AtomicTorch Studio Forums

VoidExpanse => Ideas and suggestions => Topic started by: ai_enabled on April 02, 2015, 04:18:53 AM

Title: Color blind mode feedback
Post by: ai_enabled on April 02, 2015, 04:18:53 AM
VoidExpanse v1.1.8 introduced the color blind modes. The options is described in our blog (http://atomictorch.com/Post/Id1103).
Please feel free to post your feedback here.
Title: Re: Color blind mode feedback
Post by: FlessenGreendart on April 02, 2015, 05:38:46 AM
I have to admit that I'm really happy to hear about this. Being colourblind myself, I've noticed that it doesn't get addressed very often at all.
Thanks for considering it  ;D
Title: Re: Color blind mode feedback
Post by: Lurler on April 02, 2015, 10:03:13 AM
Yeah, we didn't even know that it is such a common occurence, otherwise we would have added that ages ago!

Does that mode help? Did we do it right? :)
Title: Re: Color blind mode feedback
Post by: FlessenGreendart on April 03, 2015, 02:59:55 AM
Well I can't speak for all types of colour blindness, but I do find it helpful. I have moderate Deuteranopia, so the Tritanopia option looks pretty trippy to me  :D

The only problem for me is that I've been playing VE for so long, that with the colour corrections it looks weird, but the alternative shapes option works a charm too.

I haven't come across one in this playthrough yet, but I used to have troubles trying to find the alien artifact chests on the map, because to me they looked very similar to the merchants, so I look forward to seeing if that's been altered :)
Title: Re: Color blind mode feedback
Post by: Lurler on April 03, 2015, 06:46:39 AM
I see. Thank you for the detailed info :)
And if there are any other issues related to that - please let us know, we can incorporate additional changes if needed.
Title: Re: Color blind mode feedback
Post by: Dayshine on April 04, 2015, 04:52:39 AM
Hi, thought I'd give feedback as I really appreciate it when games implement these features :) I have moderate Deuteranopia, but my monitor is dimmer than most which might affect things too.

The shapes are great, and the minimap is very very nice in both Alternative shapes only and with Deuteranopia.

The two issues I have both only really apply to the system map. The first is that the hidden chests hide well inside the yellow enemies, and stand out much more against red dots and diamonds. The second is that in every colourset enemies and asteroid have a... similar shade. It's hard to describe but enemies don't stand out like they do on the minimap so when I check the map quickly to see if it's safe in front of me I often miss ships near asteroids.

I suspect it might be to do with the fairly pastel(?) colours. Bright, shiny, green is often easier to distinguish from brown than dull, flat, green, although friendly ships are the only dots which makes that easy enough.
Title: Re: Color blind mode feedback
Post by: ai_enabled on April 04, 2015, 07:35:13 AM
Thanks for the feedback.
We will implement alternative colors for these objects in the next build.
Regards!