Recent Posts

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21
Modding info / Re: Problem with script
« Last post by Teerawut on October 29, 2017, 10:06:34 pm »
I'm looking for a solution to the problem with script.sbobet
22
Modding info / Re: Add Cargo by Device
« Last post by Teerawut on October 29, 2017, 10:05:36 pm »
Add product by device I think it is a very good way.คาสิโนออนไลน์
23
Development discussion / CryoFall - Development Roadmap (Public Trello board)
« Last post by Lurler on October 25, 2017, 03:44:18 am »


We would like to share our roadmap for CryoFall!

With this game we would like to make all of our ideas, planned features and information about what is currently in progress public. You can also vote on things you'd most like to see in the game sooner. With your input we will have better idea of what's important for you. Obviously it will go hand in hand with discussions here on the forum. So you can create topics about any of the planned features to discuss them in greater details or offer your opinions.

You can find the roadmap here: https://trello.com/b/B5ckffAW/cryofall-development-roadmap
24
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« Last post by kyokei on October 09, 2017, 06:45:30 am »
After being online for many years it's time to retire the VoidExpanse kunix server.
I'm going to decommission my server so I won't be able to host anything anymore.

I will post again with the final date once I have it!

Thanks to everyone who played on the server and enjoyed it.

*edit* The decommission date will be end of October.
If anyone wants the savegame file of the server let me know!
25
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on October 04, 2017, 03:52:52 am »
Lighting system is in!



More screenshots and all additional information is in our blog: https://atomictorch.com/Post/Id1189/CryoFall-DevBlog-25-Lighting-system
26
Modding info / Re: Adding custom effect
« Last post by Lurler on September 21, 2017, 12:44:40 am »
I can not imagine what I would have come across, but it was good.
Um... what? :)
I thought you are a spam bot, but you don't have any links in your profile, so it seems like a legitimate message, but then what does that even mean? :)
27
Modding info / Re: Adding custom effect
« Last post by Sanhumaner on September 20, 2017, 10:28:02 pm »
I can not imagine what I would have come across, but it was good.
28
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 20, 2017, 03:29:10 am »
It adds a nice effect on everything, i like it.
29
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 20, 2017, 03:26:18 am »
Very small update this time - AO system is finally in the game.



Read more in our blog: https://atomictorch.com/Post/Id1188/CryoFall-DevBlog-24-Ambient-Occlusion

As you can see we've finally started working on visual effects and presentation in general in preparation for the upcoming public release.
More to come: shader effects, dynamic lighting, dynamic shadows and more.
30
Mods / Re: [WIP] AbyssExpansion
« Last post by Lurler on September 18, 2017, 09:30:12 pm »
Unfortunately there aren't that many people who still post here regularly. So I'd say - share your mod also on Steam Workshop, this way you will have better visibility.
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