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Messages - ninekorn

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181
Mods / Re: Drone/Follower mod // in-progress
« on: July 15, 2017, 02:06:16 pm »
Ok ive managed to fix a lot of bugs in version 0.2 of the follower/drones mod. Ive also decided to separate the follower Mod from the Drone mod. Right now the version will be v0.3Follower mod. I will work later on the drone mod. Down you can read changes and bug fixes for Version v0.3 of the Follower mod.


Title: SC-Follower
Image: coming soon.
Author(s): ninekorn
Description: drones
Current Mod version: Beta V0.3
Game version: latest
Game mode: all
Versions:

V0.3: https://www.youtube.com/watch?v=qgP3BLgjxMY&feature=youtu.be

Current completed behavior:
•The Follower are following the owner/player to get close to a certain distance of the owner/player which i call the AI closestDistanceToPlayer.
          * If pirates are coming Inside a specific radius around the player the follower will start attacking the enemy Inside the closestDistanceToPlayer. The Follower will also chase the
             Pirate in the middleDistanceToPlayer but not in the furthestDistanceToPlayer.
          * If the player is docking at a base in that closestDistanceToPlayer then the follower will stop all actions and will also start the docking procedure.
          * If the player is jumping in a Jumpgate from that distance then the follower will also stop all actions and jump with the player.
          * If the player is Inside a station and the follower is very far away from the player for some reasons then the follower will retrace which station the player is currently docked at
             and follow the route to that station and dock Inside the station.
          * If the player undocks from the station then the follower will also undock from the station.

•The Follower are also chasing after their owner/player if the owner/player gets away of the closestDistanceToPlayer and is in the middleDistanceToPlayer.
          * All the behavior of the closestDistanceToPlayer AI still applies to the middleDistanceToPlayer AI. The only difference really beeing that in that range if the Follower
             AI doesnt have any targets it will try to get closer to the Player to get Inside the closestDistanceToPlayer.
         
•The Follower are also now unlocking from their targets (pirates) if the owner/player gets too far away from them and instead are deciding to chase the owner/player.
          * This behavior happens when the player is out of the closestDistanceToPlayer and out of the MiddleDistanceToPlayer. AI would then be in the furthestDistanceToPlayer zone.
          * The docking and jumping procédures of earlier AI behavior still apply here but the AI will not lock on any targets close it itself. It will start locking on target when it gets in
             Range of the player (a fix is coming for this one. I want the Follower AI to start chasing the enemy whenever the distance of any enemy gets Inside the middleDistanceToPlayer instead
             of chasing the player to get Inside the middleDistanceToPlayer. Coz right now if the follower is Inside the FurthestDistanceToPlayer it will start chasing the player and will
             not target the enemies coming in the middleDistanceToPlayer once the follower itself is not Inside the MiddleDistanceToPlayer.
             
•The Follower are also now NOT attacking Miners-Turret-Merchant-Patrols at will. will try to implement more features here so that if they get attacked by those that they engage and if the player decides to attack those Miner-Turret-Merchant that they also attack them.

Objectives to complete:

• I need to create topics or a possibility of dialogue between the follower and the player when both of them are Inside a station. I have got no clue on how to create dialogue at the moment. I mean ive tried a lot of things but none work.
• I want to make it possible that in those topics the player gets the choice to repair the follower ship.
• I want to make it possible that in those topics the player gets the choice to buy items for the follower ship.
• I want to make it possible that when repair devices or mining devices are fitted on the follower ship that they also have the possibility to be activated.

Date completed: 2017-07-15




182
Mods / Re: Drone/Follower mod // in-progress
« on: July 13, 2017, 01:46:26 am »
I really need to keep more than one system alive at all times if possible. My solution was to create an empty entity "player" to do that in each system that I want alive.

For instance.  I know that systems are "alive" when there is a player Inside of them at all times. Thats what i understood at least. But with my mod plans i need to have more than 1 system alive without the need of having a player Inside of it. Is there a solution for this?

183
Mods / Re: Drone/Follower mod // in-progress
« on: July 13, 2017, 01:29:48 am »
I need to create a player entity in the game without it beeing a real player if that makes any sense. I wanna try something out. Can you guys tell me if you've got a function like that or at least point me at the right script to look at for player generation? Also which script decides where player is spawned. Sorry for asking a lot of questions.

184
Mods / Re: Drone/Follower mod // in-progress
« on: July 12, 2017, 10:12:29 am »
Ok! I dont know when i will be done as I would also like to do models for the mod. I got my job approx 40 hours a week but right now im devoting all my freetime to this mod! because i love the game.

185
Mods / DESTRUCTIBLE STATIONS - in-progress - 9sMODS DEVELOPMENT
« on: July 10, 2017, 10:02:55 pm »
Title: SC-Drones
Image: coming soon.
Author(s): ninekorn
Description: drones
Current Mod version: Beta V0.2
Game version: latest
Game mode: all
Versions:




V0.1: https://youtu.be/J7g7dVo-hCk

  • The Drones/follower are only following the owner/player. They have no other decisions
Date completed: 2017-07-10


V0.2: https://youtu.be/Nu06sZGVmpc


Current completed behavior:
  • The Drones/follower are following the owner/player to get close to a certain distance of the owner/player
  • The Drones/follower are also chasing after their owner/player if the owner/player gets away of a certain distance
  • The Drones/follower are also now attacking pirates when the pirates are at a certain distance from the drones/follower
  • The Drones/follower are also now unlocking from their targets (pirates) if the owner/player gets too far away from them and instead are deciding to chase the owner/player
  • The Drones/follower are also now NOT attacking Miners-Turret-Merchant at will. will try to implement more features here so that if they get attacked by those that they engage and if the player decides to attack those Miner-Turret-Merchant that they also attack them

Objectives to complete:

  • The Drones/follower need to be able to dock Inside the owner/ship and also undock at the press of a button.
  • ***Completed***The Follower need to be able to "dock" or be instantly docked Inside the player when the player docks at a station.***Completed*** The Follower Docks on station when the player is docked on station. Otherwise it follows normal routine.
  • ***Completed***The Drones/follower need to be able to also jump from Jumpgates to follow player if they are undocked from the player.***Completed***
  • ***other important behavior implementations***

Date completed: 2017-07-11

186
Modding info / Trying to make a Drone Mod?! Error in script...
« on: July 10, 2017, 04:34:19 pm »
Neither of my container spawning lines work (containerid  or cont_id)... They give me an error in the console when i try to use my device? If anybody knows what im doing wrong id really love to know. Thanks for the help in advance. I try to spawn a container to test the NPC behavior after that on the crate. I also try to spawn them away from the player ship so that no collision occurs.

nine


function OnStart(args)
{
   var shipID = args.ship_id;
   var name = game.GetShipOwner(shipID);
   var sysID = args.sys_id;
   var coords = ship.GetCoordinates(shipID);

   var item_list = "droplist_empty";

   //var containerid = generator.AddContainer(sysID,coords.x+5,coords.y+5,"crate_02",item_list);
    var cont_id = generator.AddContainer(sysID, coords.x+5,coords.y+5,"crate_02", item_list, { itemlist: item_list });

   //console.Print(shipID);
   //console.Print(name);
   //console.Print(coords.x);
   //console.Print(coords.y);
}





EDIT: I found my mistake. !  ;D


187
Servers / Re: Testing new server. Please bare with me! SkyCemetery
« on: July 10, 2017, 12:07:59 am »
Normally id edit my earlier post to counter forum message spam. Sorry in advance







188
Servers / Re: Testing new server. Please bare with me! SkyCemetery
« on: July 09, 2017, 11:45:26 pm »
Thank you for your answer! I got a problem though... i dont know how to link an image to my message. Its the little Mona Lisa button "insert image" but i don't understand the format ;( silly me.

Edit: Thank you I now know how to post images.

189
Mods / Adding Scripts from .xml notepad mods?
« on: July 09, 2017, 10:12:41 pm »
Hi!
I wanted to know if its possible to link a script Inside a .xml file found in the weapons folder of data directly to a script? for example:

<data>
       <script>

       </script>
</data>

190
Mods / Re: Bigger galaxy Map mod?
« on: July 09, 2017, 10:10:29 pm »
ok thank you for your fast response! I might be able to modify the javascript scripts or add new ones but .dll i got no clue how to modify them... My galaxies are maxed at 759 Stars now Inside one map... Squared kind of galaxy shape and the paths are nicely linked with routes of max 2-3 connections... will add photos here soon if i can find out how to take screenshots ingame.

191
Mods / Bigger galaxy Map mod?
« on: July 09, 2017, 07:49:45 pm »
Hi!

Im wondering if anyone has tried to get a bigger Galaxy map as in i can get 725 stars Inside one full map when i press "N". The map is squared and all my stars are covering the galaxy. What i am wondering is if it is possible to scroll more than the maximum amount allowed from left to right and bottom to top when we press "N". There seems to be that maximum scrolling that doesn't budge? Does anyone know which script needs modifying. I could try to modify but just don't know where i can find it.

Thank you in advance.
Ninekorn

192
Servers / Testing new server. Please bare with me! SkyCemetery
« on: July 09, 2017, 06:11:38 pm »
Hi,

My intention is to create mods and a server for this game because its hot. First my goal was to create a bigger universe. Right now I can spawn a system of 300 stars//1400stars//2800stars but at 2800 its lagging a bit. The thing is I don't know how to test my stuff online on the server so everytime i create a server in the server list of the game... It probably must piss off some people because i disconnect right away also. I am sorry for that as i do not know how to test my stuff offline. Just wanted to add that 2 other servers with my name SkyCemetery are appearing on the list I do not know why and they arent coming from me...

Ninekorn

Edit: nvm i found out that i can log in my server in the custom Multiplayer server list... Thats what ill do from now on until the server is up. If it ever will be. cant promise anything.

193
Ideas and suggestions / Re: Galaxy size
« on: July 09, 2017, 12:57:46 pm »
Thank you for the fast Response AI-Enabled! I was able to create a 2800 star System on my computer. But saving the game takes from 10-20 seconds each times it saves. I decided to lower the number to 2000 star Systems and it seems to run quite fast. But now i cannot see the whole galaxy in the map when i press "N". I can only see a part of the galaxy... I was wondering will the map scroll to my position when i reach the edge of the map or i need to fiddle in a script to do that? if anyone knows i would really love to know thank you! I might post this somewhere else but i felt the subject was related.

computer specs are:
8gb 1600 ram
960gtx nvidia video card
fx-8320e cpu
240gb a400 Kingston ssd
Msi motherboard for oc

194
Ideas and suggestions / Re: Galaxy size
« on: July 08, 2017, 07:16:37 pm »
i got another question... is it possible to generate a galaxy over 700 star systems? i was able to generate a 700 but would like something closer to 10000 star systems to start off?

195
Ideas and suggestions / Re: Galaxy size
« on: July 08, 2017, 04:49:24 pm »
I know this topic is old. but i cant find the core.apk to extract scripts and modify the Galaxy Size. Can anyone help? thank you.

Edit: nevermind... Windows wouldn't let me use the start menu search to find the file. Went in file explorer and found it. Thank you!

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