[confused]
Please be more clear about the various thingies
I only know of the radar, the system-map where you see stations and asteroids and
where you can set names navigation points
and then there is the galaxy map.
Generally, if -all- your ideas are realized, it sounds good, but if only parts of them get realized,
it can get messy and unrealistic, as an example, why would anyone build a spacestation in
an unexplored location, if no one has any clue where is what at all times?
(that is a pro for only the player not having any maps and having to buy/find them or parts of them)
But, i still would find it weird, the stuff in the systems is not there since yesterday and in such an
advanced civilization, it would make sense that the jumpgate gives out updated maps to everyone who arrives right away.
Especially with the risk of pirates. (who could in specific cases (pirate den present in system)) could block those transmitted maps
from reaching new arrivals.
I like your ideas, kyokei, but they should be implemented with some common sense and a story-rooted background.
Edit: Crates have a <show_on_map>0</show_on_map> line.
I am guessing such could be added to any DATA section of any object to make it invisible on the map, just by modding.
Please be more clear about the various thingies
I only know of the radar, the system-map where you see stations and asteroids and
where you can set names navigation points
and then there is the galaxy map.
Generally, if -all- your ideas are realized, it sounds good, but if only parts of them get realized,
it can get messy and unrealistic, as an example, why would anyone build a spacestation in
an unexplored location, if no one has any clue where is what at all times?
(that is a pro for only the player not having any maps and having to buy/find them or parts of them)
But, i still would find it weird, the stuff in the systems is not there since yesterday and in such an
advanced civilization, it would make sense that the jumpgate gives out updated maps to everyone who arrives right away.
Especially with the risk of pirates. (who could in specific cases (pirate den present in system)) could block those transmitted maps
from reaching new arrivals.
I like your ideas, kyokei, but they should be implemented with some common sense and a story-rooted background.
Edit: Crates have a <show_on_map>0</show_on_map> line.
I am guessing such could be added to any DATA section of any object to make it invisible on the map, just by modding.