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Messages - Samui

#31
Mods / Re: What ship should I build next?
September 08, 2014, 12:43:11 PM
Oh there is so many great ships...

But for now why SR1? SR2 looks better, I think and it is more powerfull(best frigate in ME universe) ;)
#32
Mods / Re: Breaching the Core Full Mod Discussion
September 08, 2014, 12:40:11 PM
Done with mod translation. I'll share it after some testing.
#33
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 07, 2014, 01:37:20 PM
OMG, dat docking!!! ;)

Otherwise nice looking model.
May be you don't need to be so precise with "real" scales?)
#34
Quote from: Lurler on September 05, 2014, 09:45:12 PM
As it is now the game is not intended to be localized yet. We are working on special system for localization to simplify it and make it completely independent of the game data itself. So, really,  just wait a little bit and we will prepare a proper localization system :)

Does localization folder have some reference to that?))) I better not just wait for it. I'll try to make maximum possible for now work, so I can finish all remaining faster when you release localization system.
#35
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 05, 2014, 01:01:49 PM
Added to post some update with Homeworld universe. There is really good video on topic.
#36
I glad that you guys are some kind of workaholics :) Thank's for bug fixing.

One more question:
why I can't add translation to characters names/descriptions, there is no russian font for them in game? Becouse when I add russian characters description all that I get in game just "? ? ? ? ?" instead of russian letters. But with other text everething ok, so far.
#37
Mods / Re: Breaching the Core Full Mod Discussion
September 05, 2014, 11:38:26 AM
Some of your mod ships missing skills or hardpoints that they should have according to description. I'll try to list them all later if you didn't find they by yourself.

About mod translation:
When I translated all character types and came to check it in the game... there was only "? ? ? ?  ? ? ? ? ? ? ? ? ? ? ??". But with items/ships/factions everething ok... that strange.

For now I finished translation for: factions, boosters, consumables, devices, engines, fuel tanks, generators, grapplers, hulls and characters. I hope to comletely translate all items and skill tree till the monday.
If some body want to check it out please download it from here: https://www.dropbox.com/s/lyyo8qzq1k1rmad/rubtc.mpk?dl=0

I'll be glad to see some suggestions and error reports.

 
#38
Mods / Re: Breaching the Core Full Mod Discussion
September 04, 2014, 01:41:24 PM
At last I have fuel tanks! =)
Great work as always, Hammish.

I just realize that most of russian speaking comminity will need translation of your mod. I allready started with items translation for myself and can share after it will be done.
#39
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 04, 2014, 12:06:09 AM
QuoteDamn, you've done your homework!

Just some internet surfing, but thx ;)

I made some update to that post with Halo and ME universes.
#40
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 03, 2014, 02:34:03 PM
About ships sizes.
Small:
(http://img.chaos-online.ru/rNH)

Medium:
(http://img.chaos-online.ru/rNY)

Large:
(http://img.chaos-online.ru/rNc)

Huge:
(http://img.chaos-online.ru/rNk)

Normandy SR2 have double size of SR1(60-100 m in length) wich makes it even shorter than USN Nimitz ;)
upd. I was wrong. SR1 - 155m, SR2 - 216m. Still Normandy shorter than Nimitz ;)

We need to summon dev's here to hear(read) their opinion about VE scale.

UPD. Almost forgot:
(http://img.chaos-online.ru/rNx)
More with Farscape and other here:
http://fc07.deviantart.net/fs71/f/2013/269/a/b/size_comparison___science_fiction_spaceships_by_dirkloechel-d6lfgdf.jpg

UPD2. Found some new(for me) compilations:
Halo:
(http://img.chaos-online.ru/rNy)

ME:
(http://img.chaos-online.ru/rN3)

(http://img.chaos-online.ru/rN4)

(http://img.chaos-online.ru/rNE)

(http://img.chaos-online.ru/rNm)

And this one I can't attach here because it is really huge: http://euderion.deviantart.com/art/Ultimate-Mass-Effect-Starship-Size-Comparison-479620685 And there you can find more interesting compilations.

UPD3. Homeworld
(http://img.chaos-online.ru/rfF)

(http://img.chaos-online.ru/rfL)

And some video:
https://www.youtube.com/watch?v=qG3stLXpZ2w

UPD4. Star Craft
It is really huge so just link(highly recomendet to download full sized version):
http://xiaorobear.deviantart.com/art/Starcraft-to-Scale-Capital-Ships-415847575

UPD5.
Some useful links:
http://scifijaz.com/huge/10m.htm
http://www.merzo.net/10mpp.htm
#41
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 01, 2014, 08:02:59 AM
Nice looking model!)
Have you thought about making Normandy SR1/2?) May be even some "Space Legennds" mod with Enterprise and other famos ships?
#42
Bug reports / [0.9.9]Pirates with perfect tan and more.
September 01, 2014, 07:05:49 AM
1. Strange pirates.
Every time I create new game universe there is some system with crazy pirates that most of all love to stay under sun radiation.
(http://img.chaos-online.ru/rN8)
(http://img.chaos-online.ru/rNB)

2. How rescue somebody without exeting your home!
Once again I was taked Kidnappers quest in new game.
(http://img.chaos-online.ru/rNw)
But for the first time I decide to shoot some pirates by the way to quest point. What was my amazement wnen game told me that I picked up hostage after 2nd looted pirate. As a result quest completed without traveling even some parsecs from base.

3. Combat reward system.
Please give us exp reward for damage done, not for lust hit. Situations when you blow up enemy rockets close to their ships and get no reward after they die in that explosion really annoying.

With best regards. 
#43
Mods / Re: Breaching the Core Full Mod
September 01, 2014, 03:46:38 AM
Quoteyou want gas you shut down critical ship systems and start draining gas from space, and hope you don't get ambushed mid-fueling.
Something like mining asteroids? It's would be great ;) Especially if remember that some asteroids really contain gas and you can, somehow, refuel from tham. (faster than from space, for example). I think in that mechanics should be interested dev's.
By the way, in SR there was some "black swill" that slowly but permanently recovers your fuel.

UPD. Medium pulse laser (Broadsword-M Pulse Laser) Can be equiped in 1st size turrets making them OP for the early game. Lootbox pirate guard live only for 3-4 dual shots.
(http://img.chaos-online.ru/rNF)
#44
Mods / Re: Breaching the Core Full Mod
September 01, 2014, 12:08:02 AM
Vanilla mines, they back!!!{scared screem}



And you didn't add better fuel tanks yet? C'mon, I can't reach aliens systems without that! Arghhh, I need to kill some aliens! ;D

There was some visual glitches when I started 0.9.9 BTC save, but they vanished after I jumped to another system.

Otherwise mod is good as it was ;)
#45
Mods / Re: Breaching the Core Full Mod
August 29, 2014, 06:44:56 AM
Hope dev's take some good things from your mod to main game. Or even all of them ;)
Talking about rewards: can you add some pirate fighting reward? 50-200cr for shooted down depending of target strength?
And one more thing: full energy ships extremely rare, why?