Author Topic: My suggestions (all in one place - guns, food, building and other)  (Read 23 times)

EvilMammoth

  • Newbie
  • *
  • Posts: 5
    • View Profile
 Hello Devs and players!

 I will try to express here all my thoughts about the game in it's state and bring up some of my suugestions about all it's aspects. I'm not good in English so ,please, forgive me for some possible mess. Thank you!
 
 So I start:

 1) "Guns&Roses"

-Once more : for the moment Luger is only one ranged weapon of choice. It is extremely cheap to produce and it use cheap 8mm  ammo (almost only raw materials needed to produce). And it brings up best cost/damage results. It is 4-6 shots needed to make pig or wolf run away and finish em with mace.
 -Same time 10 mm hand gun shows same results - 4-5 hits for wolf and pig. But cost of ammo are EXTREMELY high. I used to try all ammo - piercing, hollow and normal - all are bad in same way. Big price with no result.
 -Same goes submachine gun. Low damage with with high fire rate. But  there is no any need in this high fire rate - fire rate of pistoles are fast enough to deal with any monster for the moment. May be it will take use in PVP, but then it will be very short PVP firefights since there is not any way do dodge, cover or use any other battle tactic.
 -Now separately about piercing ammo - it doesn't work at all. Same number of hits needed with piercing ammo, normal and hollow. So...why pay more?
 -And separately about musket and flintlock weapons: there should be much bigger delay in learning this guns and offence2 weapons, because it takes short time between learning musket and 8mm/10mm guns. So there is no need in crafting those relict weapons. Because very soon player goes in better weapons.
 -about 12 mm guns - buff it a lot or remove it. I crafted military shot gun and very VERY expensive 12 mm ammo and it takes 5 shots to kill a wolf! Same as Luger do.

 -Crafting nitrocellulose powder is too complex at my feelings.  Using intermediate materials, which has no any other use.
 - What is the point of revolver gun, if only 20 skill points later I get better Luger gun? Who ever will craft it and what for? Give any kind of use for it - give cheap ammo or 4 times higher durability or something.

2) Food

 - make roasting meat faster. It is fast to roast in real life - it takes 6-10 minutes to cook well done steak for me. I agree with long boiling berry jam, but simple roasted meat should be cooked in a moment. It will not brake any gameplay.
 - Why meat in drying cabinet is drying 1 after 1 ?  It should be cooking in stacks! Long, but in big amounts at same time. For the moment when I put 10 slices of meat in drying cabinet - I will have some of them spoiled before all are cooked! How could that be? When meat is placed for drying - it starts drying all at once, not 1 after 1. And no meat will be spoiled if it was places there. If game mechanic don't let you make meat salting in stacks - make drying cabinet have properties of fridge, where meat will not spoil.
 - We need better ways of preserving food. Freezer in addition to fridge or something. Because only thing we can keep in fridge for some  reasonable time is berry jam and salted meat. Roasted meat spoils in fridge just in 1 real time day, what means that preserving meat becomes pointless. And in real life - we don;t have to place jam and salted meat in fridge to preserve it longer. Jam as any other canned food should not spoil for much longer even without fridge.
 So freezing fresh meat, mushrooms berries in freezing machine can be one the ways to preserve food for longer. Never wanted to start farming, because only interesting food to produce, such as stew, is costs a lot, but can not be preserved for few game sessions (2-3 real time days).
- Canned food. I wish there could be the way to craft canned food. Let it cost a lot (salt, iron, spices  and other) but let us cook it. For long preservation (really long! Well canned meat can be kept for 5-10 years).

 - Yes, as player I am ready to pay time for cooking and preserving food. But I want it to have a point, I want to be sure that it will not spoil until my next game session. Otherwise I will eat raw meat and berries, cooks most simple receipts and forget about farming.
« Last Edit: June 13, 2018, 03:14:41 am by EvilMammoth »

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1068
    • View Profile
Re: My suggestions (all in one place - guns, food, building and other)
« Reply #1 on: June 12, 2018, 09:55:56 pm »
I think it would have been better if you posted these two things in separate topics. But oh, well.
Oh, and also you english is perfectly good, don't worry.

I will try to give a detailed reply and reasoning for things as well as our plan.

for the moment Luger is only one ranged weapon of choice. It is extremely cheap to produce and it use cheap 8mm  ammo (almost only raw materials needed to produce). And it brings up best cost/damage results. It is 4-6 shots needed to make pig or wolf run away and finish em with mace.
What is the point of revolver gun, if only 20 skill points later I get better Luger gun? Who ever will craft it and what for? Give any kind of use for it - give cheap ammo or 4 times higher durability or something.
I wouldn't ignore revolver. They are two different weapons and each has it's benefits.
But after reviewing them again I must agree that revolver needs a bit of a buff right now. It has higher damage than luger, but because luger has much higher ammo capacity you would typically go for that. So I adjusted them go make their benefits more pronounced.

Same time 10 mm hand gun shows same results - 4-5 hits for wolf and pig. But cost of ammo are EXTREMELY high. I used to try all ammo - piercing, hollow and normal - all are bad in same way. Big price with no result.
That's not quite right. 10mm ammo is much more powerful than 8mm here. Especially if you attack other players. You would have no chance with a 8mm gun against another player with 10mm gun. Not to mention automatic weapon. 8mm ammo quickly loses power even against lightly armored targets, while 10mm can easily punch through some light armor.

Now separately about piercing ammo - it doesn't work at all. Same number of hits needed with piercing ammo, normal and hollow. So...why pay more?
On the contrary, it works perfectly well! But you shouldn't be using it on wild boars and wolves :)
It is strictly against heavily armored targets, for example another player in an assault armor. It ignores substantial chunk of the armor and goes right through.
Just to give an example.
Against unarmored target:
8mm - 18
10mm standard - 20
10mm hollow point - 25.2
10mm armor piercing - 15

Against well armored target:
8mm - 3.9 (quite useless)
10mm standard - 5.5
10mm hollow point - 4.1
10mm armor piercing - 8.1

As you can see hollow point rounds do best against non armored biological targets (precisely their indented use), while armor piercing rounds do best against heavily armored targets.

And separately about musket and flintlock weapons: there should be much bigger delay in learning this guns and offence2 weapons, because it takes short time between learning musket and 8mm/10mm guns. So there is no need in crafting those relict weapons. Because very soon player goes in better weapons.
Yes, we are aware of that. But we haven't added all weapon technologies yet, so just to make early tech groups have at least something to learn we added all the weapons there together.
Once we add other weapon technologies such as explosives and primitive weapons (bows, crossbows) we will move other firearms to much higher tiers so you will have clear progression.

-about 12 mm guns - buff it a lot or remove it. I crafted military shot gun and very VERY expensive 12 mm ammo and it takes 5 shots to kill a wolf! Same as Luger do.
Frankly, I quite enjoy using them. But I think you are right. I adjusted the balance of both types of ammo and it should be more in line with the price to craft that ammo.
Pellets now have much higher damage, but as soon as you put any armor on they just bounce off without doing any damage, while slugs are completely the opposite - they don't have the raw damage of pellets, but they are still very good even against armored targets.

- We need better ways of preserving food. Freezer in addition to fridge or something.
I agree. We will most likely add freezer later, but we really need to finish electricity system first as even fridges are actually intended to be using that.

Canned food. I wish there could be the way to craft canned food. Let it cost a lot (salt, iron, spices  and other) but let us cook it. For long preservation (really long! Well canned meat can be kept for 5-10 years).
This is something I'm considering as well.

Yes, as player I am ready to pay time for cooking and preserving food. But I want it to have a point, I want to be sure that it will not spoil until my next game session. Otherwise I will eat raw meat and berries, cooks most simple receipts and forget about farming.
This is the idea, yes. I would like to eventually make cooking and farming even more interesting and rewarding to offer this as a viable gameplay specialization for larger servers where players will be trading items constantly and offering other services.
« Last Edit: June 12, 2018, 10:28:17 pm by Lurler »