turrets and repair/refuel platforms from spawning. testing now for stability .

And after doing that I got this error.




Also I am using a hull that has absolutely no vertices and no faces and use it for the NPC At Base. I just removed it for testing.
#92
Hi,

I was so frustrated about this bug yesterday that I had put that station Interior projekt on the shelf. So today I rebuilt the drone MOD completely WITHOUT the station interior but forgot to remove the custom spawning of the turrets... The server console went red again with somewhat of a similar crash with the main thread hanging... I didnt take a screenshot but that might mean that the problem is coming from the script where i am spawning the turrets and where I am spawning the repair/refuel platforms, in the script "BaseGenerator.js" .I have commented out all of that code and will keep testing tonight... I really hope a thousand percent that the mistake is mine somewhere in that code, it would mean that i will be able to find it and fix it.
#93
The file is here:
https://drive.google.com/open?id=1U6Cb9a3whCSIhQdS13sKkiUPodK5ZdfT
#94
got another screenshot here. The error at the top has a different syntax.

#95
discontinued 2023 july 29th . by ninekorn
#96
I didn't remember that I originally had posted this thread here. I am still having some issues it seems. I have removed ALL polygon colliders of all XML station Interior files. But it did crash again with the same thing. What could be causing this issue. I mean i am on some or all stations using more than 30 colliders combined. I can't really lower that number unless I refactor all of the station interiors but again I don't even know what to model them too because I don't know where the bug is coming from. I am re-testing tonight with ALL polygons removed but its a needle in a haystack. I mean all stations have a concave shape but no colliders themselves are concave since I am now using only circle colliders mixed with Box Colliders. Only the mining station and science station have circle colliders, all of the others have box colliders ONLY.
#97
Finally, it wasnt even the squad miners beeing spawned . They arent even touching the station colliders when spawned. The problem really is the station interior colliders. I have decided to refactor all station interior Polygon colliders so that they do NOT touch any other types of Colliders, they are completely separated. I don't even know what actually is the problem on this one so I'm just going with my guts feeling. It really feels like a needle in a haystack though... Not even sure if this is finally going to fix this crash.

Is it possible to know which type of Physics library is/was used for Void Expanse? I would like to search on the forums of that library to see what do to/not to do, at least it would tell me what Im doing wrong.

EDIT: Farseer Physics - as per this thread here https://steamcommunity.com/app/324260/discussions/0/594820656472604635/
#98
Nevermind, again, the bug is still there. I thought it was the miner squads beeing spawned on top of each other or on top of the station colliders but it doesn't seem to be the issue.
#99
discontinued 2023 july 29th . by ninekorn
#100
I might have fixed the problem. It seems that even though there are no mining stations in the starting system, that the collider collisions are still passing through the physics check even though no players are in the systems where there are mining stations.

I've setup the mining station interior colliders so that no polygons touch any other polygons. I will keep testing tonight but it hasn't crashed for a while now.
#101
Help section / Collider hangs main Thread question?
June 09, 2019, 08:56:18 PM
Hi, I got this physics issue in my server. I am trying to push for a release of a basic Station Interior Mod but right now Id be releasing with a bug that crashes the server... Im not sure exactly why it does that. If anyone can help please.

#102
Mods / Re: Drone/Follower mod // in-progress
June 09, 2019, 04:46:58 PM
discontinued 2023 july 29th . by ninekorn
#103
Mods / Re: Drone/Follower mod // in-progress
May 31, 2019, 01:24:28 PM
discontinued 2023 july 29th . by ninekorn
#104
Mods / Re: Drone/Follower mod // in-progress
May 22, 2019, 05:48:18 AM
discontinued 2023 july 29th . by ninekorn
#105
discontinued 2023 july 29th . by ninekorn