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Messages - Wilmore

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1
Help section / Re: Void Expanse Tutorials right in here!
« on: July 19, 2018, 03:48:15 am »
Aye, of course, that was it. It worked now. I can then go on to experiment with how I want my quest to be :-)

Also looking forward to the next part of your tutorial, to see how I can make the quest available as a repeatable quest, at several different systems (how about only in the Order capital, and so on?).

I also wonder if it would be possible as a part of a quest chain, to generate a new station or system (like "fixing" a jumpgate or something like that). That would be epic!

2
Help section / Re: Void Expanse Tutorials right in here!
« on: July 16, 2018, 10:21:15 am »
I am sorry. I can't get it to work. No dialogue pops up when I click my NPC, "Jonas Temple".

So 2 questions:

1. Do NPCs, scripts and so on load dynamically, or do I need to create a new world everytime I want to add something to the mod?

2. My line from NPCGenerator.js looks like this:
Quote
id = generator.AddNPCShipToSystem("Jonas Temple", "JonasTemple", 1, "special_jonas_temple", sys_id, chosenBase.coord.x, chosenBase.coord.y, { class: "agent", unique_id: "jonastemple", meta: "human", sex: "male" }); // Jonas Temple
What string should I use in stead of your "TUTORIALNPC"? I can't get it to work with either "Jonas Temple", "JonasTemple" or "special_jonas_temple"...

3
Help section / Re: Void Expanse Tutorials right in here!
« on: July 16, 2018, 07:03:00 am »
Sure!
I just checked and there are basically just 2 scripts in the expansion:
dlc1_core_functionality.js
and
dlc1_GenerateGalaxy.js
They are quire self expanatory I think. One of them generates all new content that the expansion provides, new systems, stations, npcs, etc.

It would be great if you could create a video tutorial on how to use these, similar to what ninekorn did. You might find the scripts self explanatory, but for a person not so used to neither the structure of the game files nor JavaScript, a brief video tutorial with explanations would be most welcome!

4
Help section / Re: Void Expanse Tutorials right in here!
« on: July 16, 2018, 07:00:46 am »
Thank you again ninekorn! Just a specific question:

The value "TUTORIALNPC", where is that pointing? Is it the ID of the NPC (the name of the xml file) from the previous part of the tutorial? I changed that while "copying" your method, so should I then change it to the ID of my NPC ("special_jonas_temple")?

5
Help section / Re: Void Expanse Tutorials right in here!
« on: July 13, 2018, 02:51:11 am »
So, when will you have the next part ready? Really looking forward to it :-)

6
Help section / Re: Void Expanse Tutorials right in here!
« on: July 09, 2018, 11:31:32 am »
Thanks a lot, @ninekorn! This was great! I have now (finally) been able to spawn my own NPC, using your method. I do see Lurler's concern for this possibly being incompatible with other mods. However, so far, this is the only real tutorial I have seen that I have been able to use. This community needs such step-by-step tutorials.

Looking forward to the next part!

PS: Another question, is there any way to spawn NPCs after the world has been generated? Or do you really need to do it as the world is created?

7
Help section / Re: Void Expanse Tutorials right in here!
« on: July 07, 2018, 01:30:29 pm »
Great! Thanks a lot for doing this 8) I’m really looking forward watching this.

8
Mods / Re: Drone/Follower mod // in-progress
« on: July 03, 2018, 11:20:19 pm »
Can't wait for this to be finished! It looks supercool  8)!

I'd love to use it on my local server :-)

Wilmore

9
Mods / Re: Drone Mod for VoidExpanse!
« on: July 03, 2018, 11:10:00 pm »
Hi,

I'm just curious about the state of the Drone mod. Will there be a release version of this anytime soon? I'd love to have carriers in the game! Would it be made like a weapon type, so that I could mod my own carriers into the game?

Wilmore

10
Modding info / Re: WIP Salvaging
« on: July 02, 2018, 10:47:04 pm »
@Pasadenasman Did you ever get to implement your mod for this? I think it's a brilliant idea and would love to use the mod!

11
Modding info / Re: Building new quests
« on: July 01, 2018, 12:36:05 am »
What steps do I need to make to make a new character show up at a station, to have him give me a quest?

12
Modding info / Re: Building new quests
« on: June 29, 2018, 10:07:02 pm »
Another question: What is the meaning of $p0003 and similar, that is used as parameters in function calls? Is it variables created on the fly? How do I select the correct name on my "next" one?

13
Mods / Re: Looking for more quests
« on: June 29, 2018, 10:05:37 pm »
Already done  :)

14
Modding info / Re: Building new quests
« on: June 28, 2018, 09:56:19 pm »
I'd like for a tutorial, telling me things like

- You need to do this to add character to a station, that can give you a quest
- You need to this to add dialogue to the quest
- You need these strings; quest title, quest description, etc.
- You need these files (partly covered in the WIKI, and probably the most easy to work out from looking at the code and files)
- You need to this to add rewards/items/objectives to a quest
- You need to this to add an objective ship with so and so AI to the quest

Some answers like that could really make this game going again. I love the game, and if we could get the community more active in adding story content, it would only benefit the game :-)

* Wilmore cheering you guys on!

15
Mods / Re: Looking for more quests
« on: June 28, 2018, 09:49:54 pm »
What does that mean? How can I help making it blue?

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