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VoidExpanse => Game discussion => Topic started by: carch on April 05, 2014, 01:15:40 PM

Title: thoughts on mining
Post by: carch on April 05, 2014, 01:15:40 PM
mining seems to give quite extreme experience point gain with a very small investment. (even with a smaller ship, the industrial mining tool gives around 200 exp per mine, even if you have to invest all your points untill level.. 5 ish? I was level 45 in under an hour. might be something to look into?
also, erm. a pair of questions:
a. do depleted asteroids regenerate?
b. is the asteroid contents checking in yet? I haven't been able to figure out how to see what's in what asteroid.
Title: Re: thoughts on mining
Post by: cengbrecht on April 05, 2014, 01:51:51 PM
I agree, With two lasers and a Trading vessel, I was able to get up to level 133 in no time.
Title: Re: thoughts on mining
Post by: Ophidios on April 05, 2014, 08:20:20 PM
Yes, I agree that the XP value should be decreased significantly.  Also, I think that the risk does not weigh evenly to the gain.  The monetary balance feels right for everything, but the fact that I can simply put two rotary AC 20P cannons on my freighter, and rip anything that approaches to shreds before my shields even drop, it makes the idea of mining too easy.  It should be something that is either done in turtling around the stations (safe) or require a multi-player escort of a fighter ship to be generally profitable.
Title: Re: thoughts on mining
Post by: artforz on April 06, 2014, 04:11:02 AM
I suspect it's simply a bug in the mined amount calculation.

asteroid resource extraction value: number mined by civilian(amount 75)/standard(100)/industrial(300)/hypothetical mining device with amount 500:
1: 0/1/101/103
2: 1/2/103/107
5: 3/5/109/119
10: 7/10/119/139

That scaling makes no sense at all.

Changing data\scripts\devices\ModuleMining.js line 71 from
total_amount = Math.floor( 100 + (amount - 100) * Math.pow( (1.0 - extraction_diff/50.0), Q) * extraction_diff );
to
total_amount = Math.floor( ( 100 + (amount - 100) * Math.pow( (1.0 - extraction_diff/50.0), Q) ) * extraction_diff );

notice the extra brackets

changes the extracted amounts to this:
1: 0/1/2/4
2: 1/2/5/9
5: 3/5/14/24
10: 7/10/29/49

So a industrial miner takes twice as long as a standard and gets 2~3 times as much instead of always getting 100+.
Title: Re: thoughts on mining
Post by: cengbrecht on April 06, 2014, 08:19:54 AM
Wow, just the brackets, I am going to have to fix that and try it, if that is so that would make the game last way longer. I was getting bored because of that imbalance. :P
Title: Re: thoughts on mining
Post by: DLirry on April 06, 2014, 08:21:10 PM
In next update will be fixed, thanks for the tip =)
Title: Re: thoughts on mining
Post by: Lurler on April 07, 2014, 02:15:07 AM
Yup, that was a bug!
Thank you for helping us figure it out :)
Title: Re: thoughts on mining
Post by: carch on April 07, 2014, 03:50:45 AM
and.. my two questions? do depleted roids regenerate and how do i see their contents once i have the skill? (if the skill bit is implemented yet*
Title: Re: thoughts on mining
Post by: Lurler on April 07, 2014, 03:55:31 AM
Quote from: carch on April 07, 2014, 03:50:45 AM
and.. my two questions? do depleted roids regenerate and how do i see their contents once i have the skill? (if the skill bit is implemented yet*
IIRC not at the moment. But they will.
As for seeing contents - it is not implemented yet.
Title: Re: thoughts on mining
Post by: carch on April 07, 2014, 04:02:36 AM
ahh. okay. was starting to suspect something like that. thanks for the quick response by the way!
Title: Re: thoughts on mining
Post by: DLirry on April 07, 2014, 04:06:26 AM
Sorry, a little update.
Depleted asteroids are surely regenerating. Now - once per hour of real time (60*60 seconds). Perhaps, this system will be changed in future releases.
Thanks for your feedback)