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Messages - ai_enabled

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Yes, vehicles are in our Roadmap
we will try to give higher priority to vehicles but we're not sure we could implement them quickly.
Will do our best.


Ideas and suggestions / Re: 物品叠加
« on: May 29, 2019, 07:08:37 am »
I see. You want to increase the item stack size?
It's possible by creating a mod (Client+Server mod) which is overriding this file: "Core\Core.cpk\Scripts\Items\Base\ItemStackSize.cs"
It need to be installed on both — client and server — in order to apply.

Unfortunately, we don't yet have the modding manual but as an example you can look on other mods such as Automaton by @Djekke.
The mod installation guide is here


Ideas and suggestions / Re: 物品叠加
« on: May 29, 2019, 06:00:15 am »
Unfortunately, I cannot load the image as is not accessible from here.
Could you upload on another image hosting please? For example,

Ideas and suggestions / Re: 物品叠加
« on: May 28, 2019, 09:54:05 am »
Please let us know what exactly you're trying to achieve and we will suggest how it could be done with a mod.


Help section / Re: Password on Server
« on: May 27, 2019, 01:49:15 am »

You can use "whitelist" feature.
Or make your server private and share its public GUID with your friends, so they could connect via Custom servers menu in the game by adding the server by entering its public GUID—this way it's not much different from a password, only your friends (who know your server public GUID) could connect to it.


News and Updates / Re: CryoFall - Patch notes v0.22.x (PvE Update)
« on: May 24, 2019, 05:52:07 pm »
A22 hotfix 1 (v0.22.1.10):
* Fixed an issue with food degrading too quickly and trees regenerating too fast (often when you just hit them).
* Fixed an issue when it was forbidden to gather farm plants of other players on PvP servers.
* Expanded unclaimable area around oil/Li deposits for players who don't have Xenogeology tech.

A22 hotfix 2 (v0.22.1.11):
* Fixed network issue when the server was suddenly becoming inaccessible for 10-15 minutes.
* Fixed server physics threads race condition.
* Fixed items desync issues such as an issue when just crafted item doesn't show up in the inventory (until reconnect) when it's becoming full.
* Fixed new resource deposit spawn notification displayed incorrect coordinates.
* Fixed player characters sometimes despawning (removing from map while keeping items) on PvE server restart.
* Braided armor tech will unlock armorer workbench.
* PvE servers: opening other crates located in other players' land claims is forbidden now.

Please update client (restart Steam Client!).

A22 hotfix 3:
* All servers: better resync for items when desync is detected due to network latency.
* PvE: Disabled creatures damage to offline players.
* PvE: improved server performance (physics optimization for despawned players).

This is only a server patch, no client update necessary.

A22 hotfix 4 (v0.22.1.22):
* Added IME input support for Chinese and Korean.
* Players spawn zone extended to the whole temperate forest area.
* Respawn buttons now have small delay before enabling so you cannot misclick and skip the death message.
* Further increased no-claim area size around the fresh-spawned deposits so it will be definitely not possible to surround them and restrict other players from building a land claim there.
* Land claim footprint size restored to A21 size so you can again walk close between them and other structures (crates, farm, etc).
* Added glowing to pragmium statue.
* Shorter respawn timer for newbies.
* Notification about resource spawn will be removed when object disappears or when switching game
* Allow opening console to OP players even if Developer Mode is not enabled.
* The game will keep only 20 latest log files.
* Chat entry will display a context menu on left mouse button click. The context menu style is also improved.
* Improved Master Server connection (especially for players from China).
* Improved "server inaccessible" dialog message.
* Fixed land claim "only the owner could upgrade" message not displayed in some cases.
* Fixed steel gates and vertical doors inconsistent opening distance.
* Fixed local chat bubble text trimming (missing ... char in case of the trimmed text).
* Fixed inconsistent door opening sound volume in some cases.
* Fixed random crashes on exit.

This is a client and server update, however, the update is not required as it's compatible with the previous version.
If you're managing a community server—please update it.

Yes, if the game was restricted to access the Documents folder by the antivirus/Windows Defender, it will use "%LocalAppData%/AtomicTorchStudio/CryoFall Editor" path instead.



Indeed, we're currently not providing any documentation or guides other than this page
The path to data that I've provided is for portable editor installation, sorry. If you're using Steam version, the actual path is "Documents\AtomicTorchStudio\CryoFall Editor"


Ideas and suggestions / Re: Hope to join the bow and arrow
« on: May 22, 2019, 04:02:19 am »
@4letr, indeed, we could add grenade launchers in the future :-) adding projectile rendering is required to implement this properly.


Ideas and suggestions / Re: Hope to join the bow and arrow
« on: May 22, 2019, 03:52:52 am »

Yes, we're planning to introduce bows as the basic and cheap ranged weapon. The game is in Early Access :-)
Surprisingly, the bow requires a lot of work to implement correctly—we need to add a special character animation for bow firing and also a proper arrow rendering so it will look good.



The Asia 1 server is functioning properly now and other players didn't report any issues.

Please contact me in Discord ai_enabled#2198 (add via Friends) and we will investigate the issue together.


Game discussion / Re: WTFast with cryofall, is possible?
« on: May 20, 2019, 08:51:47 am »
If you have connection issues via VPN, please contact the VPN company to ensure they could configure the VPN service for you to properly forward the UDP traffic. The game is using UDP protocol and expecting that all the incoming packets will come from the same address:port pair.


Servers / Re: Server connection 2nd PC
« on: May 20, 2019, 07:20:55 am »
I'm glad to hear. Enjoy the game!


Game discussion / Re: WTFast with cryofall, is possible?
« on: May 20, 2019, 07:00:46 am »

Please let us know what you're trying to achieve and what is the exact issue. Adding a screenshot will help us better understand the issue!


Servers / Re: Server connection 2nd PC
« on: May 20, 2019, 06:48:46 am »

The issue is related to the network loopback problem.
To connect to the game server from the local network, please add the local server host address via Custom servers menu. For example, if it's running on the same machine as the client, simply use "localhost" as the host address. If it's in another PC in the same local network, please use its local IP address.


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