Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Djekke

Pages: [1] 2
1
Mods / LP Notificator
« on: January 31, 2019, 04:31:43 am »
LP Notificator

This mod will display a notification every time you gain a whole LP. Please note that most actions are adding just a fraction of LP.



Mod type: Client-side mod.

Latest version: 0.1.1

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/LPNotificator

Changelog:
0.1.1 (31.01.2019)
  Fix 0.18.3 incompatibility.
0.1.0 (31.01.2019)
  First release.


How to install mod:
  • If you are using a launcher:
    Open mod file "LPNotificator.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    You probably already know what to do.

2
Mods / Re: CNEI
« on: January 23, 2019, 06:54:49 am »
Mod updated for A18 now.
If you found some problems or have any suggestions regarding this mod - feel free to create issue on bug tracker or write it here.
Enjoy!

3
Bug reports / Re: Large Fridge
« on: December 07, 2018, 09:12:35 pm »
Hm, I can confirm it, bug is reproducible.

4
Help section / Re: Server and Mod problem
« on: December 07, 2018, 09:05:15 pm »
Hi.
I'm new to modding and programming in general. I'm having problem with testing my mod.
Mod works fine, problem is that .mpk must be zip-archive without compression.


P.S. You forgot to add another texture for how it looks in arms.
Code: [Select]
Content/Textures/Characters/Tools/Axes/ItemAxeChainsaw.png
P.P.S. Good luck!

5
Mods / Re: Automaton Mod
« on: November 24, 2018, 06:37:02 am »
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?
Yes, I think that it would be relatively easy to add. But I'm not sure when next version would be ready, I hope it will be soon.

6
Mods / Re: CNEI
« on: November 07, 2018, 02:41:51 pm »
New version 0.3.0 (Please pay attention when adding mod line in "ModsConfig.xml")
Compatible with the latest version.

If you found any bugs related to this mod or have any suggestion feel free to create new issues here.
Enjoy.

7
Ideas and suggestions / Re: Hunt weapon
« on: October 12, 2018, 11:00:53 am »
There is a bow and crossbow in game, but it's mechanics not yet implemented.

8
Help section / Re: The game cannot create the DirectX 11 Renderer Error
« on: October 12, 2018, 10:58:13 am »
Are you sure, that you graphic card support DirectX 11?

You can check it with some simple steps:
Use 'dxdiag' command (Win + R, and type 'dxdiag')
You can see there 'DirectX Version: ', but it is the version of software, it's not guarantee that your graphic card really support it.
Press 'Save All information' and look in result txt file.
The line you are looking for is 'DDI Version:'

9
Mods / CNEI
« on: October 06, 2018, 04:34:55 pm »
CNEI. CryoFall NEI.

All items, buildings and creatures with info, recipes and usages.

How to use: New HUD button in top-right corner for CNEI menu. (Default key is 'N')
Details window opens by clicking any icon in CNEI menu, or pressing 'I' while the mouse cursor over it.
(Works with inventory and default recipe window)
In details window you can go deeper and look for info about recipes ingredients and results. Details menu keeps history when you go deeper, so if you want to go to previous item info use 'Backspace' button.
All keybindings configurable in game options.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.3.6

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/CNEI

Changelog:
0.3.6 (09.03.2019)
  Add "Back" button to details window.
  Fix 0.19.1 incompatibility.
0.3.5 (31.01.2019)
  Defense stats shows as percent.
  Timespan now with standard formatting.
  Mob information exp and lp rework.
  Add hud button dynamically. Core mod files are not overridden.
  Fix 0.18.3 incompatibility.
0.3.4 (28.01.2019)
  Add mob information and icon preview.
0.3.3 (23.01.2019)
  Fix A18 compatibility issue.
0.3.2 (09.11.2018)
  Fix 0.17.3.3 compatibility issue.
0.3.1 (09.11.2018)
  Fix 0.17.3.1 compatibility issue.
0.3.0 (07.11.2018)
  Add various templates with information.
  Save settings between launches.
  You can select default view preset in settings. (fancy treeview with entity types)
  Various fixes for compatibility with A17.
0.2.1 (08.10.2018)
  Add creative mode button to creative panel.
  When in creative mode - click on items\mobs icons to spawn them. (If holding Ctrl - spawn stack of items)
0.2.0 (07.10.2018)
  Release for public.


How to install mod:
  • If you are using a launcher:
    Open mod file "CNEI.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "CNEI.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>cnei_0.3.6</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei_0.3.6</mod>
</mods>

Save changes. Close file. Run game client.
Enjoy.

10
Ideas and suggestions / Re: Trading
« on: October 05, 2018, 10:07:24 am »
After reading you post, I have another good idea that give you all that you ask here.
Add NPC trading stations, that can not be destroyed, with automatic price adjustments (if the item is often bought — the price is up, often sell — the price is down) Add 2 of them on the map with marks (May be later move this marks do discover from datalogs from rad-towns). It would be a nice pvp-zone with pros and cons. (Ofc no landclaims allowed near this)

11
Ideas and suggestions / Re: UWoP
« on: October 04, 2018, 01:38:47 pm »
You can add it as mod to you own server, but i'm that is a bad idea for standard servers. It's a game, not real life, so if anyone build this weapon - I pretty sure they use it immediately. But for team-pvp server it's can be good - it can be used as ultimate victory tool. (Just add server-wipe option, when other team surrender, and go again)

12
Ideas and suggestions / Re: Building and Raiding.
« on: October 03, 2018, 04:16:10 am »
There no need of an actual roof let's just pretend that we have it.
Room definition would be great: automatic and manual definition like how it done in RimWorld, DF, etc.
Dynamic Field of View would be awesome, that there is no way to look over walls, and over solid objects. But as it a really complex system, that is hard to control from server code - at least do it the way, that it can hide fully enclosed room contents.

13
Mods / Automaton Mod
« on: September 29, 2018, 03:10:27 pm »
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features is disabled.

How to use: Open mod settings gui by pressing 'F6'.
Toggle all mod features on/off by pressing 'x'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Latest version: 0.2.2

Supported game version: 0.19.1.1

Download latest version: here

Bug tracker: here

GitHub link: https://github.com/Djekke/Automaton

Changelog:
0.2.2 (09.03.2019)
 - Fix A19 compatibility.
 - Add proper item gathering from loot container.
0.2.1 (22.01.2019)
 - Fix A18 compatibility.
 - Fix autoharvest whitelisting.
0.2.0 (02.12.2018)
 - New GUI.
 - More flexibility in settings. (Ability to automate only certain tasks)
 - Add AutoFill feature.
0.1.3 (10.10.2018)
 - Fix mods setting not saved.
 - Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
 - Change default button for settings, now it's 'F6'.
 - Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
 - Fix 0.16.6.4 incompatibility.


How to install mod:
  • If you are using a launcher:
    Open mod file "Automaton.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
Code: [Select]
<mod>automaton_0.2.2</mod>Result file looks like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton_0.2.2</mod>
</mods>
Save changes. Close file. Run game client.
Enjoy.

14
Ideas and suggestions / Re: Thoughts on Vehicles
« on: August 30, 2018, 11:04:21 pm »
The problem with vehicles is how to not make them pvp-safe or even abuse them in pvp. The same happens with teleportation. If the price of teleportation is too low, it will deny the danger of bring valuable loot on foot to the main base.

15
Bug reports / Re: directX problem
« on: August 25, 2018, 11:02:29 am »
As i thought, your video card does not support dx11, only dx10.

https://www.nvidia.ru/object/product_geforce_9600gt_ru.html

You can see it in dxdiag output 'DDI Version: 10'

You can try to emulate dx11 (just google for dxcpl) but you cant get high fps with that.

Pages: [1] 2