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Messages - ai_enabled

#1096
Hello!

The game should run fine on your system. Could you post this log file please? "~/.config/unity3d/AtomicTorchStudio/VoidExpanse/Player.log"

Regards!
#1097
That's pretty huge :-). I like it!)
#1098
Ideas and suggestions / Re: Galaxy size
April 28, 2016, 01:35:16 AM
You need to wipe the server savegame. The quests and characters are linked with the galaxy systems, so it's not possible to change only the systems and keep everything else.

Regards!
#1099
Ideas and suggestions / Re: Galaxy size
April 27, 2016, 05:24:54 AM
Hello!

You don't need to create the mod. You could just extract the core.cpk file (and delete this file), edit a single file in script (see below). Then the game will run with the extracted core.cpk. That's something we've recently implemented to simplify the modding.

You need to edit just a one line of script located at:
(from core.cpk) data\scripts\internal\GenerateGalaxy.js
This line:
NumOfSystems = Math.floor(50 + 50 * (args.galaxy_size / 255));
Replace it with, for example:
NumOfSystems = 300;

Then when you start the new game on the server, it will generate a new galaxy with the specified number of the systems.

So, you don't need to create the mod. Backup core.cpk, extract it into the same folder where core.cpk was located and delete "core.cpk" (so there will be folder "core" or "core.cpk" instead of archive "core"). The game will use the files from the extracted folder.

Regards!
#1100
This feature is implemented in the v1.6.10 update, which is now available for downloads.
#1101
nimmo, thanks for your detailed explanation! So this is a hardware-only issue.
I've noticed in the logs that the game aborted its main thread. This is usually happens by timeout only when the main thread stuck for some reason on processing.
It seems in your case it may be stuck on IO-operation method, accessing the faulty disk drive.

But the log doesn't reveal why it happens - that's what we're going to fix now. Then we could easily identify the source code line on which the game is stuck. This will be useful if somebody report similar issue (and for our future games also!).

Regards!
#1102
Thank you for reporting.
This is a new issue introduced at v1.6.9. We will fix it ASAP.
#1103
Hello!

Thanks for reporting.
The crash happens because of Thread.Abort call. More server crash logs will help us investigate the issue.
By the way, are you running the server with Bundle-executable, or you simply run it as "mono VoidExpanse.ServerMono.exe"? If you don't use Bundle-executable, could you try running the game with it please?

Regards!
#1104
=== VoidExpanse v1.6.9 ===
(full news post there http://atomictorch.com/Post/Id1143/VoidExpanse-v169-Update )

  • Improved Linux support. This should fix most of the reported crashes and other compatibility problems. Please let us know on the forums if there are any other issues!
  • Improved networking.
  • Fixed "boom" achievement.
  • Fixed issue with weapon binding.
  • And fixed various other issues.
    To the dedicated server hosters: please update your servers, otherwise updated clients will be unable to connect.
#1105
Bug reports / Re: Save does not show in list.
March 11, 2016, 04:59:09 AM
The error is from the Master server, it cannot synchronize unknown achievements like "JOIN_KLINGON". Is it was added by a mod? All achievements are pre-set on the Master server.

To fix this please delete Stats.db located near the game configurations files.

Regarding the corrupted save game - thanks, we will investigate the issue, there were a few other reports of the same issue.

Regards!
#1106
Bug reports / Re: Save does not show in list.
March 11, 2016, 04:30:50 AM
Looks like "save.data" was damaged (it's empty file).
Just replace "save.data" with the same file from the new game save slot. It will work without any problems.

BTW, do you have any idea why this file was damaged? Did your system had BSOD or sudden power cut?

Regards!
#1107
Bug reports / Re: Save does not show in list.
March 11, 2016, 04:26:01 AM
Thanks for reporting, I will check it right now.
#1108
Bug reports / Re: Random crash on entering station
February 28, 2016, 08:27:56 PM
Hello!
Thanks for reporting.
The crashes with R6025 "pure virtual function call" are well-known since early game alpha version. They're mostly related to Unity game engine and some of them might be related to NoesisGUI (3rd-party UI) library we're using.
When the game crashes, regular log files are useless because the logging system is destroyed before the crash information provided to it.
Unity usually generates a special crash dumps. Also NoesisGUI generates special crash dumps.
Please check the game folder and look for a folders with names like "!CrashDump_20160228" and upload on Google Drive or Dropbox if you have them.
Also you might check Events Viewer in Windows, "Windows logs"->"Application". All crash information from this log are useful for us, please use context menu (right click) on latest crash log entry and select "Copy" -> "Copy details as text".

Also there is the "output_log.txt" file inside VoidExpanse_Data folder in the game folder. This file usually contains some information regarding the crash. However, this file overwritten each time you launch the game, so please upload it only when the game crashes again.

Regards!
#1109
Bug reports / Re: local server fatal error stream V1.6.5
February 23, 2016, 10:57:46 PM
I'm glad to help. Enjoy the game!

Regards!
#1110
Bug reports / Re: local server fatal error stream V1.6.5
February 23, 2016, 10:01:55 PM
I've checked the logs and it seems you have damaged .NET Framework 4.0 installation. The game cannot load one of its DLL's:
"Exception System.BadImageFormatException: Could not load file or assembly 'System.Data.dll' or one of its dependencies. Invalid access to memory location. (Exception from HRESULT: 0x800703E6)"

Could you re-install .NET Framework please? The game uses .NET Framework 4.0 Client Profile, so you need to install this redist from Microsoft https://www.microsoft.com/en-us/download/details.aspx?id=24872 Please reboot your computer after installation.

Regards!