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Topics - Cores

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1
Modding info / How to add new resources to a current game?
« on: May 09, 2015, 04:37:30 am »
Del. Asked at RU section at Steam.

2
Mods / MOD - AURA Co-pilot Voice
« on: April 28, 2015, 09:41:14 am »
AURA Co-pilot Voice
Author(s): Cores
Description: Mod changes the sounds of co-pilot voices from the game Eve-Online.
Mod version: 1.0.3
Game version: 1.2.7+
Game mode: SP
Mod in Steam

As a desc - mod changes the sounds of co-pilot voices from the game Eve-Online.

3
Mods / MOD - Like a light
« on: April 28, 2015, 09:37:16 am »
Like a light
Author(s): Cores
Description: Added new engines with deep warp ability.
Mod version: 1.0.2
Game version: 1.2.9
Game mode: SP
Mod in STEAM

New engines with deep warp ability were added (fast tap "W" key twice to activate warp drive).

This jump consumes a significant amount of energy and sometimes impossible if you have a good engine, but a bad generator.

Also, use common sense - do not jump into the sun or in the direction of the cluster of enemies - in the first case you roast, while the second - to run out of energy at the beginning of the fight.
(all new engines were added to the loot-list. But good engines will be easier to buy than to wait for them.)

Please note: this mod is required for loading a savegame created with this mod.

4
Mods / MOD - Prize Ships
« on: April 28, 2015, 09:33:28 am »
Prize Ships
Author(s): Cores
Description: Added new varieties of hulls.
Mod version: 1.0.0
Game version: 1.2.9
Game mode: SP
Mod in STEAM
mpk file at Yandex disk

Added new varieties of hulls (30+ based on old models, with other variants of weapon slots).
From pirates now drop patents, which give the right to receive a specified ship (can be done at any station where there is the commander of the station).

N.B. This is a first realize - bugs maybe everythere. And i don`t stress test it. Keep in mind it!

Please note: this mod is required for loading a savegame created with this mod.

5
Mods / MOD - Science points rebalance
« on: April 28, 2015, 09:26:47 am »
Science points rebalance
Author(s): Cores
Description: Mod changes the number of science points received at research stations.
Mod version: 1.0.0
Game version: 1.2.9
Game mode: SP
Mod in STEAM

Mod changes the number of science points received for delivery of organs and artifacts of Aliens at research stations (more valuable the object - more science points it is worth).

Organs: from 1 to 25 science points .
Artifacts: from 20 to 60 science points.

6
Mods / MOD - Gas collector
« on: April 28, 2015, 09:13:49 am »
Gas collector Mod
Author(s): Cores
Description: Added 2 devices and 1 resource.
Mod version: 1.0.2
Game version: 1.2.9
Game mode: SP
Mod in Steam

Mod REQUIRE a NEW GAME !!!
1. The mod adds a devices for the gathering of hydrogen near the star (from the basic vacuum cleaner to excellent Omega-collector).
Engineering skills needed for the job. Devices differ suction, energy cost per run and safe work area.

2. Added "Fuel Condensers" - they converts hydrogen stored in the cargohold, to the fuel (tank is filled directly). Also differ from each other skill requirements engineering, the number of hydrogen consumption and output of fuel per cycle.

3. Added a new product - "Hydrogen" (despite the low price, very often, the station readily consume than accumulate).

All items added to the loot-list, but the pirates rarely drop them - not their business to gas suck =)

Please note: this mod is required for loading a savegame created with this mod. - this option is disabled.

P.S. Mod uses the basic function of the game on the calculation of the distance between the position of the ship and the coordinates of the center of the star (0.0) and does not check whether there is actually a star. If the developers added the paired stars, the mod will work "funny."

P.S.-2 Mod became broken if you activate it in your current game. Then you try to dock to any station game is shutdown with error "Cannot create local server" - game don`t know about new resource. So only work in new game, because i have no idea how to add a new resource to station dictionary.

P.S.-3 Also this pair of devices can be done in one - if there is gas in the hold, it is in the process of fuel production, if not - there is an attempt to gather a gas. But I still lazily - i am plaing in GTA 5  ;D

7
Mods / MOD - ReFit
« on: April 28, 2015, 08:58:53 am »
ReFit Mod
Author(s): Cores
Description: Added a bunch of items.
Mod version: 1.0.1
Game version: 1.2.9
Game mode: single player (MP not tested)
Mod in Steam

New game not required - BUT
Please note: this mod is required for loading a savegame created with this mod.

The game added 19 categories (afterburners, shield rechargers, armor plates, cargo holds, PDS & RCU, etc.) of boosters and 3 categories of devices (shield boosters, armor repairers and damage controlers).

Standard hulls changed - increased the slots for devices and boosters.

Added new skills sections of piloting and engineering (catch some bug - icons present but ingame some of them not visible).
In Station stores you can only find tech-1 & tech-2 items. Factional modules drops exclusively from pirates (and chests) and Aliens.


Comments:
0. The code was written at night - possible mistakes, typos. The balance of modules is also not tested.
1. There is an exploit: if you activate Damage Control and to fly to the station, then the deduction of the structure will not.
2. Items do not depend on skills - it is not clear how to implement the requirements;
3. Accelerator and TWD made as a booster (i try make them as devices but, again, it is unclear as implemented in the game speed control).

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