Author Topic: Need help exporting my ship from Maya2013  (Read 1291 times)

[FSM]Chefkoch

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Need help exporting my ship from Maya2013
« on: November 06, 2015, 02:36:04 am »
Hi,

i rebuild the Cobra MK2 from the Classic Elite Game just for testing but i can´t export it correctly to OBJ :(

I´m using Maya2013 for my models.
When i export it to OBJ and try to load it into VE Physics Tool, it doesn´t show up  :-\

In the wiki i found some settings for blender to export to OBJ but i can´t use them for Maya.
Anyone has an idear how to setup maya to export OBJ correctly?

thx and cu
Cheffe

P.S. Sorry for my english, i´m out of school for years :D
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Lurler

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Re: Need help exporting my ship from Maya2013
« Reply #1 on: November 06, 2015, 03:03:46 am »
There is a wiki article with that information.
http://wiki.atomictorch.com/VoidExpanse/Adding_Ships

Specifically it has a section with export configuration.

[FSM]Chefkoch

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Re: Need help exporting my ship from Maya2013
« Reply #2 on: November 06, 2015, 03:26:50 am »
Yes, thats what i found at the wiki.
But that did not help me because i don´t have most of the options in the maya exporter :(

Thats all i got in maya:

With this settings, it does not work  :-\
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ai_enabled

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Re: Need help exporting my ship from Maya2013
« Reply #3 on: November 06, 2015, 10:03:08 am »

Hello!

This may be just a scale issue. Also the common issue is that the Mayb OBJ exporter produce quads, not triangles. The game cannot load OBJ built with quads properly.

I think it would be easier if you export to FBX from Maya, import from FBX to Blender and then export with the recommended settings.

Regards!

[FSM]Chefkoch

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Re: Need help exporting my ship from Maya2013
« Reply #4 on: November 06, 2015, 11:33:14 am »
Hi,

yes, i think i´ll make it that way  :-\
Thx ;)
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