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Messages - Samui

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1
Modding info / Re: Modding
« on: January 23, 2017, 08:41:16 am »
Opened project in VS 2015 without problems.
I started learning C# so I can do more interesting stuff when "time will come" =)

Also I really interested in your Renkei Engine, especially if it get mobile platforms support.


2
Added couple of new suggestions.

3
Bug reports / Iron pickaxe better then Steel one.
« on: January 22, 2017, 03:38:11 am »
Yep, you need 14 chops with Steel pickaxe to harvest Iron ore and only 10 chops with Iron pickaxe.

There is no such problem with Axes (7 chops for Iron and 5 for Steel), but I can't say that there is any difference between hammers =(

p.s.

Also there is some problem with handgun animation:

4
Hello! Here will be structurized post with my more or less obvious suggestions. Of course I understand that some of them may be already planned, and I don't demand to do anything from this list asap, I also understand that all of them can be simply ignored due to different reasons.

Weapons:

Bows and Crossbows for those who want to RP in Rembo style, or just anyone with will to survive in the world where animals can really kill =)

Explosives. TNT, C4, or just cans with gunpowder and nails.

May be an stone spear for those who likes closer combat but still want to kip distance from his foes.

Durability system for weapons and armor.

Crafting and gathering:

I suggest to reduce chance of Coal drop from stones and replace Charcoal in Steel recipe with Coal. It will make more sense cause from Coal you can make Coke(Chark) that is usually used in metallurgy. Or, you can give us ability to swap between Charcoal and Coal in recipes.

May be ability to craft some recipes "outside" after you build workbench/lab but with penalty to outcome and bonus when you use proper workbench/lab.

Durability system for tools.

Testing:

After polishing crafting system and killing remaining bugs in current and future builds we will need to test weapons and armors in PvP and PvE.
I suggest you to make separate server with custom settings:
Every player will respawn for the first time with huge amount of bullets which we need to test (or all of them) and weakest gun (flintstock pistol). To get better gun player must get some amount of kills. After getting needed amount of kills with best weapon player must get knife or fist kill to win the round. Basicly, it is well known gun race mod implemented in CS and BF3.
For PvE we can start "Safari" server with similar rules, but, instead of player kills, tester must kill animals/monsters.

Using this simple game mod we can collect lot of usefull data about balance between weapons and armors. For example:
weapons using paper cartridges are doing too small amount of damage regarding effort you need to make to create them, but it can help you to afflict damage from distance, while other early stage weapon with better DPS are only for close combat. Also we need to know how fast must be weapons reloading, how far they can be effective e.t.c.

Gameplay:

Exploring world is awesome and will be interesting, but we need some threat that force players to find cover to take rest and heal their injures.
It will be great to have weather and daytime changing system. For now our campfire is almost useless(I understand that it'll be more usefull in bigger world), but we can give it great role as source of heat and light, campfire also can scare some night creatures. Of course during nightime can be usefull flashlights, torches and nightvision helmets/glasses.
Some of the nights can be really dark and dangerous, some of them can be beautyfull and safe for explorers.

Sleeping in sleeping bags. Characters can have fatigue parameter that prevents their stamina from restoration. To lower fatigue you need to sleep or drink some energizer (lot of them can give debuff lowering total stamina and health).

Pickpocketing. Way to take something from another character without killing him. IT can be possible if you managed to find not protected offline player or when you force him to kneel.

Self defence in offline. Ability to give your character order to attack/backfire every intruders and robbers. It will work only if you don't ask your avatar to sleep while you are offline. It can be usefull for players without strong sentry system and players on travel. Online player still will have a chance to kill offline one, but it will take a lot more effort.

Some global threat. May be even bunch of them to choose from. For example you have a server with huge asteroid approaching and you need to find a way to save yourselfe or everyone. And there is another server where strange virus affecting all plants and you need to find a cure cause without them every life on planet is doomed.
 
I will update this post later

5
Bug reports / Re: [UI crash] Crash reports.
« on: January 21, 2017, 12:17:49 pm »

6
Bug reports / Wielding invisible tools.
« on: January 20, 2017, 12:16:21 pm »
Some times, after switching to axe or knife you can see empty hands in frontal character view and only part of the tool when character faced in other directions. Pressing LMB or switching to another tool can fix that.






But if you use only "LMB method" tool texture will get through opposite hand texture.



7
Ideas and suggestions / Re: Couple of thoughts.
« on: January 20, 2017, 11:25:39 am »
Oh, and the ability to move construction without having to rebuild from scratch and the ability to deconstruct where we can get at least partial resources back.
+++

8
Bug reports / Re: Crash reports.
« on: January 20, 2017, 08:19:46 am »
Thanks for reporting, Samui!
That's a known random crash at the UI library we're using, currently it's in the beta state so not everything works as expected but they're working hard on it.

Regards!

Just doing my job as alpha tester, nothing special. That's you who doing impressive work here =)

9
Bug reports / [UI crash] Crash reports.
« on: January 20, 2017, 04:08:06 am »
Crash happened when I tryed to put some iron ingots into crate.

https://www.dropbox.com/s/zw1q741l2s9caei/Client_CryoFall_2017-01-20_10-31.log?dl=0

10
Game discussion / Re: World editor
« on: January 17, 2017, 12:34:51 pm »
In that case I suggest you try Dinocide (our second game after VoidExpanse) it's full of easter eggs :)
And sure, we plan to add a lot of interesting places to CryoFall. Especially when we add interior locations (e.g. laboratories, caves, etc.). There will be a lot of interesting things to find! :)

Good to read this =) Can't wait to explore it.

11
Game discussion / Re: World editor
« on: January 17, 2017, 05:56:20 am »
Well, I did that just for fun :)
I don't think adding the smiles onto the map would be a good idea in reality :)

But that small pond there is one of the spawning areas for new players. Right on the beach.

May be smiles on map will be really too much, but how about some easter eggs?)
Like debris of some spaceship from VE.

12
Mods / Re: Breaching the Core Full Mod Discussion
« on: October 01, 2014, 04:58:33 am »
Seems it didn't work with 1.10.1b =(

When do you think you can release 2.0? Approximately ofcourse.

After October 4-th, I can spend more time on translations, now to busy even for VE testing =( I think, I should wait for your mod release and translate everething in one shot then =)

13
General Discussions / Re: Whats your most favorite space game?
« on: September 17, 2014, 01:16:04 pm »
Space Rangers(both);
X 2,3;
Homeworld 2;
Freelancer;
Star Wars Battlefront(space battles);
and Void Expanse ofcourse. ;)
 

14
Ideas and suggestions / Re: Suggestions Мек (rus)
« on: September 17, 2014, 10:25:13 am »
Что вы понимаете под коммерческим продуктом?) Все игры, за очень редким исключением, являются ими.
По вашим вопросам:
0. Абордажи вряд ли будут, разве что в виде особого квеста. Взаимодействие с планетами планируется.
1. В КР корабли не были рандомными. Был четкий список всех кораблей и их модификаций, просто более широкий чем сейчас в VE. Но этот проект ещё развивается, плюс уже сейчас есть моды расширяющие кол-во доступных кораблей.
2. Секторные повреждения звучат заманчиво для меня, но они скорее усложнят геймплей чем разнообразят его. Как альтернатива возможен износ оборудования, схожий с анлогичным в тех же КР. Оборудование сейчас улучшается навыками с довольно красочными описаниями привносимых изминений. По поводу поршней/цилиндров/коленвалов, как бы мягче сказать, космический двигатель отличается по структуре от ДВГ, почитайте на досуге ;)
3. Берёте друзей, идёте на сервер и фармите чужих и их ульи. Также можно реликты у пиратов позабирать. Это доступно уже на данном этапе. Группы для равномерного распределения опыта, думаю, тоже добавят, но позже.
4. В принцыпе, их можно организовать самим, было бы желание и народ. Да и мод на трассы, думаю, не так уж и сложно будет создать.
5. Если ты торгаш то летаешь на грузовозах, а они хиловатые бойцы, то же со всякими боевыми фрегатами/крейсерами - маленький трюм для товаров. А ограничивать свободу игрока в распределении очков навыков - глупо и бессмысленно. "Космос не терпит ограничений."

Смесь Симсов и выживастика уникальна? Ещё до Майнкрафта была игра про выживание на острове с крафтом, постройками и агресивной окружающей средой. И графика там была приятней глазу и оптимизация лучше ;) Можете сами посмотреть https://ru.wikipedia.org/wiki/Stranded_%28%D0%B8%D0%B3%D1%80%D0%B0%29
В VE планируется крафт, больше интересных и разнообразных квестов и ещё много чего нового, плюс добавьте сюда пользовательские модификации. Т.е. не тупо летаешь, стреляешь/торгуешь/добываешь и развиваешься а больше. Кстати, есть игра которая на принцыпе "тупо ездишь, стреляешь, улучшаешься" собрала миллионы игроков, угадаете её название?)

По поводу платных дополнений, где вы такое вычитали? Есть абсолютно бесплатные моды и основной клиент. За счет своей открытости, реиграбельности, сетевого режима и "духовного продолжения КР" эта игра сможет прожить много дольше чем её предки.

Я сам не знаю почему сюда никто уполномоченный не заглянул, но у них сейчас аврал, да и он не прекращался. Плюс, повторюсь, но ответы на многие ваши вопросы изначально были даны в других темах.

Всех благ  :)

p.s. Рискую схлопотать предупреждение, но переводить не буду ибо: 1. Вряд ли сюда заглянут англоязычные читатели; 2. Слишком устал за сегодня, извиняюсь.

Sorry for missing translation, just 2 tired for that  :'(

15
Mods / Re: USS Enterprise Hull (2009 Movie Version)
« on: September 16, 2014, 09:50:04 pm »
Sounds logical ;)

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