Recent Posts

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11
Mods / Re: CNEI
« Last post by leein on Yesterday at 07:32:50 am »
How to install and enable him?
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Mods / Re: ALL DRONES ARE IN THIS MOD - 9sMODs - Part 2.2 of 9.0 - RELEASED
« Last post by ninekorn on June 24, 2019, 09:19:31 pm »
The drone MOD is not at it's last version .I will create other drones very soon as now it's just a matter of creating assets which very easy to do. But before I do that, I want to create the infinite Item Generator that I've been talking about for a while on the forum. For such a long time, I was working and trying to make a better version of the drone AI and finally I've reached the part where I was ready to release it. It's still "not totally polished", but I can really easily add different "combat techniques". You can see in the "SC_AI_Drone_Combat_cc_Rout_Co m_Att_Tec2_1.js" scripts from 1 to 5 and "SC_AI_Drone_Combat_cc_Rout_Co m_Att_Tec3_1" from 1 to 5 that those scripts are for the "combat techniques". The combat techniques can be chosen randomly or not with the script "SC_AI_Drone_Combat_cc_Rout_Co m_Att_1.js". The reason that there is so many libraries now, was that It was the only way that I have found to make this work without "a huge hit" on the performance. If ALL of those scripts were combined into 1, all drones would be accessing a script that would be 3000-4000 lines long. It wouldve been lagging much more when creating drones for the first time when you are spawned in the server, so much so that there would have been a "thread lag error" in the console. Also, by making it so that the drones at Formation 1 are using the series of script ending with 1, makes it so that the scripts are holding ONLY the data of drones that are in Formation 1 and so on for Formation 2 to 5. In order to make this happen for Multiplayer, I had to create an array of Global Index that is seen in the script "SC_AI_Drone_Manager_Utilities .js" and in the "drone_manager" for "Combat/Mining/Repair".

This method works but it can be improved. I will work later on improving the scripts and adding much more content of drones as it is now easy since we now have the basics of Releasing/Retrieving drones that works for all players in multiplayer.

N.B If you like this MOD, please comment on it on the steam workshop webpage for that MOD or in this thread. It can only make me understand your needs and improve this MOD so that it becomes way better in the future. I do have other ideas for drones like "ramming drones/Tank Drones for taking lots of damage/shield regen drones/etc". Tell me if you like the current MOD!

172 scripts so far to make the whole thing work, but the Void Expanse Engine can handle it. Much more are coming anyway. 60 more Library scripts will be required in order for the RC drones to be implemented. It can take me about 1-2 hours to do it so If any of you want me to rush it, please ask here. Otherwise, I really want to start working on the Items Generator. But the RC drones contain the "Particle Ray weapon" that is in the original game and also the "Gauss Cannon" that both do more damage than the other conventional Drone Weapons. A fix is coming soon also for the huge damage output that the  "Ballistic Burst Cannon" is doing... I forgot to fix the damage of one of the bullets that does 200 damage instead of 4 damage.

PLEASE NOTE THAT CURRENTLY, THE DRONES ONLY GAIN LEVELS WHEN THEY ARE BEEING RETRIEVED AND THEN RELEASED. OTHERWISE, THEY WILL STAY AT THE LEVEL THAT THEY FIRST SPAWNED AT. I AM NOT EVEN SURE THAT I CAN INCREASE THE LEVEL OF NPCS WITHOUT RETRIEVING THEM FIRST (REMOVE) FROM THE GAME. I WILL HAVE TO STUDY THE ORIGINAL SCRIPTS A BIT MORE FOR THAT.
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Bug reports / Steel Gate blocking stone from beeing picked up
« Last post by Galbak on June 24, 2019, 02:29:35 pm »
I've build a steel gate, after that a stone spawned in the tile above it. the steel gate configuring option is blocking the option to pick up the stone.
only option to get a floor tile there now seems to be deconstructing the gate pick up the stone and rebuild it.

Maybe its a idea to make placing blueprints automatically pickup any item on the tile you're placing it. makes it a little easier when you want to place a wall somewhere. more then often u have to interrupt, pickup the item and reopen the blueprint window again when you encounter grass, twigs or stone.
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Ideas and suggestions / PVP團隊人數跟一些功能建議
« Last post by 請勿打擾 on June 24, 2019, 11:55:04 am »
你好我是台灣玩家
1.隊伍人數
對於現在的狀況隊伍大小是太多的
這樣不利於工會或是部落的創立
團隊應該限制在3~5人
並且可以組成臨時聯盟一起對抗或是突擊其他人
但是臨時聯盟也需要限制組成的隊伍數量
當臨時聯盟解散後需要等待約12小時後才能再次使用臨時聯盟功
這樣其他玩家才可以生存更久
目前玩了一個多月幾乎都是以小型隊伍居多
但是如果遇見5人以上的隊伍幾乎都只能被突擊且毫無反擊能力
這樣會讓很多小型隊伍因為無法繼續玩下去而退出遊戲

2.背包增加種類
建議可以增加製作不同種類的背包
放置在人物的工具欄來增加人物可以攜帶的物品
不同種類的背包可以用不同的方式開啟
例如需要用滑鼠點開或是用不同的快捷鍵開啟

3.製作物品的方式
目前製作物品是與人物綁在一起
建議應該修改為與相對應的工作桌綁定
例如在化學實驗室旁放置箱子且在該箱子裡放置要製作的物品材料 後在化學實驗桌設定該物品就會自行製作加工該物品
這樣當人物在製作物品時又需要外出採集資源的時候才不會因製作 出的物品而占掉部分空間
當然利用這樣的方式的製作物品的製作時間必須要再加長

4.基地防禦系統
增加陷阱系統來保護基地
讓新手玩家或是非主動攻擊型玩家可以自保
增加不同種類的箱子
像是裝甲保險箱那樣限制所有者和訪問模式但是可以安裝炸彈
突襲者開啟就會爆炸摧毀箱子裡的物資且造成突擊者受傷或死亡
防止物資被突襲者利用再壯大突襲者強度
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Help section / Re: had a land claim my place still degraded and went away
« Last post by ai_enabled on June 23, 2019, 07:40:54 am »
Hello!

From this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1741743411
Quote
(for PvP) Misc
  • Abandoned buildings will decay if they're not protected by a land claim building.
  • Abandoned land claims (not visited by any of the owners for more than 32 hours) will start decaying and then decay (lose "health points" to 0) within 24 hours.
  • Land claim will start a destruction countdown on reaching 0 HP (displayed over the building). If it's not repaired timely, it will destroy completely.

And specifically for PvE servers:
Quote
Official PvE servers have 64 hours decay delay (x2 longer than PvP servers).

Let me elaborate. If you don't visit the land claim area for 32 hours on official PvP server (or 64 hours on official PvE server), the land claim building will start decaying and will receive damage for the next 24 hours—after that it will start the destruction countdown. It's 24 hours for T1 land claim building and up to 36 hours for T4.
In order to reset the decay timer, you need to login and visit your base (the tracking is done automatically). You can repair the land claim building if it started decaying or the destroy timer was initialized.
So you will not lose your base due to decay if you (or any of your friends who added into the land claim building access list) login into the game and visit the base at least once in three days in case of the official PvP server, and at least once in five days in case of an official PvE server. And if you got raided on a PvP server you have a timer for 24 (T1) and up to 36 (T4) hours to repair.

Regards!
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ai_enabled on June 23, 2019, 07:33:18 am »
No, the 3D models are not used in any way on the server side.
Only the defined in XML physical shapes are used.

Regards!
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Help section / Re: had a land claim my place still degraded and went away
« Last post by Jburg46 on June 23, 2019, 04:35:20 am »
yes, it degrades after 24 hours
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Bug reports / Re: Colliders Server Thread Aborted crash?
« Last post by ninekorn on June 22, 2019, 11:11:25 pm »
Could it also be the way that I am "exporting" the models out of Blender that could affect the collider generation inside VoidExpanse?
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Help section / had a land claim my place still degraded and went away
« Last post by arphil on June 22, 2019, 09:58:07 pm »
This is 2 times now my place has completely degraded I wasn't away from my claim I wasn't dead when I logged out but my character still died and the land claim still disappeared. I was away from game for a week is this normal?
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Mods / Re: ALL DRONES ARE IN THIS MOD - 9sMODs - Part 2.2 of 9.0 - RELEASED
« Last post by ninekorn on June 22, 2019, 06:59:24 pm »
9sMODs - Part 2.2 of 9.0 - RELEASED

Fixed a few bugs:
1. The drone faction was non-existent and was showing as a red square instead of "Neutrals". Fixed it.
2. The mining drone AI wasnt working when the drone started mining and that the player was getting 25 units away, the mining drone was going back and forth to the last asteroid and back to the player infinitely. Now fixed easily.
3.Cleaned the Title of the drones that show up in the store so that they don't include the character "_" (underscore).
4. I had forgotten to add the option to select a mining drone to go back to player to deposit its cargo but the option was there in the onBoard Computer. Now the option is added and works perfectly.
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