Edit: Some info in this topic is a bit outdated, but still interesting.
So feel free to read this and other topics to learn more about the project!
And yes, now we post regular dev. reports on our blog! https://atomictorch.com/---
This is not an "official" announcement yet, but I would like to share some information about the project we are currently developing.
By that I mean that we won't be making the development openly public yet, as it implies regular blog posts, screenshots, videos and all that. And we are not ready for it currently. However the project is progressing very nicely and slowly takes shape. So it would be silly to keep it to ourselves and not get some input from you guys.
So, It will be an openworld game. But wait, there are a lot of openworld and survival games already, it seems like everyone and their dog currently makes one. So, how is it different?
Short answer: quite a bit, actually

Another important point - we are not using Unity this time. We've had enough problems with it already. So we are developing a
completely new custom engine for this game. It will give us some incredibly powerful options for development and elevate modding to a degree unheard of before (no jokes here, I'm dead serious). We are also working very closely with a few other teams, including
Noesis (who provide us with their powerful UI library).
You can read a bit more about our custom engine "Renkei" here:
http://wiki.atomictorch.com/Renkei_EngineThe game will have a top down view (2D basically) and will heavily focus on interactions with the environment and your character. I'm not sure if I should be giving away the actual story of the game, but basically you are given an entire planet to interact with. Ah, and it will be specifically a multiplayer game.
Currently the game is in pre-alpha stage and we are developing all the necessary groundwork that would allow us to implement all the planned features later at a very quick pace. This also includes working on the engine. The engine itself is about 95% completed, I would say. But there are still some things we can add.
So, now. What is the reason for sharing this information in the first place if we can't show the actual game yet?
There are a few actually:
- We want to start sharing information about the specific features we are implementing or certain decisions we are taking. If we have your input - it would help up understand how these things are seen by the players.
- We will need to test the game at some point and if there is already a small community of people who follows the development - we could simply distribute the game to you to try.
- You might also have some great ideas that simply didn't come to our mind. Maybe there is extremely simple solution to some game design or technical task that we just didn't think of?
And other.
We are also considering having a thread here where we will be posting short weekly news. This won't go to our blog yet, but rather will be available to people who choose to engage with the project here on this forum. But that would depend on you guys, if you think something like that would be interesting.
That's more or less it.
But don't worry, we will share more information about the game soon!