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News and Updates / CryoFall - Patch notes v0.19.x (Localization Update)
« Last post by ai_enabled on March 08, 2019, 11:27:58 am »
New CryoFall update is finally live now!

This time it doesn't include any new content or features, but it introduces incredibly important technical change - and that is full support for localization!
We will provide the localization tool for making unofficial localizations soon (we need to decide which languages will receive official localization).

=== CryoFall v0.19.1 ===

Major new features and changes:
   - Full localization support. Now any part of the game can be translated into other languages. This includes both: game content and any UI elements.

Changes & improvements:
   - You can now change key binding to open developer console.
   - Increased distance for weapon shot and hit sounds as well as destruction sounds.
   - Pain doesn't prevent health regeneration now.
   - Implemented tooltip show delay to make UI less noisy when you move the cursor over multiple item slots, etc.
   - Added additional checks to make sure "respawn near your bed" cannot respawn you in a location that is not suitable (e.g. rad towns, water, etc.).
   - Made sure oil/Li spots wouldn't spawn too close to players' land claims.
   - Accurate running animation speed.
   - General performance and quality improvements.     

   - Fixed performance degradation with item tooltips after several hours related to item tooltips (thanks @PanBanan, @KaypeX).
   - Fixed radiation and heat post-effects screen noise.

   - The world has been wiped. Enjoy a fresh start!
   - If you host a game server - please update to the latest version (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).
   - If you have any compilation errors on launch - please disable any mods you have installed. You could also contact mod authors to ask them to update their mods to the latest specification defined in A19.
Bug reports / Re: Lower Perfomance while Crafting
« Last post by ai_enabled on March 07, 2019, 12:48:04 pm »
@PanBanan, @KaypeX, the issue is reproduced and fixed for the upcoming update.
Thank you very much for reporting the issue!

Help section / Re: Void Expanse distance of view option?
« Last post by ai_enabled on March 07, 2019, 08:29:02 am »

you cannot change the distance of view ("scope") for players. It's hardcoded for server and client also has a limited zoom size to ensure that no objects will pop-in while you're flying.

The "scope" distance of a space object such as a space station should be determined but its physics only (the bounding area of the object physics). However, we might have cheated a bit by hardcoding the "station radius" for this check (calculating the physics bounding area specifically to use for the player's scope detection was not really justified as all the stations were supposed to have the same size).
You can try modifying the <physics> definition of the space station to see whether it has any effect. The server restart is required.

Bug reports / Re: stacked radiation issue
« Last post by Lurler on March 06, 2019, 09:19:06 pm »
Aaah okey, but i had no weakend debuff. So it still can happen?
You probably just didn't notice it. It appears as a small icon in the bottom left corner.
I aim to go in vanilla (no mods at alll) to find bugs
Well, you might be disappointed in that case, since there probably won't be any bugs at all :)
The game is very well tested and even when releasing new versions there are usually only a few minor things :)
Help section / Void Expanse distance of view option?
« Last post by ninekorn on March 06, 2019, 04:22:41 pm »

I am pretty sure that I saw somewhere that I could change the distance of view for players. I would need to change that setting as the station models are disappearing too soon. Is it possible and if it is, where is the setting again?

Happy to contribute/help :)
I aim to go in vanilla (no mods at alll) to find bugs if there are some and just enjoying the game as its made to be atm. Later on, can do some mods to spice it up :)
Bug reports / Re: stacked radiation issue
« Last post by Sleepless on March 06, 2019, 12:03:18 pm »
Aaah okey, but i had no weakend debuff. So it still can happen?

Thank you for your ideas. Notes are taken and we're already working on several of the suggested features.
Some features (such as map marks) are also being implemented by the modding community though there are no public announcements of these mods yet.

Bug reports / Re: stacked radiation issue
« Last post by ai_enabled on March 05, 2019, 05:40:23 pm »

This is expected. For a few minutes after the respawn your character has a "weakened" status effect. This was introduced precisely to discourage players from abusing the ruins looting (by placing a respawn bed close to ruins and performing a "naked-run" dozens of times to get the loot "for free"). The change proved to be effective as players started thinking about proper radiation protection instead of wasting their time.

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