Author Topic: Balancing food, freshness and fridges.  (Read 231 times)

Lurler

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Balancing food, freshness and fridges.
« on: May 16, 2018, 10:30:12 pm »
Question to everyone.

I saw many of you say in the game chat that fridges aren't particularly useful and that food still rots.
Well, that's to be expected as adding food that never spoils is bad for game balance. Especially considering that it's already quite easy to obtain food and water.

But still, I would like to better balance this system.

Currently food is separated into 4 categories:
- Perishable (1h)
- Normal (3h)
- NonPerishable (8h)
- Preserved (2d)

I will probably bump it to 1.5h, 4h, 8h and 2.5d to make it slightly more convenient.

Now, about fridges. They slow down freshness decrease by 10 times. I think it is quite a substantial increase.
But if you log our and login the next day and  your food has rotted away in the fridge I can see how fridge can feel a bit useless. But increasing it further, more than 10x would introduce disbalance.

Anyway, before I make final changes I'd like to hear what you think. Maybe there's a better way to fix it?
« Last Edit: May 16, 2018, 10:43:57 pm by Lurler »

ai_enabled

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Re: Balancing food, freshness and fridges.
« Reply #1 on: May 16, 2018, 10:47:30 pm »
I believe that the most discomfort is caused by the "normal" food with 3h shell life. Increase to 4.5h (so total more than 2 real-life days) should be enough with everything else kept as is.

Another consideration: addition of an icebox in the Tier I technologies will help on the early stages of gameplay until players will be able to build a fridge. To keep the balance, icebox should have only a minimal amount of slots and might be a little bit less efficient than a higher-tier fridge (for example, 7 times instead of 10 times of freshness decrease speed).

kordenox

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Re: Balancing food, freshness and fridges.
« Reply #2 on: May 17, 2018, 04:12:51 am »
well from my experience the fridge is completely useless!
food is really easy to find in the wild.
and we all ready have a perfect non-rotting food which is wheat flour!
i love wheat flour!:) it won't root, can be sold to others with no means for them to reproduce it, and you can easily make your self some bread for you gathering runs.
« Last Edit: May 17, 2018, 08:02:41 am by kordenox »
the cake is a lie.

Lurler

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Re: Balancing food, freshness and fridges.
« Reply #3 on: May 17, 2018, 06:37:48 am »
@kordenox, hm, not sure what you mean about batteries, as currently the fridge doesn't use any energy or batteries (it's supposedly powered by solar power). So it just functions like a container where you can put any food and it will last 10 times as long.

kordenox

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Re: Balancing food, freshness and fridges.
« Reply #4 on: May 17, 2018, 08:02:08 am »
I am terribly sorry, I never actually build the fridge and herd from someone that it needs batteries, my bad.
the cake is a lie.

Magnus

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Re: Balancing food, freshness and fridges.
« Reply #5 on: May 17, 2018, 12:19:56 pm »
What about making the fridge more effective when none of the owners are online?
That would help with making it more useful.

DefaultIn fridge onlineIn fridge offline
Perishable1.5h15h30h
Normal4h40h80h
NonPerishable8h80h160h
And what about not being able to store Preserved foods in the fridge? Shouldn't they be kept on a shelf?

Lurler

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Re: Balancing food, freshness and fridges.
« Reply #6 on: May 17, 2018, 09:31:20 pm »
What about making the fridge more effective when none of the owners are online?
That would help with making it more useful.
That wouldn't work unfortunately as fridges are not tied to particular people and can be owned either by single person of by group of people. And frankly tying them to player's online status seems a bit unexpected from player's perspective, especially given that we don't do anything like that for any other thing in the game.

And what about not being able to store Preserved foods in the fridge? Shouldn't they be kept on a shelf?
Well, that's fine :)
You can store your coffee in the freezer in real life and it will store for 10 years instead of 2 or something. I see no good gameplay reason to prevent players from doing that.

p0ki

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Re: Balancing food, freshness and fridges.
« Reply #7 on: May 19, 2018, 06:47:50 am »
I've never used the fridge because of its cost. I always preserve my meat with salt :)

Lurler

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Re: Balancing food, freshness and fridges.
« Reply #8 on: May 21, 2018, 04:07:26 am »
Everything is noted! The fridge will be rebalanced in the next update :)

EvilMammoth

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Re: Balancing food, freshness and fridges.
« Reply #9 on: June 09, 2018, 06:51:21 am »
 My feedback on fiedge :

 It is only usefull during 1 game session. Becouse on next real life day food in fridge is spoiled or near spoiled. I taked some time to get meat and cook kit with fat, to have food for next few days. But next day I come and see that about 30 roasted meat is almost gone. So...there is no any point in using friedge, becouse presering food in it works only for 1 real time day, what usually means - 1 game session.
 But during 1 game session it is easuer to take few meat from atacking animals and feed yourself. So cooking anything, preserving complex cooked food, making berry jams or collecting berrys to make that jabs in future are pointless. Everything will be gone before next games session.

 That means that it is easier to eat even raw meat and berrys, pass nausea if needed, but not spent time on cooking, preserving food and ,сonsequently, farming. Becouse it is better to use time for more profitable work.

 The only use for friedge I see is holding some waterberrys in it ,if I turned back to base with some of them unused, to craft herbal healing, becouse it spoils too fast.

 My idea is that there should be 2 types : friedge and deep freezer. Becouse freezed meat and berrys in real life could be preserved and used for few years. Let it be very expensive to build or whatever.
 
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