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Topics - kyokei

Pages: [1] 2 3
1
Ideas and suggestions / Galaxy size
« on: April 25, 2016, 11:53:49 am »
For the devs...

Would it be possible to increase the max Galaxy size even more? I think that Kunix's universe is already finished... a bigger galaxy would make it last a bit longer. Ofcourse regenerating and invading aliens would give the galaxy infinity but that's something for the future maybe :P - Maybe also add more difficulty?

2
General Discussions / What is AT working on right now
« on: August 12, 2015, 04:52:26 am »
Heyas!

Since I absolutely love you guys - I wanted to make a post / ask what you guys are working on at the moment.
There have been a few weeks of silence again and I think everyone is wondering what you are planning. Be it a patch, be it a new game.

As you were so awesome interacting with the community I would feel it's only suited that you continue to keep us in the loop.

Much <3
ky0

3
Ideas and suggestions / Another suggestion post :P
« on: June 22, 2015, 12:03:52 am »
I seriously had no idea which post to hijack for this so I guess making a new one is fine too.

I've been playing around in the new experimental version and I seriously love it.
I do however still feel like there is a lack of liveliness in the systems.

I think I've mentioned this before but how hard would it be to implement the following? I'm asking this because I have no idea of the degree of difficulty that these things take.

So here is what I would love to see in VE (I know mods can do it but I'm a vanilla kinda guy):
1- Squadrons of faction fighters flying from system to system
2- Fighter ships escorting trade/mining ships (not all, but some)
3- Faction "police" ships that hail/halt you and want to scan your cargo for contraband
4- Add "illegal" trade items (sell for higher value but when caught can have vairous consequences)
5- This post: http://forums.atomictorch.com/index.php?topic=627.0 - adding background visuals to make the game richer
6- Able to hire fighter ships to escort you - they will escort you for a limited time - Maybe bind it with a new faction?
7- Some more login to be built in when using multiple mining lasers - have it pre-calculate the energy needed and check it with current energy or make it haul ore per energy spent.

Point 1-5-6-7 are the ones that I really would love to see

4
Bug reports / [US][kG]kunix.org crashed
« on: May 13, 2015, 01:57:15 pm »
Hey AI,

I'm having issues transferring the logs, but I got a snippet from it, hopefully it will be enough:

Code: [Select]
   -------------------------stack-------------------------
  at System.Math.Sign (Single value) [0x00000] in <filename unknown>:0
  at KnctkkoKJrkWfPrqIdi.tu24pio8w9Sjisr4qx6.pWT9ox9G5x (Vector2  , Vector2  , Vector2  ) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_BattleManeuvering (Double distanceToTarget) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_Attack () [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.OnAI (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.BeforeWorldUpdate (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at PRk7RCg8PpxhMGN8YbL.EvtfxsgM5UNfvWXyTvA.iikCqGuqFd (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk+<>c__DisplayClassc.<ServerTick>b__2 () [0x00000] in <filename unknown>:0
  at qcUuKTbC6FS3aA44P6e.MwVPXIbo4HjCqQr4VUO`1[System.Boolean].w1glZm3vPN (System.Func`1 function, System.Func`1 shouldAbortCheckFunction) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.QI9j4Sages (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.H4XjoJmLCg () [0x00000] in <filename unknown>:0
12.5.15 19:47:18.4225 [ERR] Unhandled exception in Server game loop
Exception System.ArithmeticException: NAN
   -------------------------stack-------------------------
  at System.Math.Sign (Single value) [0x00000] in <filename unknown>:0
  at KnctkkoKJrkWfPrqIdi.tu24pio8w9Sjisr4qx6.pWT9ox9G5x (Vector2  , Vector2  , Vector2  ) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_BattleManeuvering (Double distanceToTarget) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_Attack () [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.OnAI (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.BeforeWorldUpdate (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at PRk7RCg8PpxhMGN8YbL.EvtfxsgM5UNfvWXyTvA.iikCqGuqFd (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk+<>c__DisplayClassc.<ServerTick>b__2 () [0x00000] in <filename unknown>:0
  at qcUuKTbC6FS3aA44P6e.MwVPXIbo4HjCqQr4VUO`1[System.Boolean].w1glZm3vPN (System.Func`1 function, System.Func`1 shouldAbortCheckFunction) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.QI9j4Sages (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.H4XjoJmLCg () [0x00000] in <filename unknown>:0
12.5.15 19:47:18.4383 [ERR] Unhandled exception in Server game loop
Exception System.ArithmeticException: NAN
   -------------------------stack-------------------------
  at System.Math.Sign (Single value) [0x00000] in <filename unknown>:0
  at KnctkkoKJrkWfPrqIdi.tu24pio8w9Sjisr4qx6.pWT9ox9G5x (Vector2  , Vector2  , Vector2  ) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_BattleManeuvering (Double distanceToTarget) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.AI_Attack () [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.OnAI (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.ShipNpc.BeforeWorldUpdate (Double elapsedSeconds) [0x00000] in <filename unknown>:0
  at PRk7RCg8PpxhMGN8YbL.EvtfxsgM5UNfvWXyTvA.iikCqGuqFd (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk+<>c__DisplayClassc.<ServerTick>b__2 () [0x00000] in <filename unknown>:0
  at qcUuKTbC6FS3aA44P6e.MwVPXIbo4HjCqQr4VUO`1[System.Boolean].w1glZm3vPN (System.Func`1 function, System.Func`1 shouldAbortCheckFunction) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.QI9j4Sages (Double  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.H4XjoJmLCg () [0x00000] in <filename unknown>:0
12.5.15 19:47:18.4385 [ERR] Too much unhandled exceptions in the Server game loop: more than 60 exceptions, last one happens 0.02 seconds ago. Stopping Server...
12.5.15 19:47:18.4391 [IMP] Stopping server...
12.5.15 19:47:18.4503 [IMP] MasterServerClient: SocketClient: -- Closed connection
69.162.166.150:4003
12.5.15 19:47:18.4509 [ERR] MasterServerClient: SocketClient: -- Connection with 69.162.166.150:4003 dropped with error=OperationAborted --
12.5.15 19:47:18.4510 [IMP] MasterServerClient: Connection with Master Server closed successfully
12.5.15 19:47:18.4616 [IMP] SocketServerUDP: Processing cycle for server connection stopped successfully by wait handle
12.5.15 19:47:19.4519 [IMP] SocketServerUDP: Socket-server stop listening
12.5.15 19:47:19.4548 [IMP] Log file closed

It's restarted now and up and running

5
Hey AI,

I wanted to stop the server and start it up again and then this happens.

Links to log and savegame:
https://cloud.kunix.org/index.php/s/o9OWonnahbh7dWN

I don't think it's writing log files either.
I've tried the 32-64 bit bootstrapped launcher and the normal mono way of launching.

Code: [Select]
5.5.15 09:03:42.1920 [IMP] Scope distance set to 33.00
5.5.15 09:03:42.2252 [IMP] Stopping server...
5.5.15 09:03:42.2539 [IMP] MasterServerClient: SocketClient: Processing cycle for connection atomictorch.com:4003 stopped
5.5.15 09:03:42.2542 [IMP] MasterServerClient: SocketClient: -- Closed connection
69.162.166.150:4003
5.5.15 09:03:42.2558 [IMP] MasterServerClient: Connection with Master Server closed successfully
5.5.15 09:03:42.2614 [IMP] SocketServerUDP: Processing cycle for server connection stopped successfully by wait handle
5.5.15 09:03:42.2618 [IMP] SocketServerUDP: Socket-server stop listening
5.5.15 09:03:42.2714 [ERR] Critical exception
Exception System.ArgumentException: An element with the same key already exists in the dictionary.
   -------------------------stack-------------------------
  at System.Collections.Generic.Dictionary`2[System.UInt32,AtomicTorch.SpaceRPG.Server.GameObjects.IGameObject].Add (UInt32 key, IGameObject value) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.Utils.ObjectsStore.Add (IGameObject gameObject) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.Utils.ObjectsManager.Add (IGameObject obj) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.PhysicsObject..ctor (GameObjectType gameObjectType, GameObjectIdType gameObjectTypeId, Single coordX, Single coordY, Single angleRad) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.StarUnsafeZonePhysicsObject..ctor () [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.StarSystem.CreateStarUnsafeZone (Single scale) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.GameObjects.StarSystem.InitPhysics () [0x00000] in <filename unknown>:0
  at PRk7RCg8PpxhMGN8YbL.EvtfxsgM5UNfvWXyTvA.I5GdCqj8xN () [0x00000] in <filename unknown>:0
  at auMJdng0LnPTrCrITVY.Hg3SZCguceCtW2DoTVr.ax6q0VAdQA (UInt32  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.VLJjlLDkey (System.String[]  ) [0x00000] in <filename unknown>:0
  at z0XIPF6Zd1UQXOSFblQ.eatWFIgzeGK0d2mBaOk.KqRj8OJ3yV (System.String[]  , Boolean  ) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.RuntimeWin.Program.Start (System.String[] args) [0x00000] in <filename unknown>:0
5.5.15 09:03:42.2722 [IMP] Press any key to exit
Logger is disposed. Log message: CRITICAL! Unhandled exception. Terminating process!
Exception System.NotSupportedException: Stream does not support writing
   -------------------------stack-------------------------
  at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.FlushCore () [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
  at System.IO.CStreamWriter.InternalWriteString (System.String val) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.CStreamWriter:InternalWriteString (string)
  at System.TermInfoDriver.WriteConsole (System.String str) [0x00000] in <filename unknown>:0
  at System.TermInfoDriver.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at System.ConsoleDriver.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at System.Console.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at OFI1H67Qt69ZwlL3eP2.CFKbMc7RgKh5KYb8tPF.Dispose () [0x00000] in <filename unknown>:0
  at AtomicTorch.GameEngine.Common.Logging.BaseLogger.Finalize () [0x00000] in <filename unknown>:0

6
Ideas and suggestions / Ingame portrait idea
« on: May 04, 2015, 04:54:36 am »
So first of all, I want to say that this is a possible idea for the future.

Think about Starcraft, Kerbal Space Program... Think about a small screen in the UI with your pilot.
The pilot would be 3d animated and would react your actions in the world. Add to this the pilot voice and you have a really nice mix.

The pilot could throw out some taunts when fighting - animate when a friendly ship is in the neighboorhood.
Basically you could script animations to events.

Just an idea I wanted to put out :)

7
Servers / [US][kG]kunix.org -PVE- / community server
« on: April 27, 2015, 12:18:09 pm »
Welcome and join now!




server name: [US][kG] kunix.org -PvE-
server address:  23.242.92.49 or  23.242.92.49:25620 or us.kunix.org:25620
Hosted in: US - Los Angeles
server forum:This thread
Server settings:
* Mods installed: None
* Whitelist only: No
* Player limit: 12
* PVP: No
* EXP penalty: No
* Money penalty: 50%
* Inventory loss on death: yes
* Ship penalty: No
* 10% extra experience gain



For server issues you can reach me at twitter @kyokei_

If there are any questions or concerns let me know.

8
Ideas and suggestions / System map and Minimap + radar
« on: April 18, 2015, 03:42:18 am »
So having dived again deeply into this game I found out that the map and minimap are usefull/useless.
This game being an exploration/survival/sandbox game - I feel like the map is a bit of a cheat and the minimap a bit useless.
Let me explain:

System map:
- You get to see all the asteroids, enemies, yellow chests, etc...
- I think the game would be more fun if you would fly into a zone which has the "fog of war". You have no idea what is out there, no idea where the asteroids are. The only thing visible on the map is the friendly space station (if there is one) - as these are in communication with each other. This would also mean that the automatic pilot will not work for systems which have not been discovered.
At the space stations you could sell bits of maps which will discover parts of the systems. To make it even better you could have for example a system where there is a mining station, so the maps they would sell is from the station to the asteroids.
Doing the unexplored part gives the player a bigger sense of danger and could be something you can expand on with scanner devices etc.
The system map being active in systems with nebula's/interference is just silly :) You should turn it around. Make the system map interfered(unless explored) and make the radar work at 25-50%.

Minimap:
- Shows enemies, asteroids, debris.
- I don't often look at the minimap, I usually just press M as you can see much more there.
With the minimap you could add some functionality which would get added by your radar. Radars could scan the surroundings and could analyse asteroids in advance and show some info on the minimap - this ofcouse if you have Astrogeology.
Another thing which I would love to see is a sort of diablo minimap functionality. What I mean by this is that you could have a minimap in the middle of your screen - or make it bigger.
So for the Nebula zones, an idea is that the radar is the only thing that does the work. Working at for example 25-50% it will be the only thing that will be able to warn you when enemies are closing in on you, and even then they will already be close.

Radar:
I love how radars work, and you could expand on their usability. See points above.
I also would love to see that radar lock on to the closest target - if "R" is used to manually target than the radar will not auto target anymore until you are out of combat and go into your next fight.
I often see myself flying at a ship, spamming F... and if the ship fly's out of range then repeating the same action.

Just some ideas - what do you other players think of this? Devs, is this even easily possible? :)

9
Bug reports / [linux] bundled server launcher
« on: April 13, 2015, 11:20:46 pm »
Hey AI,

So this morning I checked the forums seeing that someone mentioned that kunix was down. Checked myself and it was.
I logged into my server and saw that the session in my screen was still active but it was stuck on saving. When checking htop I saw that all 8 cores were fully in use.

I had to manually kill the bundled server launcher.

Logs: (not sure if you can find anything usefull in there)
https://cloud.kunix.org/index.php/s/zyOF1iABe155AGX

I have to say that when I launched it last night it was running fine.
I have started it again with the bundled launcher and will keep monitoring it during the day.

10
Game discussion / Station inventory refresh
« on: April 13, 2015, 06:40:10 am »
Hey again...

So I was playing quite a bit yesterday and I was going from Capital city to Capitol city searching for some new ships and equipment.
I noticed that the inventory at the shops at station does not get refreshed. Or atleast it feels that way.

Can you please re-check how this is done as it feels like it's not correct.

Added to this, is it possible to add in the server settings a timer for this?

11
Ideas and suggestions / Interaction between NPC's and You!
« on: April 13, 2015, 06:20:39 am »
So, this is completely half stolen from Windward.

Would it be possible to get NPC's to communicate with you when they pass by you.
My idea would be either with sound files or chat messages.

So in Windward what happens is that when you pass an ally ship they greet you and sometimes give you hints (trading hints). This is achieved by small chat bubbles.
This gives the game a feeling that the game universe is also active with you.

In VE I would think that sound files would work the best but this would be quite difficult. Chat bubbles would be easier but in my eyes wouldn't do the game any good (although it would add some visual things to the game).

My suggestion is to make like a graphical icon shown at the ship (like frequency wave, a communication icon) and then display the text of the NPC in the chat window.
As for tips going, this could be looked at if the trading gets overhauled/improved. Having traders or miners give you tips with for example at which station food sells the most would be cool.
Looking even further, if you think of smuggling, then possibly Faction guard ships could hail you and question you. If they discover you have contraband then they could arrest/fine you or if you resist attack you.

Adding interaction between NPC's and the players would add flair to the game.

12
Bug reports / [RESOLVED]Op command doesn't work
« on: April 09, 2015, 08:31:22 am »
Hi,

The OP command doesn't work. When using it in the server terminal it throws an error

Code: [Select]
Console command parsing failed: op ky0
Command description: Adds or removes specified player from server's list of operators.
   -------------------------stack-------------------------
  at AtomicTorch.SpaceRPG.Server.Console.ServerConsoleCommands.OplistCmd (System.String[] args, AtomicTorch.SpaceRPG.Server.DataObjects.Player currentPlayer) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.Console.ServerActionConsoleCommand.Execute (System.String[] args, System.String currentPlayerName) [0x00000] in <filename unknown>:0
  at AtomicTorch.GameEngine.Common.ConsoleCommands.ConsoleCommandsManager.ExecuteCommandInternal (System.String commandName, System.String[] commandArgs, System.String currentPlayerName, AtomicTorch.GameEngine.Common.ConsoleCommands.BaseConsoleCommand command) [0x00000] in <filename unknown>:0

And when using ingame I can't since I don't have the priviledge.

:)

13
Something that could add some charm to the game is to have a few things in the background:
In the background I mean the background of the game where you see the stars, and planets, etc - so non interact-able

- Neutral ships flying
- Ships fighting each other
- Falling stars
- Flying asteroids

This came to mind when I was mining in a zone with nebula, when standing still the game had no movement. At one point I thought the game had frozen!

14
Ideas and suggestions / Change requested for mining devices
« on: April 07, 2015, 11:19:13 am »
In the early beta version energy wasn't such a problem for mining but these days mining takes a lot of energy.
One of the thing that has gotten me sometimes frustrated is firing up 4 normal mining devices and just running out of energy - this makes the devices fail and has eaten all your energy.

I want to propose a simple fix for this. When a mining device is activated it checks if it has enough energy to run it's full cycle, if it does then it starts and drains the energy slowly. If it doesn't have the required energy then it will throw a spoken message saying that you don't have enough energy.

Take into account that once a mining device is triggered the game needs to remember that X amount of energy is reserved, so if you trigger another device then it check if the current energy - reserved energy is enough.

Please, oh please, tell me this is not too hard to implement :) I'm a farmer at heart! :D

15
Ideas and suggestions / Idea for aiming pointers
« on: April 06, 2015, 04:53:06 am »
So I was fighting with my Crab ship and I found it really hard to aim with the 2 ballistic guns I had, I kept getting confused with the missile aimers.
Is it maybe an idea to give left mouse, right mouse, middle mouse each a different colour?

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