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Messages - ninekorn

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46
Mods / Re: Drone/Follower mod // in-progress
« on: April 27, 2019, 09:24:41 pm »
please watch this video if you are curious as to why it takes so long to do the unwalkable tiles. its a boring video to watch but about a thousand times worse to code. This is not going on youtube.

https://drive.google.com/open?id=1OPw9i3KEUDpYoH56SkjpjN1XMmzWFeLe

47
Mods / Re: Drone/Follower mod // in-progress
« on: April 26, 2019, 08:01:51 pm »
Hello Void Expanse Community. I wanted to give a heads'up on my current "TODO-LIST" for the STATION MOD. It might look a bit depressive to see but Just wanted to let you know that I am working around the clock to finish the station MOD. The station MOD part 1 is to bring into the game, station interiors and have players start enjoying new Interactive Content like the station Interiors that will each contain a refuel/repair platform. Both of those platforms will have drones replenish the fuel and repair the players ship Hulls. The moment that I finish the unwalkable tiles and station colliders for each Station Interior, and prepare the spawn points for players and Turrets, I will consider releasing Version 1.0 of the station MOD. Please continue to bear with me and await this new content. DO NOT GIVE UP on ME  ;D 


1.     Unwalkable Pathfinding tiles: - VERY LONG to do - I started here.
⦁   Science Station - Done FINISHED ON 2019-04-28
⦁   Business Station - Done FINISHED ON 2019-04-27
⦁   Military Station -  Done FINISHED ON 2019-04-29
⦁   Mining Station - Done FINISHED ON 2019-04-26
⦁   Outpost Station - Done FINISHED IN MARCH 2019

2.    Station Colliders : -  NOT that easy finally... its super long to do
⦁   Science Station - Done FINISHED ON 2019-04-30
⦁   Business Station -  Done FINISHED ON 2019-04-30
⦁   Military Station - Done FINISHED ON 2019-04-30
⦁   Mining Station - Done FINISHED ON 2019-04-30
⦁   Outpost Station - Done FINISHED ON 2019-04-30



TOTAL OF 35 COLLIDERS


TOTAL OF 32 COLLIDERS


TOTAL OF 18 COLLIDERS







3.    Station REFUEL/REPAIR PLATFORMS LOCATION SPAWNPOINTS: - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

4.    Station PLAYERS SPAWNPOINTS FOR GAME START ALTHOUGH IT WILL NOT BE THE SAME AS BEFORE FOR FUTURE UPDATES OF MY MOD : - easy to do
with ai_enabled's help, the player spawn point was fixed in a sec. it is a simple line of code in the script SystemPreset.js


5.    Station TURRETS SPAWNPOINTS : - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

6.    Station MAINTENANCE TERMINAL: ***FOR BUYING STATION REPAIR DRONES/STATION    TURRETS/UPGRADING STATION DRONES/UPGRADING TURRETS.
⦁   Science Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Business Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Military Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Mining Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Outpost Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment

7.    Station Drones Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -    IN PROGRESS 2019-05-20
⦁   Business Station -  IN PROGRESS 2019-05-20
⦁   Military Station - IN PROGRESS 2019-05-20
⦁   Mining Station -  IN PROGRESS 2019-05-20
⦁   Outpost Station -  DONE FINISHED ON 2019-06-02

8.     Station Merchants Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

9.     Station Miners Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

10.    Station TEXTURES:
⦁   Science Station -  not done.
⦁   Business Station - not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

11.    Station BUILDING:
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

48
Help section / Re: Void Expanse distance of view option?
« on: April 24, 2019, 02:02:17 am »
I found the option again. Searched a bit and found it in the SettingsServer_Singleplayer.x ml. Once I start a multiplayer server, a file might be created there with the multiplayer settings in order to change the view distance also. I didn't create a multiplayer server for a while though.

The setting is set at 33 originally. I set it up to 66 and it fixes the View Distance issue with the big Station Interior Mod.
Code: [Select]
   

<!-- Diameter of the player visibility scope. Usually it is 33 in-game units. Bigger value is useless because player display size is usually limited to 25-to-15 in-game units. -->
<scope_distance>33</scope_distance>


49
Bug reports / Re: Concave Collider Server Error?
« on: April 24, 2019, 12:19:16 am »
Thank you so much for your reply ai_enabled. I will work on it.

50
Bug reports / Concave Collider Server Error?
« on: April 24, 2019, 12:15:17 am »
I need some help figuring out the current Error. Here are images of my current collider for the interior of the station outpost. It only has 4 polygon colliders and those don't seem to be working on stations? is that normal? I was trying to limit the number of colliders for each stations while building the physics for them otherwise I will have to use a LOT of cubic/box colliders in order to cover all the parts.



51
Modding info / Re: Void Expanse Free ASSETS.
« on: April 22, 2019, 08:36:10 pm »
Here are the INTERIOR Station Models that I will use for my COMPLETE mod. If you are interested in seeing how I completely modeled them, please feel free to use the download link. Those were made with the original station parts... I cruelly dismantled ALL stations and rebuilt them and separated the parts and they are now fully EASILY remodable for the station interiors. They do NOT come with textures yet though. But I would be glad to have feedback if you like the models or not and please leave comments!

Thank you

nine

download link =>   https://drive.google.com/open?id=1V6_ChR3EDshp71EFLJ2fatlHZUiroGsF

You might have a hard time using them right away for your Void Expanse server though as they don't have the necessary physics adjustment yet. AND you gotta Fusion each individual parts of each one of the models and remove the tiny bit of extra surplus vertices lying around. All of them are NOT a huge performance hit on Void Expanse so it will be nice to see when they will be textured and physics ready. I gotta work on that too.







52
Mods / Re: Upcoming unlimited weapons mod and also a Galaxy Market.
« on: April 21, 2019, 09:44:45 pm »
Well that doesn't really peak any interest. Imma put this junk in hiatus and go back to the drone/station mod. will report back progress soon.

53
Mods / Re: Upcoming unlimited weapons mod and also a Galaxy Market.
« on: April 20, 2019, 12:56:47 am »
For news on the current Status of the unlimited weapons MOD, please watch this 7 mins video. Be careful of the static in my microphone and hopefully it won't destroy your ears.

https://www.youtube.com/watch?v=uw4o_WbrPIA&feature=youtu.be

In resume, it looks more like a XML File Content Creator Helper for Void Expanse... for the moment. It will soon evolve in something better. What you see on the program is what I created tonight in 5-6 hours of work... It's bad but I am getting somewhere.

This XML File Content Creator Helper Program will be part of a bigger program that incorporates infinite items gen for Void Expanse... Gotta start it from scratch though so version 1.0 will NOT be an infinite item genererator but more of a XML File Content Creator Helper to manually create individual XML Content files for Void Expanse.

Thank you for reading and hopefully you will like this addon to Void Expanse that will help you create content for Void Expanse.

54
Mods / Re: Upcoming unlimited weapons mod and also a Galaxy Market.
« on: April 19, 2019, 07:34:46 pm »
As some people might know, I had created some kind of a basic version for the Unlimited Items mods for Void Expanse. That MOD was created in 2017 and NEVER was released. It was incomplete, hard coded modable only but it was working for the unlimited Energy Weapon Mods. It was approx 5000 lines long in C# just to make it work... It was a pain to have coded and I knew that If I followed the same path in the future to finish the COMPLETE ITEMS Generator MOD that It would be painful and really really long to finish.

I have decided to completely change the architecture of the code behind the INFinite Items Generator Program in order to facilitate completing the whole program and to make it much more user friendly... I have started two days ago.

The result is very basic now as I have almost ONLY completed the generation of the "CONSUMABLE" item.

If I don't let go of this idea for a week and work on it for a week, I will be probably able to generate ALL of the items (except the weapons) by the end of this week. That is how easy the new idea was to put down on code. The XML items NODES will all be hard coded in the program with their settings able to be changed.

As I said, the program is in it's infancy still and although I started 2 days ago, yesterday, there only was one button visible has I didn't knew where I was heading yet with the program. Now I know.

At the end of tonight before I go to sleep, I will post a video of where I am at with the consumables Item Generator...




55
I will soon be playing too but once I put all of my mod together. Speaking of MODS. I will make a tiny announcement in the MODS section tonight. Go take a look as it will soon add countless items to the game.

56
Mods / Re: Drone/Follower mod // in-progress
« on: April 17, 2019, 08:39:10 pm »
If you can hold your breath long enough whether it is 1 month or 6 months even, for what I am working on, you will be amazed at what you see. You will think of Void Expanse of the greatest Panoramic style Space Combat game ever created, if you don't think like that already.

Keep on watching/following if you're that cold blooded follower... the patient one. I will be glad to share more news on the project as soon as I have them.

Until then, Have fun playing Void Expanse and if you do download the Galaxy Market, please feel free to share any comments in the Galaxy Market thread please.

57
Help section / Re: Void Expanse distance of view option?
« on: March 09, 2019, 02:14:18 pm »
Ok. I hadn't built the colliders yet for all the station interiors so that is probably the problem. I will build the colliders once I finish building the unwalkable tiles manually and then test this out.

Thank you ai_enabled.

58
Help section / Void Expanse distance of view option?
« on: March 06, 2019, 04:22:41 pm »
Hi,

I am pretty sure that I saw somewhere that I could change the distance of view for players. I would need to change that setting as the station models are disappearing too soon. Is it possible and if it is, where is the setting again?

nine

59
Mods / Re: Drone/Follower mod // in-progress
« on: March 05, 2019, 03:35:03 pm »
Military station interior. Work in progress.




phew... I'm finally done with modeling the station interiors. Now back to the unwalkable station interior tiles for the drone pathfind to work... Then I gotta place the colliders with the physics ajuster tool.

60
Mods / Re: Drone/Follower mod // in-progress
« on: March 04, 2019, 08:24:11 pm »
science station interior. Work in progress.


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