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Messages - OneOfDaZZZ

#1
Ideas and suggestions / Re: Feedback
March 29, 2018, 12:48:43 AM
Sorry about my language, i didn't mean to be offensive

I understand that the game is in very early development and i am look forward to see how it develops its a kind of interesting take on the a survival game.  Yesterday I was simply learning the ropes and building some basic gear, tonight I will probably go out exploring. 

Cheers
#2
Ideas and suggestions / Feedback
March 28, 2018, 09:35:52 AM
I played several hours today for the first time:

1)  The start is very vague
- it took me quite a while just to figure out how to eat a berry
- your tooltip on first basic material says to get leaves from trees....I must have sent 10 minutes trying to pluck leaves from trees until I learned about grass.
2) MAKE THE GRASS MORE VISIBLE
-seriously the shits annoying, make it brownish or something so it stand out more than a green item in a green field
3) Once I learned to kite combat became stupid
- hitboxes are overly large and are not consistent kiting northwards tends to damage the player more then east/west/south
4) either guns are underpowered or the iron mace is OP
- I pushed to the flintlock to kill the big lizard monster in the newby area and a single shot looked to take away as much damage as a single stab with my rock spear ....for the amount of effort to create the gun it was way disappointing.
- I got to the 5 shooter revolver before logging out and was equally disappointed similar damage amounts but with a bigger shot capacity for way more resources. 
- My Iron mace was a WAY better option it was my go to weapon as the damage was a huge increase over my other choices.
5)  I unlocked offence 2 and selected weapons parts or whatever the first tier is on the right....
- that mini metal component requirement is BS if you are going to require a alternate component from another tech tree then don't hide the tech trees, it's a pain in the ass because I have no idea what to unlock in order to grind those items to advance the tree.
6)  Game feels very grindy
-  whacking trees 10 times with a stone axe, waiting several minutes to smelt ore, searching out sand/clay to make non recyclable glass bottles...I think that I get that you don't want me to finish the tech tree in a single 2 hour play but it could be quicker slightly less times/exp curve to unlock techs
-  As it stand right now I don't think I would continue to play overly long if the grind curve remains as-is.

PS: to the guy(s) that built doors to every ramp up to that large hill in the starting area.  Your are POS and I am going to research stone walls and box you in.