AtomicTorch Studio Forums

CryoFall => Ideas and suggestions => Topic started by: p0ki on May 13, 2018, 01:00:42 PM

Title: Thoughts on Vehicles
Post by: p0ki on May 13, 2018, 01:00:42 PM
TLDR: How about trains? I like trains.

Hi Atomic-Team,
on the Cryofall Roadmap (https://trello.com/b/B5ckffAW/cryofall-development-roadmap) I've seen that you think about implementing vehicels. My thoughts on vehicles are, since its difficult to implement a jeep, that trains or just trainstations for underground trains are something worth thinking of. You would pay an amount of ressources to build the first and second trainstation and then another amount based on distance to each other to connect those two stations. Riding the train would use some kind of energy (fuel or batterie) based on distance. At the end you fast travel to your destination and from thereon can take the next train or leave the station.
Optional: Have more than one person on the train to share the energycost.

I would love to hear your thoughts on vehicles :)
Regards, p0ki
Title: Re: Thoughts on Vehicles
Post by: Lurler on May 13, 2018, 10:00:00 PM
Yes, trains and vehicles in general is something we really want to have. The problem, however, as you probably guessed - is rotation. We would have to redraw at least 8 direction for vehicles, but realistically we would need 16 directions and then add animation on top of it for each view.
So, for starters we will probably add something simpler than that and then eventually add all other vehicles we want.
Title: Re: Thoughts on Vehicles
Post by: p0ki on May 14, 2018, 12:00:59 AM
Quote from: Lurler on May 13, 2018, 10:00:00 PM
We would have to redraw at least 8 direction for vehicles, but realistically we would need 16 directions and then add animation on top of it for each view.
You won't have that problem with underground trains. Since you dont need to draw them ;)
Title: Re: Thoughts on Vehicles
Post by: Lurler on May 14, 2018, 02:18:24 AM
Quote from: p0ki on May 14, 2018, 12:00:59 AM
You won't have that problem with underground trains. Since you dont need to draw them ;)
There will be plenty of other problems, though :)
But the idea is interesting, none the less.
We will certainly think about some similar approach to travel.
Although, we do plan to add teleporter already. But only after the electricity system.
Title: Re: Thoughts on Vehicles
Post by: Swiur_Yngwi on August 30, 2018, 01:48:51 PM
Baloons, airships (with steampunk look)? No rotation required.  ???

Title: Re: Thoughts on Vehicles
Post by: Djekke on August 30, 2018, 11:04:21 PM
The problem with vehicles is how to not make them pvp-safe or even abuse them in pvp. The same happens with teleportation. If the price of teleportation is too low, it will deny the danger of bring valuable loot on foot to the main base.