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Messages - Lurler

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946
Game discussion / What mods would you like to see?
« on: April 04, 2014, 10:39:40 am »
I am wondering about mods. What mods would you like to see?
Also, does anyone planning on creating any?

947
Game discussion / Re: Question about future features
« on: April 04, 2014, 03:06:19 am »
I also would like to know if there is a planned features page, preferably with details not just, we plan to add this thing. but
we plan to add Thing A which will accomplish tasks B and C delivering experience D
I hope someone can help us with that so we can add a detailed wiki page like some other games have.
If someone can do that I would be happy to answer questions regarding our plans.
But for us, we are overwhelmed with other release work so, it's unlikely we can write anything like that any time soon.

In another thread it was stated that the is no Point to mouse button, for this kind of game its vastly important especially in combat  any plans on that?
I am not sure I understand your question. Could you please elaborate on it?

How much CAN this game take? assuming this game takes off ( it does seem fantastic) i'd like to know i can lay it down with a few hundred mods then have it actually use my copious quantities of Ram, all my processor cores and actually use all of my GPU,  without the engine failing and breaking faster than overdone peanut brittle. like certain other games ( bethesda im looking at you)
Well as we stated on the site - modding was one of the important things from the beginning and the game itself is written as a one big mod. So yes, you can put a whole bunch of mods to customize your gameplay. Someone has to create them first, though :)

How exactly does multiplayer work? i can't seem to find anything on multiplayer specifically.
Similar to minecraft. Anyone can create their server and share it with others. Then you can play it as a mini MMO. All multiplayer servers will have a persistent worlds (unless the server admin decides otherwise).

948
Game discussion / Re: Question about future features
« on: April 04, 2014, 02:58:54 am »
I have looked around but did not found a page to look at planned features or so.
if there is one feel free to link it.
There is no such page at the moment.
But there is a partial list of things we would like to do in the game itself. If you press "extras" - it's there.

Also I have one specific question. Will it be possible to build up your own empire, with conquering systems and so? kind of like in Mount and Blade. I read in another thread that you cannot lead your own army or so, it would be awesome if you could!
It's to early to say at the moment, but who knows! :)

And a second question not directly about the game.
What kind of payment system do your Shop accept?
For now we accept PayPal payments.

949
Game discussion / Re: Offline Mode
« on: April 04, 2014, 02:17:31 am »
Cracking stuff. :)
Really enjoying the game; starting off was tough, but I'm enjoying pirate hunting now. :D
Glad to hear that :)
Look forward to the update!

950
General Discussions / Re: Non-paypal purchase
« on: April 03, 2014, 09:48:48 pm »
At the moment unfortunately we cannot integrate other payment processors.
But we will make the game available on sites like Steam (hopefully), possibly on GamersGate and Desura. They support other payment processors so you would be able to get the game this way.
I am sorry I can't offer any solution right now.

951
Ideas and suggestions / Re: Item comparison window
« on: April 03, 2014, 09:41:36 pm »
Thought the game could be improved by adding an item comparison window, that pops up when you hover over an item in your inventory or sold by a shop.
The window would show a comparison between your currently equipped item, and the item in your inventory / in the shop.
Certainly! It's in the plans and will be added in the update.
I've actually I mentioned it somewhere on the forums but tooltips was the last day addition :) We just didn't have time to properly implement it.

952
Game discussion / Re: Scott manley
« on: April 03, 2014, 09:35:49 pm »
Scott Manley just did a video on your game https://www.youtube.com/watch?v=KhmK9hWPID4 so thats a thing. Thanks to him i found your game, im about to buy it and try it out. looks fun.
Yup, I've seen the video. Quite funny with the jokes, I must add :)

Edit: im not receiving an email for verifying my registration. so buying the game is sort of impossible atm, i'll wait awhile longer though. oh and its not in my spam, i checked.
I am really sorry for the inconvenience. It should be resolved now. It was our mailing system...
Please let me know if the problem still persists.

953
Game discussion / Re: Offline Mode
« on: April 03, 2014, 09:25:31 pm »
I am really sorry you've encountered that problem. It really shouldn't have happened...

We are working like crazy this week to fix all reported bugs :)
So don't worry we will fix all the issues that has been reported, including this one. And thank you for letting us know!

Also for clarification - Once you run it at least once with the internet to download your profile. Then you don't need the internet to play the game, certainly. Only if you intend to play in multiplayer.

954
Game discussion / Re: Great Game
« on: April 03, 2014, 04:49:10 am »
I really like how the GUI is laid out, very user friendly. Also like the tooltips but maybe expand on that more.
Tooltips was actually the last day addition to the game. So yeah, we will certainly continue improving it.

One thing I would like to see at some point is maybe more options in the world generation screen, for example an option to set the amount of pirates that spawn.
Or this could also be done with a difficulty option too I guess?
Yes, certainly. We plan to implement several configuration options to be able to really change the experience each time you play. So, no worries - it's in the plans :)

I have not got a chance to try out mining asteroids yet, how does that work, do you mine them with a beam or just blow them up?
Similar to this, yes. But I think it would be more interesting for you try it yourself!

955
Game discussion / Re: What Makes it Different?
« on: April 03, 2014, 04:46:07 am »
Sure I can help out with that, as I play and learn how things work I will put together a guide for beginners :-)
Great! You could post it as is, or you could join our wiki and post it as a wiki article!

956
Modding info / Re: Modding the VoidExpanse
« on: April 03, 2014, 03:52:02 am »
I am wanting to make a mod that makes my starting prospector ship very strong, how would I make that work? Thanks:)
It's really easy. You could start by opening the original data archive of the game. Just rename it to core.zip and you can open to see what's inside.
There you can modify any of the game data. It's really as easy as editing a few values.

Though, I don't think it would be much fun making an uber ship :)

957
Game discussion / Re: Great Game
« on: April 03, 2014, 03:50:02 am »
I have just started playing this game and I am loving it so far, I think it has great potential. I want to see it have success so I will start spreading the word about it :)
Thank you :) I really appreciate it.
I hope we can deliver even better game in the future! :)

What do you like about the game in particular?
Do you think we can improve anything?

958
Game discussion / Re: What Makes it Different?
« on: April 03, 2014, 02:28:14 am »
I just got the game today. Looks very interesting, I was wondering if there is any tips or guides for new players? Thank you:)
Not at the moment :) To be honest while working on the game we didn't even think of writing a guide.
But maybe you can create one?
Or if you have any questions feel free to ask on the forums! I will try to help.

959
Game discussion / Re: What Makes it Different?
« on: April 02, 2014, 07:49:32 pm »
There are quite a few. First of all we wanted to make this game as big and reach in features as humanly possible. We took the best ideas from a number of classic games in this genre as well as adding a lot of our unique ideas. As a result VoidExpanse is a very deep world where you have a lot of freedoms to progress in different paths.

But at the same time it is only an alpha version and a lot of what is planned is still not implemented. We will continue working on the game the game to make it even more awesome!

960
News and Updates / VoidExpanse - Patch notes v0.7.4
« on: January 24, 2014, 03:49:20 am »
VoidExpanse patch notes v0.7.4

Added:
* New fancy UI.
* Consumables (!!).
* New ship - Banshee.
* Around 20 new items and fixes to existing items.
* New skills.
* Loading screen when docking to a space station.
* Entering system message.
* Quick actions overhaul, shift + lmb / rmb, etc.
* New music.
* EXP bar under "Class: ..." in the character window.
* Icon for the top menu for "who is online".

Changed:
* Space station menu redesign.
* Speed-up to map window.
* Sound is now turned off when the client is minimized.
* Music playlist system for menu and station now works.
* Proper damage calculation for weapons depending on range.
* Opening crate container when jettisoning an item. So you can jettison more stuff into the same container.

Fixes:
* Some issues with UI.
* Issues with local server starting/stopping/restarting.
* Player ship flickering on jump gate arrival.
* Normal maps DXT compression artifacts.
* Using fuel for generator even when ship is docked.
* Repair / refuel prices update.
* Other small fixes.
* If inventory is closed by Escape key (or other menus), ship becomes uncontrollable.
* Timeout issue on connection.
* Issue when couldn't control ship after reconnecting.

Known issues:
The game crashes when you try to exit. It's not a big deal, since you were already quitting anyway :)

As always, you can download a new version of the game on the site in "my games". Previous version is not compatible with v0.7.4 servers.

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