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Topics - Djekke

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1
Mods / LP Notificator
« on: January 31, 2019, 04:31:43 am »
LP Notificator

This mod will display a notification every time you gain a whole LP. Please note that most actions are adding just a fraction of LP.



Mod type: Client-side mod.

Latest version: 0.1.1

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/LPNotificator

Changelog:
0.1.1 (31.01.2019)
  Fix 0.18.3 incompatibility.
0.1.0 (31.01.2019)
  First release.


How to install mod:
  • If you are using a launcher:
    Open mod file "LPNotificator.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    You probably already know what to do.

2
Mods / CNEI
« on: October 06, 2018, 04:34:55 pm »
CNEI. CryoFall NEI.

All items, buildings and creatures with info, recipes and usages.

How to use: New HUD button in top-right corner for CNEI menu. (Default key is 'N')
Details window opens by clicking any icon in CNEI menu, or pressing 'I' while the mouse cursor over it.
(Works with inventory and default recipe window)
In details window you can go deeper and look for info about recipes ingredients and results. Details menu keeps history when you go deeper, so if you want to go to previous item info use 'Backspace' button.
All keybindings configurable in game options.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.3.6

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/CNEI

Changelog:
0.3.6 (09.03.2019)
  Add "Back" button to details window.
  Fix 0.19.1 incompatibility.
0.3.5 (31.01.2019)
  Defense stats shows as percent.
  Timespan now with standard formatting.
  Mob information exp and lp rework.
  Add hud button dynamically. Core mod files are not overridden.
  Fix 0.18.3 incompatibility.
0.3.4 (28.01.2019)
  Add mob information and icon preview.
0.3.3 (23.01.2019)
  Fix A18 compatibility issue.
0.3.2 (09.11.2018)
  Fix 0.17.3.3 compatibility issue.
0.3.1 (09.11.2018)
  Fix 0.17.3.1 compatibility issue.
0.3.0 (07.11.2018)
  Add various templates with information.
  Save settings between launches.
  You can select default view preset in settings. (fancy treeview with entity types)
  Various fixes for compatibility with A17.
0.2.1 (08.10.2018)
  Add creative mode button to creative panel.
  When in creative mode - click on items\mobs icons to spawn them. (If holding Ctrl - spawn stack of items)
0.2.0 (07.10.2018)
  Release for public.


How to install mod:
  • If you are using a launcher:
    Open mod file "CNEI.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "CNEI.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>cnei_0.3.6</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei_0.3.6</mod>
</mods>

Save changes. Close file. Run game client.
Enjoy.

3
Mods / Automaton Mod
« on: September 29, 2018, 03:10:27 pm »
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features is disabled.

How to use: Open mod settings gui by pressing 'F6'.
Toggle all mod features on/off by pressing 'x'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.2.2

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/Automaton

Changelog:
0.2.2 (09.03.2019)
 - Fix A19 compatibility.
 - Add proper item gathering from loot container.
0.2.1 (22.01.2019)
 - Fix A18 compatibility.
 - Fix autoharvest whitelisting.
0.2.0 (02.12.2018)
 - New GUI.
 - More flexibility in settings. (Ability to automate only certain tasks)
 - Add AutoFill feature.
0.1.3 (10.10.2018)
 - Fix mods setting not saved.
 - Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
 - Change default button for settings, now it's 'F6'.
 - Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
 - Fix 0.16.6.4 incompatibility.


How to install mod:
  • If you are using a launcher:
    Open mod file "Automaton.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>automaton_0.2.2</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton_0.2.2</mod>
</mods>
Save changes. Close file. Run game client.
Enjoy.

4
Bug reports / Live re-compile crash
« on: August 25, 2018, 08:55:08 am »
Just tryed in a fresh environment (download game, unpack content of Core.cpk in the folder with same name, run sln via MSVS 2017, try to change smthg)
Change was: add new hotkey in
Code: [Select]
Scripts\ClientComponents\Input\GameButton.cscompiler log: https://pastebin.com/pZ8md5VT
client log: https://pastebin.com/yv3uxu81

Error:
Code: [Select]
25.8.18 18:31:01.631 [ERR] CRITICAL ERROR at CryoFall_Client.exe! Unhandled exception. Terminating the process!
System.NullReferenceException: Object reference not set to an instance of an object.
   _____________________________________stack trace_____________________________________

   at ComponentGroundTileRenderer.RefreshFull()
   at ComponentCameraGroundTilesManager.RefreshActiveTiles()
   at ProtoOption`2.Apply()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOption.cs line: 59)

   at ProtoOptionsCategory.LoadOptionsFromStorage()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOptionsCategory.cs line: 142)

   at BootstrapperClientOptions.ClientInitialize()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\Bootstrappers\BootstrapperClientOptions.cs line: 12)

   at ClientScriptsDataReloadHelper.InitializeClientBoostrappers()
   at ClientScriptsDataReloadHelper.RefreshScriptingData()
   at CBNDMonoGameApplication.OnUpdate(gameTime)
   at Game.DoUpdate(gameTime)
   at Game.Tick()
   at WinFormsGameWindow.TickOnIdle(sender, e)
   at ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(grfidlef)
   at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(dwComponentID, reason, pvLoopData)
   at ThreadContext.RunMessageLoopInner(reason, context)
   at ThreadContext.RunMessageLoop(reason, context)
   at WinFormsGameWindow.RunLoop()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zj1AQTV7w68H5hg2X54FyroZD756Ef4ERbg==.Main()
   _____________________________________________________________________________________

p.s. If no one can reproduce that, then there is a high probability that its crashed because i use dxcpl.

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