[Client+Server] Crybox (incompatible since A23 version)

Started by Formifer, April 27, 2019, 08:31:50 AM

Formifer

This is a mod im working on for my server "Fallout - Adventures of the Wasteland"

Time for a indepth explanation now that ive gotten a decent start on it

- This game will be following in the Harsh mode mods from Fallout NV and Fallout 4  (DUST & FROST), Basicly the game world will be based around scavenge, resources will still be littered around the map but junk piles will be scattered around which may contain valuable resources, or weapons or other needed items, this will all also relate to your search skill for how much loot you can obtain, the map will also follow more in suit with DUST, where the world will some what resemble the fallout 2 Barren wasteland look, However there is a mediocre Boreal Forest in the mountains, which will probly be the only real green presence in the wastes, least for the time being.

- Players will start out with a knife and a single bottle of water with 5 MRE's.

- Resources are scarce which means that scavenge will be the major way of getting things you need (This scavenge also includes prebuild components and items, as well as weapons and ammo, meaning you will have to choose what to take with you, or create a storage base for all the stuff you scavenge around the wasteland.

- Atm there are no new mobs but at some point I will be taking a look at this, but as I'm not a artist it may take me a while to get anything done on this aspect.

- There is a large ammount of weapons at this point, and the list will keep growing as I work on getting more weapons from the various fallouts, and from our real world large selection.

- This mod is based around PVP and PVE meaning if you want to get anywhere its better in groups, solo is possible but be ready to be hate f***** to the stone age, so bring a friend or two, or even better create new ones as you play, this isnt manditory, but it will make your gameplay more enjoyable as I stated above, but again fallout does have raiders, and the server is based around RP (at least Lite RP), so its really up to you the player to determine how you act towards the world around you.


Mod Link: https://drive.google.com/open?id=1vbodPRkuELikA1X1hK43jmKH7EFEP41J
Discord Link: https://discord.gg/JpTfkkH

Formifer

#1
Anyone using this mod should know that im adding stuff slowly, and that some parts may not have stuff that uses it yet.


Anyways now that i've stated that, heres what i have added so far

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- Fallout 2 + some of Fallout Tactics music pack, enjoy the ambiance from Mark Morgan and Inon Zur.

- Edited the music system to play music more often.

- 8mm additional ammo types.

- 9mm and additional ammo types

- Luger has been set to its proper Ammo type (9mm)

- Only 9mm Standard can be researched from the new ammos, the rest need to be found in military stashes or garbage piles around the map.

- A few new weapons which are findable in Military Loot Cases (Rare Chance)

- Durabilities have been increased by alot for weapons and armor, there resource needs will also raise later on when i get around to it, as they felt like air was corrosive for how long they lasted, now they will last days longer, this is towards the addition of new weapons as they wont be buildable.


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Info on new weapons and items:

The new weapons and items will all be findable in the randomized ruin loot, meaning you will have to scav for most of the good items in the game, or your favorite weapons (Vanilla weapons will still be craftable)

  - This is my current decision, but may change if i have issues or decide on a better route towards a more scav based wasteland.

Formifer

#2
Bugs I am aware of
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If you find a bug (IE weapons not being held moderatly well, or something causing a crash) please reply to this thread with details specificly Which weapon (Full name) or what exactly you were doing to cause the crash, if its a crash repeating it would be advised to avoid useless searches for crashes that may have just been bad luck.

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List has gotten too extensive, to save space on the thread ill just give a exact number, for more detailed information please see the Discord dev section, I have a lack of time atm so updating the game is all i want to be spending my free time on, sorry for the inconvenience, but time atm is limited.

Current new weapon amount: 53


Formifer

#3
-reserved-

Formifer

Updated the mod and the server to work with this newest update.

Formifer

#5
Update on the update.

Current additions to the next update

-  Calibers (Ammotypes) have been balanced (Might need more later, but atm armor piercing has been fixed)

- Psi Blockers (Utility Items you can equip that give you Psi Protection)

- Energy Shields (Utility Items you can equip that give you Various Protections)

- Resource Pile Addition to the scav spawns (It is now the major spawn, but garbage piles still spawn at a decent rate)

- Military Caches, now contain most of the weapons (Handguns will still appear in garbage piles)

- City and military locations have been finished and zoned properly, now the first city has more usefulness, also everything that has been zoned for loot has been made unbuildable (this may need to be a larger zoning situation but for now it should be fine)

- More POI's placed around (airbase, some minor buildings scattered around, bridge to a new island | not currently ready yet so cuts off before it reaches it, as this will be the exit from the newbie area)



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(Edit) - The armors will remain normal, but ammo type damages will be increased meaning armor will be even more important

Formifer

#6
Next update Additions

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- More fallout Medicines (Psycho, Mentats, BuffOut, Jet, etc)

- More fallout Drinks

- Finished Exo Power Armor (Only 1 model atm)

- Sound Distance changes have been reverted, as they currently dont work properly, AI_Enabled has stated he may change how audio is delt with in the future, and at such time I will re-add the changes.

- Updated all the nuka-cola's with health regen

- Rebalanced Radiated food/drink, now you should avoid stuffing yourself full of it, seeing as nuka-cola is now super effective in fights, so if you spam it you will easily kill yourself, but if you use it caringly it will still help quite a bit (this may need more balancing)

- Added in new seeds, as this mod is based around scavenging, so some resources are much harder to find and can be gated by larger groups of players, this should allow other players access to some of these resources (atm theres all the medical Herbs, and Water Bulbs)

- More "Dust-izing" to the loot lists for the world fill spawns (Garbage, and resource piles), they are a bit more dulled down to bring it more inline with Dust Simulators idea. (This doesnt mean there totally useless, infact some of the harder to get loot is now easier to get - this only applies to garbage piles, as resource piles rares are the harder to get resources and should stay as rare as they already are.)

- Added in the start of Junk Processing (1 new item found in garbage piles that can be smelted down for either copper or iron - this also gives toxin byproducts)

Formifer

Next Update Additions (This Content isnt in game yet) (This Update will need a Save Wipe)
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- Night time is now Pitch Black, this means torches or some form of vision enhancement is needed. (This is to allow for realistic "Enough" stealth ingame, as well as realistic danger from night stalking predators)

- Working on increasing day length, may take a few attempts till im happy.

- Map has been updated, this does not include new POI's only Land Mass and resource Clusters (POI's will be delt with on another server wipe update) (This map update brings it up to a few KM's and a total of 5 Land Masses | this consists of a few islands and 2 small continents, and Newbie Island is in the middle of all of them, with exits/entances to each new landmass)

- Fusion Core and Cells added, for use with Power Armors (Fusion Cores will have different versions for now there is one added in that should allow power armor use and energy weapon use at the same time, might need some buffing later)

- Energy System has been redone, it now relys on how much its used, each use (suit ticks and energy/plasma weapon fires) will cause it a small ammount of damage, and charging can cause a larger ammount. Also charging batteries can be dangerous for the battery in question, this refers to overcharge, which can overload and explode a battery in real life, this only applys to Fusion Cells (At the moment), as there made for charging fusion cores faster, and can wipe out more then 5 other batteries easily.

- Friendly Fire has been added with a reduction compared to regular PVP (it is 20% of normal damage)

- LP gain in groups is now a 15% share (dropped from 30% vanilla)

- Decay Start is now 72 hours (This is for players who are away for many days and cant get to there computer to log in)

- Ruin Zoning has been fixed up, this means that locations like groceries, military bases, gun stores, and so on have items specific to them (This is the first of many updates to this specific part of the mod)

- Ruin Loot System has been made Harsher, and more rewarding. (base loot is now very basic, and involves scrap more then anything, but you can now find Loot crates of all different kinds that revolve around what kind of building ruins they are, meaning even if the base loot you find is crap you can still find VERY good rewards it is just rarer, Scavenging skill also helps some.)

- 2 New Ammo types "EMP" and "TASER" for use with non-shotgun type weapons (EMP is added to combat power armor users, as it degausses power supplies equipped by the player and any others located within there inventory)

- Powered Armor template has been readied for use with the energy system changes, this may need nerfing, or buffing as i havent tested it long term.

Formifer

I am aware the server is down, and it may remain down till the next server update, as i am unable to get ahold of the server host atm, but if they continue with radio silence i will load up my back up server, it just isnt well placed and may have high ping for some people.

Lurler

This mod looks even more interesting than before. I may want to give it a try after we finish with the work for A23 update :)

Formifer

Will take a while to get a server thats stable for all players if my current host is unable to host anymore, ill have a temporary server up once you release the electricity update and ive fixed any issues that may occur from it, but it wont have good ping for most players.

Formifer

Alright Server is back up, sorry for any inconvenience to anyone who was playing on the server prior to the downtime.

Formifer

I am going to be reworking all of the content a bit, taking it from fallout as i get assets for it, the idea is going to be somewhat of a mix of fallout with a bit of horror and stalker/metro ideals.

however this will be a slow process, as i am building a Artificial Director that will run the behind the scenes, which may take me some time, ill be slowly adding to it so its presence will be in the game after the next patch however it may just be doing simple things for the time being.

My plan is to do a proper Horde Director or something like it (This is the standard type for most games that followed suit to Left 4 Dead), however it is to be seen how much this engine can handle as its built for more then 16 players, and i may have to lighten it compared to other games of the same AI hierarchy, i am also drawing ideas from rim worlds attempt at a story teller, which will be the first stuff i add (Basicly going to revolve around telling background stories of before the catastrophy that caused the planet to become barren)

Formifer

This coming update will still retain all the fallout content, however i will slowly be phasing it out, to make way for the original versions, some items may change more then just image and name/description, as some of the ideas from fallout wont be as viable in the newer universe thats going to be built in the story layer, so just a heads up.

Formifer

#14
Alright, this coming update to the server will return it to being a test server.

it will have the fallout content as i stated before, and will have somewhat regular wipes, as i add content, once its in a stable condition with the original content i want to add, it will be less regular wipes

Some Examples of content that will be added in the next few updates:

- PVE Zones (Newbie Island) players on newbie island wont be able to be harmed by other players as well as there creations, however npc enemies and the like can still harm them (there will be some moderation, IE dont do things that would be deemed as trolling, like building walls to block off entry to newbie island, or boxing players in inside newbie island, or otherwise troll like behavior, as i am the only admin and will ban for long periods, as i dont have the time to mediate, but will probly listen after if there is a legitamite reason to do so)

- Around 60 or so firearm weapons (Using real world Imagery as well as concept/imaginary, however may not follow real world technical data, as i have alot of various content to deal with IE: laser weapons, rail/gauss weapons, Autocannons, and the like)

- New Medicine of various kinds to replace the fallout contents additions, as well as amply increase status changing items for use in PVE and PVP

- More Powered Armors (Still no art for them yet, sorry and it looks like there may not be for a while as my artist has had a chunk of personal issues)

- More Melee Weapons (not sure what route ill go for it)

- Server Wide Events (tied into the AI Director)

- More Story Content (tied into the AI Director)

- Some other stuff i cant remember atm