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Topics - Daitallica

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Mods / Big Bad Wolves Mod
« on: September 24, 2018, 04:11:55 am »
Big Bad Wolves
Have you thought that the vanilla wolf was a bit weak, then look no further, big bad wolves never back down
so they wont run away with low health.

Added two new wolves
Alpha Wolf:
Bigger,stronger and faster than the vanilla wolf, you can outrun it... just

Dire Wolf:
Bigger, stronger and faster than the Alpha Wolf, you can't out run it... at all.... ever..
It's a fight to the death!

Download here :
Big Bad Wolves

Copy to your "/Cryofall/Data/Mods/" folder

edit your "/Cryofall/Data/ModsConfig.xml" so it look like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>

and you're good to go, any issues hit me up on the Cryofall discord Channel

Game discussion / Recommended specs for server
« on: September 22, 2018, 04:21:14 am »

What are the recommended computer specs to run
a linux cryofall server with about a 100 player limit?

Or if there's an equation to work out the specs needed

Modding info / Mob height/scale/size
« on: September 21, 2018, 12:37:01 pm »
What's the difference between "CharacterWorldHeight" and "WorldScale"

I've been messing about with modding and servers, these are the edits made so far :

      Max Skill Level = 50,
      Faster XP,
      Bigger Stacks :
         Fiber                      - 1000
         Charcoal                    - 250
         Water Bottles               - 250
         Food                      - 100
         Powders(salt,black,nitro etc) - 1000
         Water bottles (empty & full)  - 250
   -Well now has a capacity of 10000 (around 100? bottles) and refills 4 times faster
   -Enemies no longer run away on low health and they provides slightly more xp,
        -Coal now spawns in all biomes, also spawns with less density as its now widely available
        -Pink Mushrooms now spawn in all biomes
        -Waterbulbs now spawn in Desert, (until cacti are implemented)
   -Rubber Trees now spawn as much as the other trees
   -Oven has 2 fuel slots
   -Furnace has 4 fuel slots
   -Oil & Lithium buildings have 4 fuel slots

I think that's it, if you notice anything else let me know and I will add it to the list.

Download here:
Hadleys Hope

Copy to your "/Cryofall/Data/Mods" Folder

edit your "/Cryofall/Data/ModsConfig.xml" so it look like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>

and you're good to go, any issues hit me up on the Cryofall discord Channel

Modding info / Quests/Skills
« on: September 11, 2018, 01:14:17 pm »
When I change the requirements for quests, for example
Gather Resource quest 40 Fiber instead of 20, the quest will still show it requires 20, however I will still need to collect 40, the ui then shows 40/20

With Skills I have maxed the skills to 50 and changed the xp requirement however the UI still shows the old numbers.
I have implemented this on the server and client

Modding info / Stack Sizes
« on: September 11, 2018, 01:11:45 pm »

I have changed some of the stack sizes,
however they only go up to the stack sizes when they are collected or crafted.

If I split them they will go back to their original stack sizes.
I have done this on the server and the client at the same time and it still doesn't work.

Modding info / Excited for modding
« on: September 10, 2018, 12:43:46 am »
Can't wait for this to be supported.
I have sooooo many questions!!

I've been messing about with the code, managed to do some things, but struggling with others.

Keep up the good work guys!!!

Ideas and suggestions / Player stations
« on: March 01, 2017, 02:12:33 pm »
The ability to make your own stations would be cool

Perhaps have it like the ship screen, but instead of ship parts you can hire staff.
Staff could make the station more appealing to merchants
Engineers could increase profit for fixing ships
Just a thought that popped into my head just now

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