Recent Posts

Pages: [1] 2 3 ... 10
1
Hey!

Thank you for your interest. I will soon put my schedule in here after I sort it out. My Galaxy market is finally coded and I was trying to put it on the Steam Workshop but it wasn't working last time I tried. I've reported the issue and it's probably on my side that something is not right. I have tried to use another computer but it wasn't working either...

Anyway, the Galaxy Market is making players able to buy items ALL over the Galaxy of Void Expanse. It will need some testing to see if it properly works in Multiplayer. And this first Beta Version of the Galaxy Market is working for the un-moded Void Expanse (with Pariah's Bane expansion of course). I will need to create another version of the Galaxy Market that will enable me to also add description of items because it doesn't do so for the moment. There is no description of items except the name and price of the item that the players will buy.

I will soon start coding again the drone mod and Follower mod. But before that, I wanted to prepare the infinite or finite items generators (because loading 1000 items for each category - 18 categories total- might lag the server out - it's 18000 items to be loaded in the game after all and that doesn't count 1000 drones/enemies/followers).

For the item generator, last weekend, I prepared near every item Shop Textures in Gimp in order to use the "parts" in my Item Generator. I already created an energy weapon generator but I didn't release it since the damage wasn't even balanced at all but it was perfectly working and I could use those items inside the game.

Here is a video that I made of the Infinite Energy weapons Generator in July of 2017:

https://www.youtube.com/watch?v=DKeEzVCNRTc

So yeah, the reason why I want to code a generator for all categories of items is because I will also generate "enemies"/"drones"/"Followers" with different items/weapons out of those created in the item generator. But just for the Energy Weapons, the code is like 2500 lines. But as I said, it's working so it is a fine blueprint for all of my other planified items generator for the game.


Quote
I'm definitely going to check your streams on Twitch, Ninekorn. What category can this kind of content be streamed under btw?

I am not sure which one I used last time. Maybe under "JavaScript" or "Programing". I'd have to check again.
2
I'm definitely going to check your streams on Twitch, Ninekorn. What category can this kind of content be streamed under btw?
3
Bug reports / Re: Void Expanse Steam mod Uploader crashing?!
« Last post by ai_enabled on August 11, 2018, 11:14:03 am »
@ninekorn,
I see. So that's a simple crash.
Can you upload the mod folder (on Google Drive or Dropbox) which you're drag'n'dropping into the window? I will have a look on it and maybe notice something obvious.
Unfortunately I cannot debug in the next few days as I'm on a vacation.

Regards!
4
Bug reports / Re: Void Expanse Steam mod Uploader crashing?!
« Last post by ninekorn on August 11, 2018, 11:10:39 am »
Hi ai,

this is the error that I get:




5
Bug reports / Re: Void Expanse Steam mod Uploader crashing?!
« Last post by ai_enabled on August 11, 2018, 11:02:24 am »
@ninekorn,
thanks for reporting. It was never reported before so I suppose you have some kind of a unique usecase. Maybe a malformed header.xml file.
Are you doing everything step-by-step as explained in wiki http://wiki.atomictorch.com/VoidExpanse/mod_uploader ?
I'm not sure where the log folder is but maybe you can simply screenshot or copy-paste the error information (if any).

Regards!
6
Bug reports / Re: Crash
« Last post by ai_enabled on August 11, 2018, 10:59:15 am »
Hello @AlphaCyborg,
Thanks for reporting. Currently the game is available only for 64-bit operating systems. The error you've posted suggest that the game was unable to start on 32-bit system. We will add a proper error message in that case with the next big update.

Unfortunately, there is no estimation date when the 32-bit version will be available - or whether we will certainly support 32-bit systems. The reason is that 32-bits are quickly lose popularity now as you can see here https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam less than 2% of players are still using 32-bit OS.

If you have 64-bit Windows but still experience the issue - please let us know and we will investigate.

Regards!
7
Bug reports / Void Expanse Steam mod Uploader crashing?!
« Last post by ninekorn on August 11, 2018, 10:19:03 am »
Hi,

I wanted to release my market mod today but the Void Expanse Steam Mod Uploader is crashing.
8
Bug reports / Crash
« Last post by AlphaCyborg on August 11, 2018, 08:25:55 am »
---------------------------
Game crashed
---------------------------
Critical error.
Please provide the game logs to developers.

System.TypeInitializationExce ption: The type initializer for 'AtomicTorch.GameEngine.Common .Client.Fmod.FmodWrapper' threw an exception.
   _____________________________ ________stack trace________________________ _____________

   at CBNDMonoGameApplication.LoadC ontent()
   at Game.Initialize()
   at CBNDMonoGameApplication.Initi alize()
   at Game.DoInitialize()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zcdRfFnBYjWsdVtRAsGNdd4Il3wum4Pq3KA==.Main()
   _____________________________ _____________________________ ___________________________


Inner exception: System.BadImageFormatExceptio n: Была сделана попытка загрузить программу, имеющую неверный формат. (Exception from HRESULT: 0x8007000B)
   _____________________________ ________stack trace________________________ _____________

   at Factory.FMOD_System_Create(system)
   at Factory.System_Create(system)
   at FmodWrapper..ctor()
   at FmodWrapper..cctor()
   _____________________________ _____________________________ ___________________________

---------------------------
OK   
---------------------------



Help me please! I wanna to play in CryoFall
9
Bug reports / Re: Can't Connect / The Server is not accessible
« Last post by Xorimek on August 10, 2018, 04:17:35 am »
[Solved] it works again without my interference :)
10
News and Updates / Re: CryoFall - Patch notes v0.15.x (Explosives Update)
« Last post by ai_enabled on August 10, 2018, 12:16:26 am »
v0.15.3 released and the release notes above are updated.
Pages: [1] 2 3 ... 10