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Messages - Djekke

Pages: [1]
1
Mods / Re: CNEI
« on: November 07, 2018, 02:41:51 pm »
New version 0.3.0 (Please pay attention when adding mod line in "ModsConfig.xml")
Compatible with the latest version.

If you found any bugs related to this mod or have any suggestion feel free to create new issues here.
Enjoy.

2
Ideas and suggestions / Re: Hunt weapon
« on: October 12, 2018, 11:00:53 am »
There is a bow and crossbow in game, but it's mechanics not yet implemented.

3
Help section / Re: The game cannot create the DirectX 11 Renderer Error
« on: October 12, 2018, 10:58:13 am »
Are you sure, that you graphic card support DirectX 11?

You can check it with some simple steps:
Use 'dxdiag' command (Win + R, and type 'dxdiag')
You can see there 'DirectX Version: ', but it is the version of software, it's not guarantee that your graphic card really support it.
Press 'Save All information' and look in result txt file.
The line you are looking for is 'DDI Version:'

4
Mods / CNEI
« on: October 06, 2018, 04:34:55 pm »
CNEI. CryoFall NEI.

All items, buildings and creatures with info, recipes and usages.

How to use: New HUD button in top-right corner for CNEI menu. (Default key is 'N')
Details window opens by clicking any icon in CNEI menu, or pressing 'I' while the mouse cursor over it.
(Works with inventory as well)
In details window you can go deeper and look for info about recipes ingredients and results. To go to previous item info use 'Backspace' button.
All keybindings configurable in game options.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.3.0

Supported game version: 0.17.3.3

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/CNEI

Changelog:
0.3.2 (09.11.2018)
  Fix 0.17.3.3 compatibility issue.
0.3.1 (09.11.2018)
  Fix 0.17.3.1 compatibility issue.
0.3.0 (07.11.2018)
  Add various templates with information.
  Save settings between launches.
  You can select default view preset in settings. (fancy treeview with entity types)
  Various fixes for compatibility with A17.
0.2.1 (08.10.2018)
  Add creative mode button to creative panel.
  When in creative mode - click on items\mobs icons to spawn them. (If holding Ctrl - spawn stack of items)
0.2.0 (07.10.2018)
  Release for public.


How to install mod:
  • If you are using a launcher:
    Pressing cogwheel near "Play" button and select "Open Mods folder"

    Place mod file "CNEI.mpk" there. Go one folder up and you find "ModsConfig.xml". Open it.
  • If you run game client directly:
    Place mod file "CNEI.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>cnei_0.3.0</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei_0.3.0</mod>
</mods>

Save changes. Close file. Close folder. Press "Play" in the launcher. (or run game client directly depending on the way you do it before)
Enjoy.


5
Game discussion / Re: A Cancer Growing in this Game
« on: October 06, 2018, 03:08:05 pm »
Solution is simple - turn off global chat, only local one stayed.

6
Ideas and suggestions / Re: Trading
« on: October 05, 2018, 10:07:24 am »
After reading you post, I have another good idea that give you all that you ask here.
Add NPC trading stations, that can not be destroyed, with automatic price adjustments (if the item is often bought — the price is up, often sell — the price is down) Add 2 of them on the map with marks (May be later move this marks do discover from datalogs from rad-towns). It would be a nice pvp-zone with pros and cons. (Ofc no landclaims allowed near this)

7
Ideas and suggestions / Re: UWoP
« on: October 04, 2018, 01:38:47 pm »
You can add it as mod to you own server, but i'm that is a bad idea for standard servers. It's a game, not real life, so if anyone build this weapon - I pretty sure they use it immediately. But for team-pvp server it's can be good - it can be used as ultimate victory tool. (Just add server-wipe option, when other team surrender, and go again)

8
Ideas and suggestions / Re: Building and Raiding.
« on: October 03, 2018, 04:16:10 am »
There no need of an actual roof let's just pretend that we have it.
Room definition would be great: automatic and manual definition like how it done in RimWorld, DF, etc.
Dynamic Field of View would be awesome, that there is no way to look over walls, and over solid objects. But as it a really complex system, that is hard to control from server code - at least do it the way, that it can hide fully enclosed room contents.

9
Mods / Automaton Mod
« on: September 29, 2018, 03:10:27 pm »
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features is disabled.

How to use: Open mod settings overlay by pressing 'F6'.
Toggle mod features by pressing 'X'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.1.0 (No version change in header.xml until proper modloader available)

Supported game version: 0.16.8.2

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/Automaton

Changelog:
0.1.3 (10.10.2018)
 - Fix mods setting not saved.
 - Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
 - Change default button for settings, now it's 'F6'.
 - Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
 - Fix 0.16.6.4 incompatibility.


How to install mod:
  • If you are using a launcher:
    Pressing cogwheel near "Play" button and select "Open Mods folder"

    Place mod file "Automaton.mpk" there. Go one folder up and you find "ModsConfig.xml". Open it.
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>automaton_0.1.0</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton_0.1.0</mod>
</mods>

Save changes. Close file. Close folder. Press "Play" in the launcher. (or run game client directly depending on the way you do it before)
Enjoy.

10
Ideas and suggestions / Re: Thoughts on Vehicles
« on: August 30, 2018, 11:04:21 pm »
The problem with vehicles is how to not make them pvp-safe or even abuse them in pvp. The same happens with teleportation. If the price of teleportation is too low, it will deny the danger of bring valuable loot on foot to the main base.

11
Bug reports / Re: directX problem
« on: August 25, 2018, 11:02:29 am »
As i thought, your video card does not support dx11, only dx10.

https://www.nvidia.ru/object/product_geforce_9600gt_ru.html

You can see it in dxdiag output 'DDI Version: 10'

You can try to emulate dx11 (just google for dxcpl) but you cant get high fps with that.

12
Bug reports / Live re-compile crash
« on: August 25, 2018, 08:55:08 am »
Just tryed in a fresh environment (download game, unpack content of Core.cpk in the folder with same name, run sln via MSVS 2017, try to change smthg)
Change was: add new hotkey in
Code: [Select]
Scripts\ClientComponents\Input\GameButton.cscompiler log: https://pastebin.com/pZ8md5VT
client log: https://pastebin.com/yv3uxu81

Error:
Code: [Select]
25.8.18 18:31:01.631 [ERR] CRITICAL ERROR at CryoFall_Client.exe! Unhandled exception. Terminating the process!
System.NullReferenceException: Object reference not set to an instance of an object.
   _____________________________________stack trace_____________________________________

   at ComponentGroundTileRenderer.RefreshFull()
   at ComponentCameraGroundTilesManager.RefreshActiveTiles()
   at ProtoOption`2.Apply()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOption.cs line: 59)

   at ProtoOptionsCategory.LoadOptionsFromStorage()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOptionsCategory.cs line: 142)

   at BootstrapperClientOptions.ClientInitialize()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\Bootstrappers\BootstrapperClientOptions.cs line: 12)

   at ClientScriptsDataReloadHelper.InitializeClientBoostrappers()
   at ClientScriptsDataReloadHelper.RefreshScriptingData()
   at CBNDMonoGameApplication.OnUpdate(gameTime)
   at Game.DoUpdate(gameTime)
   at Game.Tick()
   at WinFormsGameWindow.TickOnIdle(sender, e)
   at ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(grfidlef)
   at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(dwComponentID, reason, pvLoopData)
   at ThreadContext.RunMessageLoopInner(reason, context)
   at ThreadContext.RunMessageLoop(reason, context)
   at WinFormsGameWindow.RunLoop()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zj1AQTV7w68H5hg2X54FyroZD756Ef4ERbg==.Main()
   _____________________________________________________________________________________

p.s. If no one can reproduce that, then there is a high probability that its crashed because i use dxcpl.

13
Bug reports / Re: directX problem
« on: August 25, 2018, 08:39:51 am »
Can you Run 'dxdiag' command (Win + R, and type 'dxdiag')
Then use 'Save All information' and upload result txt file via https://pastebin.com/ or google disk or some other method.
p.s. There is a posibility, that you have dx11, but you video card is supporting only dx10.1 features)

14
Bug reports / Re: Crash
« on: August 20, 2018, 12:47:09 am »
You can post it here via http://pastebin.com
p.s. Also write here some additional information about how you get this crash.

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