I have updated the first post to include the list of changes for v0.9.1 that we've just released.
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Show posts MenuQuote from: Hammish on July 28, 2014, 03:48:23 AMWell, factions themselves are implemented via scripting. So yeah, you can change it in any way
Now I'm intrigued by the notion of faction management and how you'd pull it off via scripting. Thanks a lot.
Quote from: r4gegaming on July 27, 2014, 01:15:32 PMBeing honest I will tell you that it is unlikely, as factions are tied to the game story very tightly in the core game.
Faction creator
Quote from: r4gegaming on July 27, 2014, 01:15:32 PMAlready planned
Station building
When you build your own station you can add new parts to it. (a garden factory etc)
Quote from: r4gegaming on July 27, 2014, 01:15:32 PMThis is tied to the planetary interactions and it also in consideration.
Possibility to build colony's
Quote from: kyokei on July 24, 2014, 06:42:12 AMI would recoment to wait for a stable version, though.
Very awesome! - kunix server will get upgrade to the experimental version tonight
Quote from: Tyren on July 23, 2014, 04:10:21 AMThe file is set as private
https://drive.google.com/folderview?id=0BzJuizhSBRG7d3BkcXJXX0d6MGc&usp=sharing
Quote from: Tyren on July 22, 2014, 03:43:43 PMIn the new update there is a definition file for all effects present in the game, so you will be able to use it.
i'm interested for modding, i can do graphics and codes, but i 'm searching for the file where the effects types are defined
Quote from: r4gegaming on July 22, 2014, 05:43:07 AMThat's actually a good question.
How did you discover VoidExpanse/AtomicTorch?
Quote from: r4gegaming on July 22, 2014, 05:14:25 AMAwesome
Yes im buying the platinum edition ASAP!!!!
Quote from: r4gegaming on July 22, 2014, 05:14:25 AMWell, the game is pretty stable for most people. There are some bugs in some special circumstances, but we try to fix all of them ASAP.
What kind of bugs will i be expecting?
Is there savegames? - a big deal for me usually
Quote from: r4gegaming on July 22, 2014, 02:10:41 AMYou can check the official site http://voidexpanse.com/ which was updated today. I think it gives a good overview of the game.
Is this game open world to explore trade etc?
Quote from: r4gegaming on July 22, 2014, 02:10:41 AMWell, it is up to you. You can just do your thing, explore, fight, mine, etc. or you can join a faction and follow one of several quest lines.
What can i do in the world currently?
Quote from: r4gegaming on July 22, 2014, 02:10:41 AMYou can change the size of the universe when you start a new game. But it's pretty big.
How big is the world/universe?
Quote from: r4gegaming on July 22, 2014, 02:10:41 AMHm, in that case... May I suggest you buying it then?
I have being following this game for a pretty long time and im very intrested in it.
Quote from: southbound on July 19, 2014, 09:47:42 PMRight
edit edit: Ah. Turns out there were quests available in other systems.
Quote from: Creat on July 17, 2014, 04:09:20 AMSure. Thanks for joining the discussion
Hello again, I know I'm a bit late to the part, but I'll add my 2 cents anyway
Quote from: Creat on July 17, 2014, 04:09:20 AMActually they do require skills.
From looking at the graphs you posted it doesn't seem like there are skill requirements for the basic weapon types. I'd kinda like it if we only started with a single light type, i.e. beam/pusle. Kinetic and Missiles should require a skill. Or am I just misinterpreting the tree there?
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