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Messages - FlessenGreendart

#196
Mods / Avatar Set ver 1.3 (v. 1.0.x)
August 20, 2014, 02:14:17 PM
Title: Avatar Set
Author: Flessen





Description: Expands the Avatar items available for character creation: Because more isn't enough!

I thought I'd do a little bit of addition myself. In particular, add some colour options to the existing items, such as hair and eyes. I've also added a couple of new items, and plan to add more in the future.

As a happy side effect, this has also affected NPCs, giving them more variety when they're generated.

As always, I welcome any feedback or requests :)

Mod version: 1.3.0
Game version:1.0.x
Game mode: Single Player. Works in multiplayer too if the server has this mod active.
Download: http://www.nexusmods.com/voidexpanse/mods/1/?
https://www.dropbox.com/sh/kpwz5ft0voc9pvu/AAD_JbryEJt6DNJ80HAJtTYja?dl=0
http://steamcommunity.com/sharedfiles/filedetails/?id=421385598


Changes:
1.3.1
- Added new items:
   beard
   male clothes
   male hairstyles
   backgrounds
1.3.0
- Now working with VE version 1.0.1
- Added colour variants for all male eye styles
- Added a couple of new male outfits
- Added a few more female outfits

1.2.1
- Small update to match VoidExpanse ver 0.11.x and make it localisation compatible
1.2.0
- Updated everything to match new avatar set
- Added some female items:
      Markings layer
      clothes re-colours
      two eye colours for eyes01
      new hairstyle with colour options
      a couple of lip colours
- Added some cool-ass shades

1.1.0
- Added new layer: Markings (along with a few options)
- Moved the original face marking to the Markings layer
- Added two new items of clothing (with colour options)
- expanded the colour options for eyes02
#197
Modding info / New weapon type
August 20, 2014, 01:49:48 PM
Hey all,

I wonder if you guys have any idea:

I'm trying to create a new weapon type. I'm using the term broadly, as really, what I want to do is not technically a weapon but a ship "plugin"

Basically, I've built a ship, and I want it to have a radar dish that faces where you're aiming. Not really firing anything, but just pointing.

I've implemented it theoretically, as it shows up in the store, and I can equip it to it's dedicated slot, but if I hover over the hull icon to get the tooltip info, or if I undock, the game crashes, citing an unknown (non-existent) xml file.

I can't find anywhere that defines weapon slots elwhere... Do you know what else I would need to do?
#198
Modding info / Re: Turret orientation suggestion
August 19, 2014, 03:07:10 PM
Sorry for the late reply, I've used it in various folders, but no luck.

I've made do without it for now, shifting little boxes around in Blender to get the co-ords xD

I'm using windows 8 Pro, and the full log is here:
https://www.dropbox.com/s/3xjbydpdbi5u91e/output_log.txt

Thanks
#199
Modding info / Re: Turret orientation suggestion
August 17, 2014, 12:13:14 PM
Hey, tried your physics adjuster, but I can't seem to open any models.

looking at the log, i'm getting the following:

DllNotFoundException: C:/Users/Flessen/Desktop/PhysicsAdjuster/Tool_Data/Plugins/NativeOpenfileProject.dll
  at (wrapper managed-to-native) GUILoader:OpenFileDialog ()

  at GUILoader.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

Checked the directory, and the dll was in fact there.
Tried running as admin, tried disabling AV..

any ideas?