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Messages - FlessenGreendart

#31
Mods / Re: Co-Pilot Voices v1
March 30, 2015, 10:23:40 AM
Thanks, I'm glad you like the mod, but I'm not sure about it being in the base game. That's the whole purpose of mods, so you an add and change features you like (or don't).
#32
It's a shame to hear that it's not currently possible, but promising that it might be in the future.
I'll have to brush up on my XAML skills :D
#33
As a question to you guys; is it possible for you to make the UI moddable?
It would be nice to be able to create your own crosshairs to your taste, and even do a whole UI overhaul. I would lend a great deal to customizing the experience. ;)
#34
Just throwing this out there: You can join other factions, just ask around. Joining Freedom is straightforward enough, but if you want to join the Fanatics, you have to dig a little deeper.

If you think you need more variety of ships, take a look at the available mods (more will likely become available when the game gets released).

I have to admit, I'd like to see features from your last point integrated into the game, especially expanding your factions territory. :)
#35
Mods / Re: Co-Pilot Voices v1
February 14, 2015, 04:36:31 AM
ai_enabled, thanks for the pointer. Is it possible, with the current setup, to play a sound based on what system you're in? For example when you enter a black hole system, or even a faction capital.
I have to admit, it took a lot of takes to get it right, and even alone in a room, it still gets embarassing shouting at a mic  :P

Lurler, I like that thought. Another way to add more life to the co-pilots might be to have more than one quote per interaction, and have it randomise.
#36
Mods / Re: Steam Mod Uploading tool (in development)
February 14, 2015, 04:03:06 AM
That's actually looking pretty good.
Does it automatically retrieve the info from header.xml if you upload an MPK?
#37
Mods / Re: Co-Pilot Voices v1
February 06, 2015, 03:29:44 AM
@InVasMani
I think you're giving this mod more complexity than it actually is. All it does is replace the computer voice with a human voice ;)

@DLirry
Thanks :)
I wonder if it is possible to set voice playback in the quest script? such as co-pilot comments when an objective is completed..
#38
Mods / Re: Co-Pilot Voices v1
February 05, 2015, 06:26:38 AM
Awesome, thanks!

Out of curiosity, I've got to ask, which character's your favourite?
#39
Mods / Re: Co-Pilot Voices v1
February 05, 2015, 02:30:03 AM
Thanks, I didn't expect such a positive response!
I'd be honoured if you featured this :D

Honestly, this is my first attempt at anything like this. I just used a basic mic, and cleaned it with Audacity.
#40
Mods / Re: Expanded Trader Ships
February 04, 2015, 01:30:13 PM
Updated for version 1.0.1 (and maybe 1.0.2, will check once it becomes stable)
#41
Mods / Co-Pilot Voices v1
February 04, 2015, 11:08:59 AM
Title: Co-Pilot Voices
Author: Flessen

It can get lonely in the vast expanses of space.

Here at Voidspace Recruiting, we offer a well trained team of professional co-pilots for you to take on your journeys through the star-systems of the Far Colonies!

Meet the Team





Private Stryker

A young recruit of the Order faction,
Private Rick Stryker is an enthusiastic
guy, eager to impress. Just don't excite
him.
Gavick

Gavick is a reformed pirate, and willing
to sit by your side; for the right price.
Although not the sharpest tool in the
shed, he probably does own it.
Victoria Glensdale

Once a member of the Far Colonies
Council. After the war, the council
became obsolete, leaving her no
choice but to go renegade.

Description:
This mod changes the computer voice into a co-pilot voice, giving you prompts in a slightly different way.


Mod version: 1.0.0
Game version:1.0.x - 1.1.x
Game mode: Any.
Download: http://www.nexusmods.com/voidexpanse/mods/8/?
https://www.dropbox.com/sh/srkkv7041fcd5fv/AADDNyyDryKlBRJ_RAzi6r78a?dl=0
#42
Mods / Re: Avatar Set ver 1.3 (v. 1.0.x)
February 02, 2015, 03:54:12 PM
Updated to be compatible with current version of VoidExpanse (Mod version 1.3.0)
#43
Help section / Re: Can't setup local game server
January 29, 2015, 03:52:25 PM
Ah, that sounds like my expanded avatars mod, I will be updating my mods this coming weekend anyway, so hopefully it should be compatible with the latest versions of void expanse
#44
Game discussion / Re: Steam!
January 28, 2015, 02:59:50 PM
@Eviscerator
Actually there are a few of us with Steam keys, as we were testing the Steam version of the game.
But it seems that is irrelevant at the moment as Steam is saying:

You must wait until this product has been released before writing a review for it.

Sorry Lurler, but it seems we'll have to review it once you do your full release.
#45
Modding info / Re: Turret Scaling
January 07, 2015, 06:30:26 AM
Fantastic! I look forward to employing that! :)