Quote from: Cosiek on July 02, 2022, 11:27:06 PMUse map mods
https://forums.atomictorch.com/index.php?topic=1818.0
okay, i will use it. It looks good.
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>WoodenSteel</mod>
</mods>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>WoodenSteel.Collection</mod>
<mod>WoodenSteel.Fillet</mod>
</mods>
QuoteI also see that there are many "(Unused)" lines.Yes, these should be ignored. For reference you can always check whether there is a translation in the corresponding Russian TXT file.
I thought about ignoring these as well, but I'm not sure.
Quote from: ai_enabled on November 26, 2023, 12:39:51 PM
Yes, you're right. I totally forgot about this!
The English TXT files are present only for the extracted text from the JavaScript files (as they don't contain the actual English text and always it from the TXT files, either English or any other translation which is available).
E.g. if you navigate to "core\data\crates\localization" you will not find the TXT localization files for English as the XML files already contain the English text.
Our official localization tool is not only loading the available TXT files but also parsing the XML files. The XML files directly contain the English text so it was never extracted to TXT files (unlike JavaScript files). For us there was no point in extracting the English text from XML as this will only cause text duplication. We kept things as simple as possible, but it's a problem when you want to create a localization for the game without using our localization tool.
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