AtomicTorch Studio Forums

CryoFall => Ideas and suggestions => Topic started by: Warbot on November 07, 2018, 01:43:57 AM

Title: some 0.17 feedback
Post by: Warbot on November 07, 2018, 01:43:57 AM
- ATP implant should give 2-3 times what it does now

- hygroscopic granules should not make watering unnecessary, but instead multiply the duration of watering (did not test, but that's how I understood the patch notes)

- weakened state is a bit unintuitive, getting instantly killed the moment you receive the first bit of radiation, even with full HP... no
(also seems to make you actually weaker => less mining/chopping speed, which is even worse and totally unrelated)
...it is for dealing with naked rad town looting, but kind of misses the target, here's some more specific solution:
=> death by any source gives "weakened", which simply increases damage received by 50-100% (your choice on that number)
=> death while irradiated gives "afterglow" (or any awesome word you can come up with :D) it does this:
-> doubles (something around that) radiation damage received and
-> causes radiation to slow you, but most importantly
-> prevents you from looting stuff from rad towns, including loot from players dropped in irradiated areas, including your own loot
with that limitation, the actual damage increase from radiation is not even necessary
(make the description something like: "you're so scared of radiation now, that you do not dare to touch anything that glows in the dark" :D)
also, the "afterglow" debuff duration can be much longer than the "weakened" as it ONLY effects rad towns
=> weakened lasts 5 minutes, and 10 minutes are added if dying again while weakened for 15 minutes max total
=> afterglow lasts 10 or 20 minutes and 20 or 40 minutes are added if dying again while having afterglow and being irradiated for a total of 30 or 60 minutes


Some things unrelated to 0.17:
- shouldn't it be possible to make rope from thread?
- shouldn't it be possible to burn thread and fibres like you can burn rope?
Title: Re: some 0.17 feedback
Post by: Lurler on November 07, 2018, 03:48:23 AM
Quote from: Warbot on November 07, 2018, 01:43:57 AM
- ATP implant should give 2-3 times what it does now
Done. This will be in the patch today.

Quote from: Warbot on November 07, 2018, 01:43:57 AM
- hygroscopic granules should not make watering unnecessary, but instead multiply the duration of watering (did not test, but that's how I understood the patch notes)
Well, they cost resources to craft, so it makes sense from balancing point of view. If you don't want to water your plants you can just use these granules.

Quote from: Warbot on November 07, 2018, 01:43:57 AM
- weakened state is a bit unintuitive, getting instantly killed the moment you receive the first bit of radiation, even with full HP... no
This is necessary to prevent abuse of radtowns.

Quote from: Warbot on November 07, 2018, 01:43:57 AM
(also seems to make you actually weaker => less mining/chopping speed, which is even worse and totally unrelated)
No, it doesn't :)

Quote from: Warbot on November 07, 2018, 01:43:57 AM
...it is for dealing with naked rad town looting, but kind of misses the target, here's some more specific solution:
=> death by any source gives "weakened", which simply increases damage received by 50-100% (your choice on that number)
=> death while irradiated gives "afterglow" (or any awesome word you can come up with :D) it does this:
-> doubles (something around that) radiation damage received and
-> causes radiation to slow you, but most importantly
-> prevents you from looting stuff from rad towns, including loot from players dropped in irradiated areas, including your own loot
with that limitation, the actual damage increase from radiation is not even necessary
(make the description something like: "you're so scared of radiation now, that you do not dare to touch anything that glows in the dark" :D)
also, the "afterglow" debuff duration can be much longer than the "weakened" as it ONLY effects rad towns
=> weakened lasts 5 minutes, and 10 minutes are added if dying again while weakened for 15 minutes max total
=> afterglow lasts 10 or 20 minutes and 20 or 40 minutes are added if dying again while having afterglow and being irradiated for a total of 30 or 60 minutes
That's some creative approach :)
But we plan to use this "weakened" debuff for other purposes later, so it's more generic.