Recent Posts

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1
Ideas and suggestions / Re: Log Off Mechanic
« Last post by Xargt on Today at 01:27:08 am »
I've seen this problem in other games, and when you want to do a full, open loot pvp system, you can not have that.

The moment you add the ability to logg out and be safe, you force alt-vaulting and a lot of additional work upon the players while crippling an  integral part of the game.

If there'd be ten-thousands of players and dozens of different server types (mods), then yea, why not offer a PvE-ish, softcore-ish version with logging out and safe inventory...

For this, I have no objection.

but we're not there yet,

Where exactly are we?

Aren't we welcoming new people?

"Hi. Welcome to CryoFall. Enjoy the game."

(Then later when they sleep...)

(BOOM!)

XD


and in my honest opinion, this does not belong to the core game.

I just wanna say... I believe the core of the game is wider than most people think.

...
PEACE!
2
Mods / HEV Suit
« Last post by BobTheFish on Today at 01:03:47 am »
H.E.V. Suit
Author: BobTheFish
Special credit: I used Dean T Fraser's parody as a starting point for my front torso.

This mod makes Cryofall's APART suit look like a HEV suit.

This is a client mod. It is not necessary for the server to have this mod.

Screenshots:


Mod type: Client mod.

Latest version: 0.1.0

Supported game version: 0.16.8.2

Download latest version: here


How to install mod:
  • If you are using a launcher:
    Pressing cogwheel near "Play" button and select "Open Mods folder"

    Place mod file "hevsuit.mpk" there. Go one folder up and you find "ModsConfig.xml". Open it.
  • If you run game client directly:
    Place mod file "hevsuit.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>hevsuit_0.1.0</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>hevsuit_0.1.0</mod>
</mods>
3
Ideas and suggestions / Re: Log Off Mechanic
« Last post by Warbot on Yesterday at 05:29:16 pm »
I've seen this problem in other games, and when you want to do a full, open loot pvp system, you can not have that.

The moment you add the ability to logg out and be safe, you force alt-vaulting and a lot of additional work upon the players while crippling an  integral part of the game.

If there'd be ten-thousands of players and dozens of different server types (mods), then yea, why not offer a PvE-ish, softcore-ish version with logging out and safe inventory,
but we're not there yet, and in my honest opinion, this does not belong to the core game.
4
Ideas and suggestions / Re: Log Off Mechanic
« Last post by MilesD37 on Yesterday at 01:23:46 pm »
I look forward to seeing what you guys do with it, you guys are doing great with the game - obviously I hope that you never take ANY of my suggestions as an offense to your work!
5
Ideas and suggestions / Re: Log Off Mechanic
« Last post by Lurler on October 18, 2018, 09:10:49 pm »
I just want to say that we know about this difficulty for new players, who haven't learned the game yet and don't know how to protect themselves.
But the problems is not that they get raided, but the fact that the damage is too great when they do.
So, we are already implrementing several changes in the new version of the game.
6
Ideas and suggestions / Re: Log Off Mechanic
« Last post by MilesD37 on October 18, 2018, 01:31:46 pm »
@Neoxion

Oh, i'm not trying to infer that you think it's bad that I can't play 12 hours a day. Maybe my estimate is high, but if there is a choice between a server that allows minimal inventory save and no inventory save, a vast majority will choose the form. It benefits even the most hardcore players too. There's still a constant sense of danger, but also there's the ability to not lose a decent set of armor and a weapon, or tools...

Like i said, i'm sure that in the end there'll be enough people that like it like you to support a server, but i'm talking about long term players. the person looking for a new game on steam, the ongoing income for the game that will support it's continued development... those players are going to prefer either something like my idea, or pve.

The casuals
7
Ideas and suggestions / Re: Log Off Mechanic
« Last post by Neoxion on October 18, 2018, 11:50:44 am »
@MilesD37
I didnt say it's bad that you cannot play 12 hours per day (everybody should play as much as they want), but some people can and you will compete with them :) And you are so wrong that 95% will go to these servers. No, because if you can be wiped completely than you can also wipe someone completely. A lot of people like a constant sense of danger in these games as well.
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Ideas and suggestions / Re: Log Off Mechanic
« Last post by MilesD37 on October 18, 2018, 11:16:40 am »
It's not about "wanting pvp when we want it" i always want PvP... but because I have a full time job, and in law school full time, and have 3 children at home - i can't devote the time necessary to enjoy pvp at the level it is. Others feel the same, so it'd be nice to not lose everything during the 16-22 hours a day I don't have time to play.

Like i said, idea for future, and i concede that you're right that there should be a separate server for it... but watch, if everyone had the option to save 4-8 stacks or not, 95% of players with go to that version of pvp
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Ideas and suggestions / Re: Log Off Mechanic
« Last post by Xargt on October 18, 2018, 11:10:21 am »
@Neoxion
No worries. You are cool.
10
Ideas and suggestions / Re: Log Off Mechanic
« Last post by Neoxion on October 18, 2018, 10:50:37 am »
@Xargt
Sorry, actually. Second message was from Miles. You never mentioned anything about not being into PVP. But still, this concept works in other games and will work here as well. Yes it's a mess but it still works for casual players who want to PVP when they want, not when someone else wants.
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