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Messages - SpaceButler

#1
Or did I miss something?  Something about using Hundreds of different modules to custom make my ship.  Even the design.   Is that in?.  The Level of confusion is REAL. lol
#2
Game discussion / Re: Is VoidExpanse ready for gold?
December 25, 2014, 10:54:30 AM
Is it ready for Gold? 

Yes, by today's standard.

Is today's standard Good?

NO

It's not good.  Too many  games are getting released too early, and that promising feeling you use to get with a completed game no longer  exists.

Whats missing in this game?

Better Multiplayer aspects.

You could do a whole lot with this game in terms of MP.  Not just what Kyokei stated about group systems and quest sharing, but beyond that.  If you can fit a 64 player servers, there's enough there to claim territories, win over factions to assist you against other player factions, constructing bases (trading, storage, etc) and so much more.  There's a lot already going on in Void Expanse, but as the word suggest, Expand. 

More Hull and Hull Customization.

I think what we have right now is pretty swell.  But the more ships I see on the screen, the more I'd want to collect.  I mean it's a big galaxy.  We should have more ships I think.  And we should be able to do more with the colors of the ships.  Even the energy that emits from it should be colorful I think :P

I mean it might seem like a lot to ask, but it makes it that much more worth it.


On he subject of SPAZ2.  I'm going to get it.  But that doesn't mean I wont stop playing Void Expanse.  People who liked SPAZ will see Void Expanse.  They'll see SPAZ2 as well, but for me I'm going to own all of it because I grew up playing Armada on Dreamcast.  I don't think it'll effect your sales as much as you think.

Honestly, you fix the multiplayer up a bit more, and I'd say it's good to go.

(Btw, did you fix some of the text issues in the narratives?)

Lastly, I want to wish everyone a Merry Christmas, Happy Holidays, New Years, etc etc!