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Messages - Ixby

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Game discussion / Re: Before we update
« on: May 28, 2014, 07:20:03 am »

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Game discussion / Re: Before we update
« on: May 25, 2014, 09:18:27 pm »
Oh yeah!
Will the update or wiki (soon) include the The 'VE Physics Adjuster' for ship adding?  ::)

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Game discussion / Re: Before we update
« on: May 25, 2014, 01:41:03 am »
Fuel display on the HUD!
Unless I missed it...  :o

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Modding info / Re: Effects help
« on: May 22, 2014, 04:15:13 am »
See what I mean about 'new'?  :P

Good to know, and thanks for the replies!

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Modding info / Re: Do you need tutorials on VoidExpanse modding?
« on: May 21, 2014, 09:41:36 pm »
Yes!

More information!
ALL the information!

I tried to add a little bit to the wiki, but I'm sure all us laymen would appreciate an easy-to-understand, big book of knowledge (now with examples!) to refer to  ;D

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Modding info / Effects help
« on: May 21, 2014, 09:31:30 pm »
Hi, new to Java and all this jazz, but muddling my way through as best I can...
Can anyone provide (or point me in the direction of!) some info about the visual effects system? I'm trying to get a handle on the different visuals that are included; I've had success playing with the <nova> effect, but there's still a lot of ambiguity and not much information out there...

When it comes to defining the visual effects, is anyone able to elaborate on possible <data> fields such as <nova>, <ray>,  <particles>, and any others that might exist?
Is there a list of acceptable parameters for each of them hidden somewhere in the core pack?

Can you make particle fountains as an effect? For example, if I wanted an extra flashy effect to happen while you were mining, alongside the typical laser effect..

Thanks for any help!

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