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Messages - gobias

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1
Ideas and suggestions / Re: A few ideas
« on: December 11, 2018, 08:40:09 am »
It could use camp fuel since that's also an underused resource that's available at an early stage

2
Ideas and suggestions / Re: A few ideas
« on: December 05, 2018, 10:41:15 pm »
Up Up!

I agree, these are nice ideas.

As well as Chainsaw for tier3 od 4 or animals that can be mounted - like horses. A lot of work but in long term might change gameplay.

Those gas powered items could be a use for all those green cans we have *wink wink*
heres a rough example f a recipe(i dont know if it would be balanced or not)
Tier 3 industry
chainsaw = 10 steel, 10 plastic, 10 mechanical components
jackhammer = 10 steel, 10 plastic, 10 mechanical components

cost some gas to run but gathers 25% faster than steel tools
maybe have a #/# like the watering can
refill at a barrel(filled with gas) or by carrying gas cans

3
Ideas and suggestions / Re: SEMI-AUTOMATED BASE DEFENSE SYSTEMS
« on: December 05, 2018, 10:32:45 pm »
but if you die on someone elses land claim, maybe some punishment could be in order.

4
Mods / Re: Automaton Mod
« on: December 01, 2018, 05:55:33 pm »
Awesome changes :)
I know it's borderline "cheating" in a way but some tasks are just so tedious(those salt water bottles >.<)

5
Bug reports / Re: 1.7.5.5
« on: November 24, 2018, 06:54:32 pm »
The same bug is happening again. I dont know if anyone else has mentioned it. it was fixed but reappeared later yesterday.

6
Mods / Re: Automaton Mod
« on: November 23, 2018, 03:28:53 pm »
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?

7
Bug reports / Re: 1.7.5.5
« on: November 23, 2018, 10:01:25 am »
thanks! You guys/gals make a great game! I appreciate the effort and dedication.

8
Bug reports / 1.7.5.5
« on: November 23, 2018, 08:21:32 am »
With the new patch, my base was altered slightly. I used to have farm plots to where my tobacco plants are now in my stone floor. It's like my base got pushed down 1 cell or something. the floors are there where my walls used to sit


edit:
I can actually plant where it shows stone floors. My garden plots were in those spots before the update.

9
Game discussion / Re: animals
« on: November 20, 2018, 09:19:29 am »
all the animals made my base laggy so i think i'll stick with just a pet turtle.

10
Game discussion / animals
« on: November 19, 2018, 10:35:16 pm »
So I started gathering chickens and whatever the anteater thing is in my base.

11
Ideas and suggestions / A few ideas
« on: November 16, 2018, 10:58:10 pm »
1. Fishing - craftable rod and reel which would be held like a mining pick and used on tiles of fish. That would open up a bunch of new recipe options

2. tameable or useable animals -  maybe catch a few chickens and build a coop for them to harvest eggs once per day or milking a goat or something

3. cartography - a new skill where the portion of the map explored is the experience to level. could add the possibility of adding map markers to note specific areas of interest

4. craftable shoes/gloves - a new piece of gear could be a resource sink

5. craftable backpack - maybe lower basic inventory slots but allow for different "levels" of backpacks to be crafted. they could degrade slowly over time(not sure how that would work maybe items spill out or something)

6. ammo belt - a device to hold ammo and reload guns similar to the way power banks work for energy weapons

7. a deconstructing station for unwanted items to reclaim a small amount of what they were crafted with, that could be a new skill

8. tanning rack - t1 building for tanning leather into useable form. Make creatures drop uncured hides.

9. Lizards could drop scaley skin for a different armor set. Chickens could drop feathers for a new hat or even for a bow & arrow.

10. some different clothing types to give us a diversity of looks, even different colors would be cool.

Just a few things ive thought of while playing. some ideas may have been inspired by other games..

edited to add more

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