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Messages - Lurler

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General Discussions / Re: Non-paypal purchase
« on: May 15, 2014, 03:21:48 am »
Well, morepeople are slowly getting the game, so in terms of feedback it's okay :)
Plus it makes it a bit easier on us like that.

General Discussions / Re: Non-paypal purchase
« on: May 14, 2014, 10:36:43 pm »
@Lurler, maybe an idea... can you not talk to humblebundle and get your game sold via them?
That's in the plans also, but it's too early. We want to make sure that the game is more or less finished first. At least when it is in beta.

Game discussion / Re: Party in multiplayer?
« on: May 14, 2014, 10:32:10 pm »
Certainly not in the next patch unless you are okay to wait another month :)

Game discussion / Re: Ship movement
« on: May 14, 2014, 10:30:19 pm »
You are flying light ships and they have gravitational dapmening allowing them to perform such maneuvers.
But when you buy a bigger ship, let's say a Hammer (heavy cruiser) you will feel the full power of the enertia :)

Game discussion / Re: Next update
« on: May 13, 2014, 10:04:59 am »
This time we don't want to rush it. We want to make sure that with this new update there would be actually something big, a reason to replay the game from the beginning :) There will be tons of new stuff!
And to make the wait easier we will continue to post sneak peeks every couple of days. You can always see what we are working on in the news, like for example this we have added mines to the game :)

- when you download the game via the launcher, I take you will have some sort of progress bar which tells you how much time is remaining and how far in % the download is?
Yes, of course. And you can pause and resume downloading at any time.

- I see you have a tab for news, is it not a better idea to have the news on the frontpage, make smaller buttons at the side or bottom to launch a game and have tabs for the games itself. That way you can go to the tab for VE, and there you can select if you want the stable build, exp build, etc etc.
I am not exactly sure what you mean.

Game discussion / Re: What mods would you like to see?
« on: May 12, 2014, 07:13:02 pm »
Well, I've gotta say that if anyone does decide to make a big mod they can be sure we will try to help. And if they need some extra functions implemented for that - sure.
As for a wiki, we do have a wiki but we need your help in filling it with content.

Game discussion / Re: Steam greenlight
« on: May 12, 2014, 07:05:53 pm »
We are actually on steam concepts. We won't go to greenlight, though, until we have a much stronger community, as otherwise our chances are very low.

Game discussion / Re: Party in multiplayer?
« on: May 12, 2014, 03:34:31 am »
You really should it would make it alot more fun to actually play together with your friends, and share exp atleast for killing :)
We will at least try implementing it and see how it plays :)
If it's fun and balanced then sure.

1) Have it automatically capture screenshots (by detecting ctrl+prnt scrn key-presses in-game) and storing them in a screenshot folder.
2) Have a screenshot tab so you can view your in-game screen captures
3) Have a troubleshooting tab to help with common issues, like mulitplayer problems, etc. and to send a dxdiag dump from our pc's down to you by the click on a button.
Great ideas. We will implement all of that in some way (not exactly as you described, though).

Also When is this coming out btw?
We will have a test version for you to try by the end of the week most likely.

Game discussion / AtomicTorch - Game Launcher (Need your opinion!)
« on: May 11, 2014, 11:28:43 pm »
We are working on making a launcher application for our games. We want to really simplify everything and make it as easy as possible to download and play the game.

So far it looks something like that, but it is still work in progress.

How it works:
1. Get that launcher and put anywhere, such as on your desktop. It is just one executable file, no extra folders, config files, etc., nothing. Maximum simplicity.
2. When you run it for the first time you need enter your login and password (one time only) and it automatically downloads the latest version of the game from our server.
3. Play the game! :)
It will also check for new versions and you can update your game at any time just by clicking "update" button. It also checks integrity of your installation and can fix it if something (or someone ;) ) messed up the game files.
You can also apt in to download experimental versions (or wait for stable versions only).
And finally you can get a zipped archive of all log files with single click of a button because, frankly, we are tired of asking for logs all the time. Now it is automatic! :)

Basically it makes EVERYTHING that you had to do by hand automatic.
And it also has auto updater so if we add new features you won't have to redownload the launcher, it will update itself.

And you can also use it to select what mod files you would like for your game to be active. Kind of like a plugin selector for Morrowind/Oblivion/Skyrim.

And it works for all games, and not just VoidExpanse. So when we release a new game you would be able to use single launcher for all games. And you don't have to worry about anything. Just download a single file, and run any of your games.

That pretty much sums it up.

Note: Of course you don't have to use it if you don't want to and you will still be able to just download games from our site.

Now before we release it for testing I would really like to hear your opinion and possibly some ideas that you think we should implement or generally any feedback. We are making it for you and we would like to hear what you think! :)

Game discussion / Re: Party in multiplayer?
« on: May 11, 2014, 07:13:53 pm »
Well, it is not a MMORPG :) So, we had no plans of implementing party in the way you described.
Although if there is a good reason for it we can of course do it.

Game discussion / Re: Hype this game!
« on: May 11, 2014, 08:38:50 am »
1. Can you possibly make a screenshot? If we can see how it looks on your screen maybe we can do something about it. Because we tested it on our computers and it looks quite okay even in low resolution.

2. Open journal, select a mission and the button is on the bottom right. Next to "show on map".

Game discussion / Re: Party in multiplayer?
« on: May 11, 2014, 08:37:20 am »
Can you make a party in multiplayer, me and my friend didnt find that function? Is it something that you are going to patch in or is it already working :)
Hm. What do you mean by party? How would you like it to work?

Game discussion / Re: Hype this game!
« on: May 11, 2014, 07:17:38 am »
I bought this game yesterday and I gotta say I wasnt expecting much because the screenshots, videos, and pre-release marketing didnt really impress me, but I am really happy that I did. ... I have recommended it to my friends, and I am really looking forward to seeing how future developements will pan out.
Thanks for the kind words :) I hope we can make the game even better! :)

1.  I managed to get the best ship and equipment after about 10hours of playing, prices need to be balanced.
True, but it is an alpha and it's impossible to balance things perfectly, because we are constantly adding new stuff and changing existing things. But we are certainly going to make some adjistments, including in the next version.

2.  Sometimes its a bit dialog heavy, I appreciate a background story liek anyone but sometimes I just wanna shoot things!
That is actually what I noticed too :) We will try to make dialogs more brief, but add ability to ask extra questions from the npc if you want to ask something particular.

3.  The Interface UI needs a rescale option
Hm... why? Now the interface always scales to the maximum size. I can't imagine anyone wanting to make it smaller... Can you elaborate on that suggestion?

4.  The missions need a cancel button, I got a mission to get 270 ore and there was no way to get it but i was lumbered with it.
There is actually a cancel button for all non story missions. Unless of course you loaded save from a previous version of the game when such option was not yet available.

1.  Would be nice be able to Respond to distress calls (from traders under attack, damsels with broken ships..etc)
Already in the new version :) You can save people when they are attacked by pirates and they will thank you for your help. Later on we will expand that system even more.

2.  Would be nice to have more communication options when chatting to friendlies
Already in the next version. There are more than a dozen topics to talk about with NPCs now :)

3.  Would love to be able to set a waypoint on the map.
4. Route planner would be nice, to tell me what jumpgates I have to go thru to get to my end destination.
That. And autopilot feature! Will be available in one of the future versions (not in the next one, though).

Thanks for all the suggestions! :)

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