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Messages - ai_enabled

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1
Bug reports / Re: Docking (from mile away)
« on: March 19, 2017, 06:53:40 am »
Thanks for reporting!
That's unexpected as we didn't changed anything related to docking for a long time... If you can upload the game server logs on Google Drive or Dropbox and share a link it will help us to locate the issue. The logs folder is located at:
Windows: <User Documents>\AtomicTorchStudio\VoidExpanse
Linux: ~/.config/AtomicTorchStudio/VoidExpanse
Maс: ~/Library/Application Support/AtomicTorchStudio/VoidExpanse


Regards!

2
Modding info / Re: WIP Salvaging
« on: March 13, 2017, 11:19:39 pm »
Sorry I absolutely forgot about this.
It was done in the separate branch of code but not tested thoroughly enough. We will test this and merge for the next patch.
Regards!

3
Help section / Re: Pariah Expansion - In Multiplayer
« on: March 11, 2017, 11:06:15 am »
Lurler edit: please read the following post, the information in this post is incorrect.

Hello!

It's possible but not recommended. It could be done in the same way as "core" or any mod is added to the ModsConfig.xml file.

The players without the installed expansion will see an error when try to connect to the server informing them that "DLC1 is not installed".

The primary issue is that some quests of the expansion are not suitable for multiplayer - during the quest line there will be some irreversible changes to the game world preventing other players from following the Pariahs faction quest line.

I'm not sure if we will update the expansion for multiplayer compatibility. We will discuss it next week.

Regards!

4
Tchey, thanks for your honest review! :-)
Well, many people still love the game and modding options.
There are not much we could do to improve - considering the engine architecture and a lot of legacy code. There were many quick bad decisions at the start of the project which are simply impossible to fix and implementing workarounds is not something easy. After all, it was our first project and it was done fairly quickly (for it's scale and our team size)...

Pariahs' Bane is some kind of tribute to the original game - we felt it deserves a content add-on and we knew exactly what we want to tell in its story and what content and features to include into it to make the game more complete.

We aren't repeating the same mistakes with CryoFall. It's solid and maintainable (thanks to our custom engine!), easy to develop with really quick iteration time. We're completely confident about every part of it.

I only hope one day we will return with VoidExpanse 2 to create our ultimate sci-fi hack-and-slash RPG game!

5
Bug reports / Re: Pariah's station - cannot unduck
« on: March 09, 2017, 09:36:43 pm »
Fixed!
Please update DLC (it should happen automatically with Steam version and with our GameLauncher).

6
Bug reports / Re: Pariah's station - cannot unduck
« on: March 09, 2017, 09:31:08 pm »
Thanks for reporting!

We will fix it right now.

7
Tchey, I'm glad you've tried the game and like it! Please let us know how do you feel about the Expansion content.

8
VoidExpanse: Pariahs' Bane is LIVE now! https://goo.gl/rtlGzf

9
Bug reports / Re: [Resolved] TooManyUniqueStateObjects
« on: January 26, 2017, 06:15:41 am »
No, we've closed the alpha test so there are no servers running the game now.
We've got a lot of players feedback so now we focused on improving the game and implementing new features. Please wait for the second test (perhaps in a 2 months)!

Regards!

10
Bug reports / Re: TooManyUniqueStateObjects
« on: January 23, 2017, 06:18:48 am »
I've located the issue and fixed it.
Thanks for reporting!

11
Bug reports / Re: TooManyUniqueStateObjects
« on: January 23, 2017, 12:22:12 am »
Thanks!
That's more than enough. Working on the fix.

Regards!

12
Bug reports / Re: The almighty all-consuming bottle
« on: January 21, 2017, 07:20:02 am »
Thanks for reporting!
Definitely this is a synchronization issue - the server didn't properly re-sent some data. It's linked with the "broken well" issue. Please upload the logs folder for further analysis.

Regards!

13
Bug reports / Re: Broke the Well
« on: January 21, 2017, 07:08:27 am »
Thanks for reporting!
I have some ideas why this may happen, but to make sure - please upload the game logs folder for further analysis.

Regards!

14
Development discussion / Re: Modding
« on: January 21, 2017, 02:10:20 am »
To be able to build the VS2015 solution and to have Intellisense (autocomplete) you will also need the game API libs - please download there https://drive.google.com/open?id=0B4-tSq-u4CreeVRjOGc4MjZhWWc and place extracted folder LibsGameAPI near inside the Core/Core.cpk folder.
We will include LibsGameAPI with the next game builds.

15
CryoFall Closed Alpha v0.9.0b client is just released.

The game server is not updated, this update is only for the client.
Please install the client update with the GameLauncher application.

Changelist:
  • Network synchronization perfected :-). The interpolation lag should be about 0±17ms if your ping stability is above 90%. It will go much lower only temporary when your ping suddenly jumps. Please post your feedback regarding the network synchronization.
  • Crafting MIN button added.
  • Chat arrow up/down keys press will not produce the loss of the printed text.
  • Server won't allow allow the client to connect if the game version does not match (it will display information message instead).

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