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Messages - Yrol Denjeah

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1
Modding info / Re: v2.1.1 - Mod/Playtesting with unpacked assets
« on: April 02, 2018, 09:01:04 am »
Thank you :o)
I moved the folder and renamed it. Now the game recognizes the DLC and
the ModsConfig.xml was automatically changed to the one you posted.

I had the .dpk ending at one time in the foldername, but did not try to move it to the Core folder.

2
Modding info / Re: WIP Salvaging
« on: April 02, 2018, 02:58:50 am »
Maybe the delays are a result of the weird thread title
"I" tought it was about salvaging Work In Progress Mods that were given up by other authors.

3
Modding info / v2.1.1 - Mod/Playtesting with unpacked assets
« on: April 02, 2018, 02:55:40 am »
How do i unpack Core.cpk and DLC1.dpk properly?

I am stumped. ( i use the latest version of VE and the DLC, both work just fine as unpacked files )

I got the core working, currently at D:\!_steam\steamapps\common\VoidExpanse\Core\Core.cpk\

I tried the same with the DLC:D:\!_steam\steamapps\common\VoidExpanse\dlc1\dlc1.cpk\
To no avail.

In Documents\atomictorchstudio\VoidExpanse\Logs\Client_VoidExpanse_2018-04-02_11-48.log
i am getting this message then: 2.4.18 11:48:19.2358 [IMP] Hooking expansion: DLC1 -> mod file is <not hooked>

Ingame the DLC is also noted as NOT being installed

4
Ideas and suggestions / Signs and Custom Tooltips and Colours
« on: March 31, 2018, 07:47:14 am »
When building a Base and getting past a certain Point, everything becomes a bit chaotic.

A few Ideas, sorted by Amount of QoL provided ( A Combination of #1 and #3 would best, i think):
1. It would help if we could select a Colour for a Crate so it is differently tinted.
    As an Example:
    Items related to Farming go into the green Crate, Weapon-related Items are stuffed into Red Crates.

2. Edible Tooltips for Crates and other Containers that pop up when hovering over them with the Cursor
    can help identifying the ones we want to interact with, so when there are many Containers
    we do not have to open every one of them to find out, where is which Item stored or where to put
    Something.

3. If we could place Signs and write onto them, it would make Containermanagement even better,
    as then we do not have to hover around all the Time, as All Descriptions are seen at all Times.
    That has to be regulated in some Way of course, so People do not plaster the Map with wooden Boards.

5
Ideas and suggestions / Re: Inventory Management Buttons
« on: March 31, 2018, 07:29:01 am »
I do not have a middle mouse button.

Am i supposed to buy new hardware for this game?

Otherwise i totally agree, QoL in games like this demand a sorted Inventory.
Even Steel Crates are kinda small and many are needed for an advanced,
properly functioning Base.
Even more so, if more than one Player lives and works there.


6
Bug reports / Yrol's Bug and Errors Displaycase
« on: March 12, 2018, 08:32:17 am »
Case #001:
The furnace is not placed where the blueprint shows it will be placed.

Blueprint
https://imgur.com/a/xeYv2

Finished Furnace
https://imgur.com/a/ppXgP

I tried to link to the pictures, it won't work.

7
General Discussions / Re: Introduce yourself!
« on: March 08, 2018, 09:42:50 pm »
Formerly alive here as MenschMaschine, i decided to create a new account so Discord, Forum and Game account and names are the same.

About me...
Well, i am old. Modding games since... i don't know, mid-80s. Back when it was hard work, i remember changing graphics for Pool of Radiance on the C64,
without harddiscs or such comfy stuff as internet. I do it for myself though, never released anything, so it is more "individualising games" to my personal needs.

I do not really follow the whole social media thing, i like being surprised instead of knowing weeks/months in advance about new games or new content in games.
I think i am a pretty pragmatic person and do not care for drama or people playing mind-games. Usually, unless accompanied by a winking smiley, i mean exactly what i say.

Obviously, that does not always go well in forums or chats, but... public spaces like that are not for people who cannot handle criticism (without being rude) anyways.
I hate vulgar spech and to me that only shows that the other person already has lost an arguement or is unable to participate in a civilized discussion.

I love languages and often my kind of humour is based on that, with  the added twist that i often think around corners, which also makes it no so easy to
fully integrate into a social environment as i expect other people using their brains when chatting.

┬░grins┬░ Well, now that i alienated myself properly and opened up too much already, i'd be happy to see you all ingame.

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