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Messages - ninekorn

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16
Bug reports / Colliders Server Thread Aborted crash?
« on: May 03, 2019, 05:02:16 pm »
Hi,

Here is the image of the current bug I am facing. Is it due to too many colliders on the same object?


17
Oh and I might need help on correctly UV mapping dif_1021 and norm_1024 and spec_1024 and Ilum_1024. I don't even know what they mean or how they are created. Im gonna work on that tonight. I need the models to look sharp for tomorrow.

What I mean is are they able to be done in Blender and how... like pointing me to a good tutorial.

EDIT: Nevermind ;) found some good stuff on Youtube.

18
Hi,

I am trying to correctly UVmap the Station Interior in Blender. The problem is that Void Expanse at it's highest graphics is awesome but NOT my UV mapping as blender is doing things wrong. This is still a question that is for Void Expanse importing .obj models.

I am doing the SEAMS of the objects separately and THEN using SmartUVMapping and THEN use CTRL-J to join/fusion all objects... At that point, I press Tab to go in EDIT mode and the UV mapping is all wrong. Alternative is if I use UNWRAP in Edit Mode on the fusioned Model, the UV mappings are on TOP of each other which doesnt work either.

I gotta work on this tonight in order to release the station Interior MOD tomorrow. If anyone has ANY ideas of another free program or how to perfectly do UV mapping in Blender with COMPLEX objects of 9000 vertex++, please help.

thank you,
nine


EDIT: Nevermind... I might have found the solution. It seems that I hadn't correctly done the seams on the Mining station. I did also activate the "Magic UV" pluggin... Dunno if that helped.

19
Help section / Re: static NPC?
« on: May 02, 2019, 03:41:38 pm »
Wow... why didn't I think of that??? This is a game changed for the station mod in many ways. thank you ai_enabled for pointing me in the right direction.

20
Help section / Re: player spawning question?
« on: May 01, 2019, 08:24:16 pm »
That fixed the problem of the initial spawn point! Thank you ai_enabled

21
Help section / static NPC?
« on: May 01, 2019, 04:58:11 pm »
Hi ai_enabled or/and Lurler,

Again, the basic interior station MOD V1.0 is almost completed. But I wanted to know if there is something that i can do to have a static NPC. Meaning - a NPC that doesn't move.

I have thought of a couple of things:

  • making a NPC Stick to point
  • to make its WEIGHT super HEAVY.
  • to make the collider WEIGHT super HEAVY.
  • to make its speed 0 and acceleration 0 inside of the calculateShip.js script
  • to use opposite direction force with addtorque/addforce
  • All of the above combined


The reason is I want the interior station MOD V1.1 to incorporate destructible stations. I can put a NPC that has an empty hull but individually attach the Stations colliders to it to make it stay EXACTLY where the station is and BAM if the npc is destroyed by hitting its colliders that are positioned EXACTLY where the station walls are, the station is also destroyed... That is how i have thought of making them destructible.

Any ideas of a better way or static NPC function?

Oh and i have got no clue if 30++ colliders on an NPC will affect the game performance. It might hit it hard.

nine

22
Mods / Re: Drone/Follower mod // in-progress
« on: May 01, 2019, 12:08:16 am »
15 minutes Video. Showing off the station Colliders. Forgot about the science station though and showed the business station twice... Enjoy Watching if you have 15 minutes to spare.

https://drive.google.com/open?id=1XCEtVfU5WlkLFUb0mt_ahYIcarLV9ifL


YOUTUBE LINK ===>>> https://www.youtube.com/watch?v=fX08o3ra9ro&feature=youtu.be

23
Help section / player spawning question?
« on: April 30, 2019, 10:20:16 pm »
Hi, The station MOD is almost ready for release. The basics and most important are done: interior station models, colliders, unwalkable tiles...

Now I need to setup the spawn points for players to be more distanced to the starting station but cannot seem to find the setting where to modify it.

I would need help on that. I think i know how to spawn turrets already and specify which position i need them.
nine

24
Help section / Re: cleaning up of my posts on the forums?
« on: April 30, 2019, 10:17:33 pm »
ok ill find the posts that i need moving and ask for them to be moved after if thats okay.
nine

25
Help section / cleaning up of my posts on the forums?
« on: April 28, 2019, 06:08:40 pm »
Hi, I would like to know if its possible to change some of my posts to the correct forum sections... For instance, Ive got a lot of crap going on in the mods section of the forum that I would change to the MOD INFO section instead.

Also, I would like to know if I can modify some titles of those Posts?

nine

Its nothing urgent. It just feels unorganized because of me.

26
Mods / Re: Drone/Follower mod // in-progress
« on: April 27, 2019, 09:24:41 pm »
please watch this video if you are curious as to why it takes so long to do the unwalkable tiles. its a boring video to watch but about a thousand times worse to code. This is not going on youtube.

https://drive.google.com/open?id=1OPw9i3KEUDpYoH56SkjpjN1XMmzWFeLe

27
Mods / Re: Drone/Follower mod // in-progress
« on: April 26, 2019, 08:01:51 pm »
Hello Void Expanse Community. I wanted to give a heads'up on my current "TODO-LIST" for the STATION MOD. It might look a bit depressive to see but Just wanted to let you know that I am working around the clock to finish the station MOD. The station MOD part 1 is to bring into the game, station interiors and have players start enjoying new Interactive Content like the station Interiors that will each contain a refuel/repair platform. Both of those platforms will have drones replenish the fuel and repair the players ship Hulls. The moment that I finish the unwalkable tiles and station colliders for each Station Interior, and prepare the spawn points for players and Turrets, I will consider releasing Version 1.0 of the station MOD. Please continue to bear with me and await this new content. DO NOT GIVE UP on ME  ;D 


1.     Unwalkable Pathfinding tiles: - VERY LONG to do - I started here.
⦁   Science Station - Done FINISHED ON 2019-04-28
⦁   Business Station - Done FINISHED ON 2019-04-27
⦁   Military Station -  Done FINISHED ON 2019-04-29
⦁   Mining Station - Done FINISHED ON 2019-04-26
⦁   Outpost Station - Done FINISHED IN MARCH 2019

2.    Station Colliders : -  NOT that easy finally... its super long to do
⦁   Science Station - Done FINISHED ON 2019-04-30
⦁   Business Station -  Done FINISHED ON 2019-04-30
⦁   Military Station - Done FINISHED ON 2019-04-30
⦁   Mining Station - Done FINISHED ON 2019-04-30
⦁   Outpost Station - Done FINISHED ON 2019-04-30



TOTAL OF 35 COLLIDERS


TOTAL OF 32 COLLIDERS


TOTAL OF 18 COLLIDERS







3.    Station REFUEL/REPAIR PLATFORMS LOCATION SPAWNPOINTS: - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

4.    Station PLAYERS SPAWNPOINTS FOR GAME START ALTHOUGH IT WILL NOT BE THE SAME AS BEFORE FOR FUTURE UPDATES OF MY MOD : - easy to do
with ai_enabled's help, the player spawn point was fixed in a sec. it is a simple line of code in the script SystemPreset.js


5.    Station TURRETS SPAWNPOINTS : - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

6.    Station MAINTENANCE TERMINAL: ***FOR BUYING STATION REPAIR DRONES/STATION    TURRETS/UPGRADING STATION DRONES/UPGRADING TURRETS.
⦁   Science Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Business Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Military Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Mining Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Outpost Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment

7.    Station Drones Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -    IN PROGRESS 2019-05-20
⦁   Business Station -  IN PROGRESS 2019-05-20
⦁   Military Station - IN PROGRESS 2019-05-20
⦁   Mining Station -  IN PROGRESS 2019-05-20
⦁   Outpost Station -  DONE FINISHED ON 2019-06-02

8.     Station Merchants Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

9.     Station Miners Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

10.    Station TEXTURES:
⦁   Science Station -  not done.
⦁   Business Station - not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

11.    Station BUILDING:
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

28
Help section / Re: Void Expanse distance of view option?
« on: April 24, 2019, 02:02:17 am »
I found the option again. Searched a bit and found it in the SettingsServer_Singleplayer.x ml. Once I start a multiplayer server, a file might be created there with the multiplayer settings in order to change the view distance also. I didn't create a multiplayer server for a while though.

The setting is set at 33 originally. I set it up to 66 and it fixes the View Distance issue with the big Station Interior Mod.
Code: [Select]
   

<!-- Diameter of the player visibility scope. Usually it is 33 in-game units. Bigger value is useless because player display size is usually limited to 25-to-15 in-game units. -->
<scope_distance>33</scope_distance>


29
Bug reports / Re: Concave Collider Server Error?
« on: April 24, 2019, 12:19:16 am »
Thank you so much for your reply ai_enabled. I will work on it.

30
Bug reports / Concave Collider Server Error?
« on: April 24, 2019, 12:15:17 am »
I need some help figuring out the current Error. Here are images of my current collider for the interior of the station outpost. It only has 4 polygon colliders and those don't seem to be working on stations? is that normal? I was trying to limit the number of colliders for each stations while building the physics for them otherwise I will have to use a LOT of cubic/box colliders in order to cover all the parts.



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