=== CryoFall v0.26.8.1 ===
New features:
- Implemented server moderator system for community servers: players with moderator role can mute/ban/kick, use the spectator mode (including interacting with the world objects), and teleport.
- Added new shortcut Ctrl+F5 to force reload the scripts and UI (might be very useful when editing UI for mods).
Boss-related changes:
- Boss will spawn beetles soon after players approach it.
- Boss HP regen will work only if it didn't receive significant damage for a while.
- Boss HP and HP regeneration speed are increased, as well as the reward (number of the loot piles).
- Decreased the boss damage multiplier to mechs x2 -> x1.75.
- The boss jumping attack will add Dazed status effect (unless player is in a mech).
- Boss resistance to kinetic (firearms) and cold damage (helium grenade) increased a bit.
- Introduced server rate to configure boss event start delay since the server creation/wipe ("BossEventDelayHoursPragmiumQueen", by default it's 48 hours for PvE servers, for PvP servers timegating T3 specialized).
- Introduced server rate to configure boss difficulty ("BossDifficultyPragmiumQueen", it's configured according to the number of the players necessary to defeat the boss with a reasonable effort; the default value is 5, min value is 1, max is 10).
Other changes:
- Imported final A26 localization (including Steam Achievements).
- Updated English profanity filter with much larger black and whitelists now (thanks to @Avakyn for working on it!).
- Adjusted physics collider and hitboxes for electric stove.
- Tinker table: the ammo loaded in one of the guns placed for repair will no longer disappear when
repairing.
- Increased Fast healing (from Stimpack) status effect healing rate (the total amount of HP is the same but it's applied much more often and evenly over the effect's duration).
- Increased update rate for Psi, Heat, and a few other status effects (just to increase the accuracy of these effects).
- Added a proper dialog window when KB2533623 for Windows 7 is required to launch the game.
Fixes:
- Fixed boss death animation sound.
- Fixed boss-type pragmium beetles spawning in volcanoes.
- Fixed an issue with creatures' healthbars flickering when they're becoming visible on the edge of the screen (related to UI library bug).
- Fixed a random issue with mech UI remaining on screen when dismounting a mech.
- Fixed an issue mech UI remaining on the screen when a mech weapon is destroyed due to full durability loss.
- Fixed an issue with a grenade launcher when it was possible to damage objects a level below when firing from higher ground (same as with other ranged weapons, it's not possible to damage anything or anyone on a lower height unless the firing is done through the slope).
- Fixed an issue with night vision suddenly activating when opening inventory when the player wearing Super heavy armor and riding a mech.
New features:
- Implemented server moderator system for community servers: players with moderator role can mute/ban/kick, use the spectator mode (including interacting with the world objects), and teleport.
- Added new shortcut Ctrl+F5 to force reload the scripts and UI (might be very useful when editing UI for mods).
Boss-related changes:
- Boss will spawn beetles soon after players approach it.
- Boss HP regen will work only if it didn't receive significant damage for a while.
- Boss HP and HP regeneration speed are increased, as well as the reward (number of the loot piles).
- Decreased the boss damage multiplier to mechs x2 -> x1.75.
- The boss jumping attack will add Dazed status effect (unless player is in a mech).
- Boss resistance to kinetic (firearms) and cold damage (helium grenade) increased a bit.
- Introduced server rate to configure boss event start delay since the server creation/wipe ("BossEventDelayHoursPragmiumQueen", by default it's 48 hours for PvE servers, for PvP servers timegating T3 specialized).
- Introduced server rate to configure boss difficulty ("BossDifficultyPragmiumQueen", it's configured according to the number of the players necessary to defeat the boss with a reasonable effort; the default value is 5, min value is 1, max is 10).
Other changes:
- Imported final A26 localization (including Steam Achievements).
- Updated English profanity filter with much larger black and whitelists now (thanks to @Avakyn for working on it!).
- Adjusted physics collider and hitboxes for electric stove.
- Tinker table: the ammo loaded in one of the guns placed for repair will no longer disappear when
repairing.
- Increased Fast healing (from Stimpack) status effect healing rate (the total amount of HP is the same but it's applied much more often and evenly over the effect's duration).
- Increased update rate for Psi, Heat, and a few other status effects (just to increase the accuracy of these effects).
- Added a proper dialog window when KB2533623 for Windows 7 is required to launch the game.
Fixes:
- Fixed boss death animation sound.
- Fixed boss-type pragmium beetles spawning in volcanoes.
- Fixed an issue with creatures' healthbars flickering when they're becoming visible on the edge of the screen (related to UI library bug).
- Fixed a random issue with mech UI remaining on screen when dismounting a mech.
- Fixed an issue mech UI remaining on the screen when a mech weapon is destroyed due to full durability loss.
- Fixed an issue with a grenade launcher when it was possible to damage objects a level below when firing from higher ground (same as with other ranged weapons, it's not possible to damage anything or anyone on a lower height unless the firing is done through the slope).
- Fixed an issue with night vision suddenly activating when opening inventory when the player wearing Super heavy armor and riding a mech.