Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Silberspeer

Pages: [1] 2 3 ... 7
1
Game discussion / Re: Dinocide - Discussion
« on: December 29, 2015, 09:39:37 pm »
Thank you a lot, kyokei! Happy new year to you too! ;D

2
Help section / Re: Query port
« on: November 03, 2015, 07:49:23 pm »
Unfortunately, we were not yet able to do that.  But it will be in one of the closest hotfixes or bug-hunting updates.

3
Ideas and suggestions / Re: More friendly keyboard controls
« on: October 14, 2015, 08:06:50 pm »
As a mainly keyboard user, who dislikes mouse use greatly I was hoping to mod in support for full keyboard play ability. Sadly that isn't possible from modding. In such I humbly suggest if it is at all possible for those of us who are more keyboard bound if you could implement the following.

Cursor maintain a relative position from the ship, so that you can turn your ship to select objects.
A button like the default "r" however it locks on and scrolls through objects (asteroids, friendly ships, enemy ships, space stations, etc.) that are within your regular cursor range.

This would dramatically increase the enjoyment out of this game not just from myself but my friends who play also.


Thank you for reading, and I look forward to adding lots of interesting mechanics to this game via the modding system.

In VoidExpanse you can mod only content and scripts. Controls change involves programming and we are not planning to implement a "no mouse control" feature.

4
General Discussions / Re: New game?
« on: September 21, 2015, 03:46:05 am »
Rly? Where?

5
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: September 16, 2015, 07:32:15 pm »
Well, sooner or later you'll need to do it:)

6
Modding info / Re: Cloaking Device?
« on: September 14, 2015, 08:06:05 pm »
Yeah but also you need to save the factions attitudes to put them back when you leave the stealth mode.

7
Modding info / Re: Cloaking Device?
« on: September 13, 2015, 08:09:32 pm »
It is not possible to change model of the ship or shader of the existing model using Script API.

8
Modding info / Re: Cloaking Device?
« on: September 10, 2015, 02:11:11 am »
We did but it never hurts to talk about it again.

9
Modding info / Re: Cloaking Device?
« on: September 09, 2015, 09:08:15 pm »
We didn't plan to implement the cloaking device. Actually, in my personal opinion there is no need in such a device - the whole gameplay is really different, if you want to avoid contact - you can just outrun or warp-jump.

10
Bug reports / Re: Garbage Collection gets huge
« on: September 09, 2015, 01:07:57 am »
Ok, Thanks for the logs, we will check them.

11
Help section / Re: Delete a single Player from Server
« on: September 02, 2015, 09:40:53 pm »
'Yet' means we didn't even start to plan  :P

12
Mods / Re: Star Trek: TOS
« on: September 02, 2015, 09:39:45 pm »
Do you plan total conversion?

13
Help section / Re: Delete a single Player from Server
« on: September 01, 2015, 01:22:41 am »
Soooo its planned? (* u *)

No, it is not planned yet.

14
Sounds like a plan :D

15
Modding info / Re: Star Trek TOS mod
« on: August 25, 2015, 08:23:51 pm »
I like it more under the saucer

Pages: [1] 2 3 ... 7