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1
Ideas and suggestions / Re: Few suggestions
« Last post by Neoxion on Today at 05:38:40 am »
@Xargt
If you want to capture something now - you need several people. Get in the base, destroy claim and bed, build your bases around this base (isolate it) so previous owner cannot get there for an entire duration of the countdown, but dont you think that it's kind of extreme? And not all spots can be secured that way (there is just not enough free space around). Or you can guard the spot for an entire timer duration - good luck with that.
Server restart will definately be a mess and someone will have an advantage for sure, but I think it will be the most action packed lifecycle of the server anyway. It's not a strategy game in it's pure form, but you need some strategy for sure.

@ai_enabled
People are saying that wipe will be on 25th of October? Is it just a rumor? I don't know where this information is coming from.
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Ideas and suggestions / Re: Log Off Mechanic
« Last post by MilesD37 on Today at 05:28:21 am »
@neooxion

Thats why you limit what is safe in you inventory to the gear you're wearing + your quick access bar. Or something like that. Or you make a system with a persistent bank that only you can access from some console.


So, maybe it isn't that you log off and your character disappears, but maybe at a t3 land claim you can store items like a large fridge, 8 items and it's persistent to any of your t3 or t4 land claims. This give you max access at 4 locations, you can't just log off and be "safe" but you can save a backup helmet, armor, legs, melee weapon, ranged weapon, bullets, plus two more stacks of something or tools so that when killed, IF you planned ahead and built a secondary base you could rebuild and protect yourself easier.


This idea comes from watching many players before me build up, get wiped out, and never log back on... I can say that as is, my motivation to log in with 1/2 month left till wipe after being wiped out is nil. Granted, my wife and I have some plans to make it so that something like this is less like to be an issue in the next wipe... But my best friend is done with the game for a few updates until he sees how the game handles these things for casual players (that isn't pve, none of my group wants to play pure pve). I've got 2 other friends that haven't started playing because they want similar style options.


Now, I'm not saying these are the only options, but with armor and weapons not being stackable, and being one of the most important things to have to rebuild, some system that allows for the saving of a few slots would go a LOOONG way to ensuring the more casual pvp players stick around.
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Ideas and suggestions / Re: Few suggestions
« Last post by ai_enabled on Today at 05:26:28 am »
@Xargt, we usually post an announcement about the server wipe in Discord at least 5 days before it happens. Please follow us there and we will ensure @everyone will be notified. Later, we want to implement a separate chat channel right in the game to deliver the important notifications such as a server wipe announcement.

The issue with the oil/lithium resource domination is recognized as a balancing issue and will be addressed in the next update. We prefer the iterative balancing approach by applying reasonable changes and gathering the players feedback to consider further improvements.

The next wipe is expected this month lately or early next month.

Regards!
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Ideas and suggestions / Re: Names / Chat / Messages
« Last post by ai_enabled on Today at 05:09:48 am »
Hello!
Thanks for your suggestions. It's not the first time we hear about these requests so everything is noted.
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Ideas and suggestions / Re: Few suggestions
« Last post by Xargt on Today at 03:22:26 am »
@ai_enabled

Sir, I have another suggestion aside from the special 1-limit land claim that I've suggested.

Either you post the exact date and time a week before the wipe on all servers, and/or add another feature where a server won't start until there are at least 30 players are ready to begin.

I consider this as a strategy game. But in strategy games, a game won't start unless all players are ready, right?

Maybe I'm wrong. Maybe I'm getting too far from the point of the game.
Please enlighten me?
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Ideas and suggestions / Re: Few suggestions
« Last post by Xargt on Today at 03:09:00 am »
I have the same nickname on EU server. I think rates and respawn timers are boosted for now, servers are 15% populated and it's easy to stay alive and farm - that's why it doesn't require a lot of skill to get everything.

Greetings, Neoxion.

We raided a lithium base to capture it, but claims cannot be destroyed now. Some people just left the game after that, because you cannot do anything if something is taken already, pointless to fight.

Claims will be destroyed in a number of days. I assume it depends on its upgrade.
Your group can secure it, or force the owner to leave in a couple of ways.

Our group raided a lithium base as well, but we've managed to secure it. I can't say we are happy though. What we did is complicated compared to how easy to simply place a land claim there during newbie status. No thinking. No sweat. No grinding and such compared to crafting a lot of bombs. All they need to do is to be online at the very first day, rush running there, and that's it. Bam! Land claim. Get rekt, boys.

I understand your point. I agree with you that devs should change the mechanic about this.

Else, people will just keep on asking "When is the next wipe?"
And no one will probably respond with the exact date and time, which is hilarious.

I understand that there are no ETA. Devs will never be sure when they will finish their big updates.

So what will the players do if they wish to dominate or at least have a good race to others who also wish to dominate?
Try to be online every single day? Ask everyday "When is the next wipe?"
Isn't that hilarious?

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Ideas and suggestions / Re: Log Off Mechanic
« Last post by Xargt on Today at 02:31:05 am »
Looking for easy ways to store your loot? Player inventory space is enough to store all extremely valuable stuff (there are not that many hard-to find resources), so it will be abused. Just have several bases and make them not profitable to raid - people will not be pleased if after using 20 modern bombs they will loot some crap. Don't accumulate a lot of stuff - invest into your base (especially early game), dont build wooden/iron doors with brick walls (only temporary).

I also agree with this. But what if the chest can only store around four items?

but there can be a mixture of PVE and PVP server: tropical territory is PVE only and when you cross the border you will be flagged as PVP after 5 seconds and anyone can shoot you. If you crossed it flagged as PVP you will loose PVP status after 10 seconds if you didnt take any damage from players during these 10 seconds (in case someone is trying to escape a fight).

You have just said "Looking for easy ways to store your loot?"

Then I'll ask the same question.

Are you planning on having a friend in PvE zone to stay there to store your loot?
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Ideas and suggestions / Re: Few suggestions
« Last post by Neoxion on Today at 02:17:17 am »
@Xargt
I have the same nickname on EU server. I think rates and respawn timers are boosted for now, servers are 15% populated and it's easy to stay alive and farm - that's why it doesn't require a lot of skill to get everything.

We raided a lithium base to capture it, but claims cannot be destroyed now. Some people just left the game after that, because you cannot do anything if something is taken already, pointless to fight. I dont know if they will return after wipe - they may not follow updates in discord and forums. People leave because PVP is dead lategame (you can easily run from any fight btw - there are several ways to manipulate your stamina, you can run across 70% of the map with some ingame/not bug abusing tricks), they leave because there is no way to recapture taken stuff, most people will leave if they dont get high-end content to be on the same level as top players (and now high level resources cannot be recaptured).

The goal is to get access to all game resources, grow in numbers, raid and shoot others, so they will be forced to form groups in order to fight back, thus making this game shine. These servers need some chineese attention for sure - the way they play is just by having large groups of people farming 12+ hours and killing everyone who is not from their group. Everyone else on the server knows that their doom is inevitable if they don't cooperate, people start working together, looking for other players in social networks and forums.
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Ideas and suggestions / Re: Log Off Mechanic
« Last post by Neoxion on Today at 01:48:10 am »
Looking for easy ways to store your loot? Player inventory space is enough to store all extremely valuable stuff (there are not that many hard-to find resources), so it will be abused. Just have several bases and make them not profitable to raid - people will not be pleased if after using 20 modern bombs they will loot some crap. Don't accumulate a lot of stuff - invest into your base (especially early game), dont build wooden/iron doors with brick walls (only temporary).
I personally dont like it, but there can be a mixture of PVE and PVP server: tropical territory is PVE only and when you cross the border you will be flagged as PVP after 5 seconds and anyone can shoot you. If you crossed it flagged as PVP you will loose PVP status after 10 seconds if you didnt take any damage from players during these 10 seconds (in case someone is trying to escape a fight).
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Ideas and suggestions / Re: Log Off Mechanic
« Last post by MilesD37 on Yesterday at 08:52:31 pm »
The thing is, I know a lot of players may point to the planned PvE servers as a less worrisome type of play... But I don't want just PvE, the PvP is one of my favorite parts of the game... However, the ability to lose EVERYTHING while you sleep or work could work against PvP players that can only play for 2-4 hours 3-5 days a week.

This was an idea xargt and I bounced back and forth a bit.

Allowing a immediate safe log off won't work, it'll be abused in a fight... Maybe make it so you can only safely log off at your bed, within your own land claim. Or within a cryo chamber. Something like that.

The limited chest idea is like an ender chest in minecraft... Limit to 8 stack spots... You can save some armor, a gun, some ammo, and some tools so that if raided and done for rebuilding isn't the end.

Or, maybe make the only thing safe in log off when you've equiped on you or in access bar...

Yeah, PvE is great for casual players, but some casual players like pvp too...
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