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Messages - FlessenGreendart

#16
You can go as far as 5, but beyond that you start to get display issues on the hangar tab.
#17
Mods / Re: Expanded NPC Ships
April 05, 2015, 04:22:30 AM
Finally got around to updating this.
I've also expanded to spawn Faction Patrol NPCS! ;D
#18
Mods / Re: Select your station quest Mod
April 04, 2015, 05:00:02 PM
You can guarantee I'll be using this! The next step is to diversify the existing quests ;)
#19
Mods / Re: USS Enterprise Hull (2009 Movie Version)
April 04, 2015, 10:28:17 AM
Issue has been fixed.

Version 1.1.0
- Hull has been scaled
- Minor stat changes
- changed one of the energy slots to tier 3
- Steam release
#20
Mods / Re: USS Enterprise Hull (2009 Movie Version)
April 04, 2015, 07:07:35 AM
I think the ships too big to clear the dock, quite a lot of changes have been made since I released this.
I'll upload a fixed version shortly :)
#21
I've had a couple of requests for this now. I do plan to do it soon ;)
#22
Good looking mod!
I look forward to seeing what else you come up with!
#23
Mods / Re: Co-Pilot Voices v1
April 04, 2015, 02:24:09 AM
 
Quote from: Creat on April 03, 2015, 08:35:29 AM
Also thanks for quickly putting it in the steam workshop

Thank the AT team, they uploaded it on my behalf pre-release :)

Also, thanks for the pointer, I've changed it now.
#24
Well I can't speak for all types of colour blindness, but I do find it helpful. I have moderate Deuteranopia, so the Tritanopia option looks pretty trippy to me  :D

The only problem for me is that I've been playing VE for so long, that with the colour corrections it looks weird, but the alternative shapes option works a charm too.

I haven't come across one in this playthrough yet, but I used to have troubles trying to find the alien artifact chests on the map, because to me they looked very similar to the merchants, so I look forward to seeing if that's been altered :)
#25
I have to admit that I'm really happy to hear about this. Being colourblind myself, I've noticed that it doesn't get addressed very often at all.
Thanks for considering it  ;D
#26
Game discussion / Re: Possible to be a pirate?
April 01, 2015, 02:21:54 AM
According to Wikipedia, shiver me timbers is used to "express shock, surprise or annoyance"
#27
Mods / Re: Steam Mod Uploading tool
March 31, 2015, 11:10:27 AM
Tested it and it works well, simple and straightforward  :)
http://steamcommunity.com/sharedfiles/filedetails/?id=417265684
#28
Mods / Re: Steam Mod Uploading tool
March 31, 2015, 04:10:11 AM
Woo!
Will be having a play tonight :)
#29
Game discussion / Re: Possible to be a pirate?
March 31, 2015, 03:43:35 AM
Quote from: Korppi on March 30, 2015, 01:04:06 PM
Will many timbers be shivered in their questline?  ;D
Expect the buckles to be swashed ;)

Quote from: Lurler on March 30, 2015, 08:49:07 PM
What?  ???
Pirate phrase:
"Shiver me' timbers"
#30
Mods / Re: Co-Pilot Voices v1
March 31, 2015, 03:39:46 AM
That's in the works ;)
Although it's surprisingly hard to re-create the same voice