Author Topic: Big Bad Wolves Mod  (Read 299 times)

Daitallica

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Big Bad Wolves Mod
« on: September 24, 2018, 04:11:55 am »
Big Bad Wolves
Have you thought that the vanilla wolf was a bit weak, then look no further, big bad wolves never back down
so they wont run away with low health.

Added two new wolves
Alpha Wolf:
Bigger,stronger and faster than the vanilla wolf, you can outrun it... just

Dire Wolf:
Bigger, stronger and faster than the Alpha Wolf, you can't out run it... at all.... ever..
It's a fight to the death!



Download here :
Big Bad Wolves

Copy to your "/Cryofall/Data/Mods/" folder

edit your "/Cryofall/Data/ModsConfig.xml" so it look like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>
    <mod_id>core_1.0.0</mod_id>
  </mod>
  <mod>
    <mod_id>DaitallicaBigBadWolves_1.0.0</mod_id>
  </mod>
</mods>

and you're good to go, any issues hit me up on the Cryofall discord Channel

ai_enabled

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Re: Big Bad Wolves Mod
« Reply #1 on: September 24, 2018, 04:37:01 am »
Awesome!
Important note - this mod should be installed on both client and server as the server is responsible for their spawn :-).

Daitallica

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Re: Big Bad Wolves Mod
« Reply #2 on: September 24, 2018, 04:40:07 am »
Awesome!

Thanks!

Important note - this mod should be installed on both client and server as the server is responsible for their spawn :-).

What he said!

Lurler

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Re: Big Bad Wolves Mod
« Reply #3 on: September 24, 2018, 11:11:44 pm »
Moved topic to "mods" section.

PanBanan

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Re: Big Bad Wolves Mod
« Reply #4 on: December 07, 2018, 02:22:35 pm »
Hi, I tried to run this mod as well as other in mod section. It seems like there is some problem with running mods on newest version of the game.
Keep getting infinity loop.

Code: [Select]
PS F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Binaries\Server> dotnet .\CryoFall_Server.dll load
7.12.18 21:16:41.627 [IMP] CryoFall game server runtime v0.17.7.8
AtomicTorch Studio (c) 2015-2018
All rights reserved.
7.12.18 21:16:41.630 [IMP] Environment info:
OS: Microsoft Windows NT 6.2.9200.0 (Windows)
.NET version: .NET Core 4.6.27019.06 (is .NET Core: yes)
CPU count: 4
Is 64-bit process: yes
7.12.18 21:16:41.631 [IMP] Operations timed using the system's high-resolution performance counter.
  Timer is accurate within 309 nanoseconds
  Timer frequency in ticks per second = 3234375
7.12.18 21:16:41.643 [IMP] The settings file loaded successfully from F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Data\SettingsServer.xml
7.12.18 21:16:41.644 [IMP] Current log severity: Important
7.12.18 21:16:41.663 [IMP] Mods catalog info (known mods locations):
Core folder: "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Core"
Mods folder (primary): "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Mods"
Mods folder (secondary): "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Data\Mods"
7.12.18 21:16:41.726 [IMP] Mods catalog initialzed. Available files:
core_1.0.0, DaitallicaBigBadWolves_1.0.0
7.12.18 21:16:41.732 [IMP] Mods config location: "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Data\ModsConfig.xml"
Active core/mods list:
  * core - ClientServer v1.0.0 (from file "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Core\Core.cpk")
  * DaitallicaBigBadWolves - ClientServer v1.0.0 (from file "F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Data\Mods\BigBadWolves.mpk")
7.12.18 21:16:41.817 [IMP] Virtual file system initialized successfully:
Core mod: Core
Mods list:
   * BigBadWolves
Total files count: 5238
7.12.18 21:16:41.829 [IMP] Initializing ScriptManager
7.12.18 21:16:41.830 [IMP] [Stopwatch] Init game file system: 96ms
7.12.18 21:16:41.859 [IMP] Network command binding completed successfully for command name enum types:
CommandNameCore, CommandNameMaster
Total bound commands count: 36.
7.12.18 21:16:41.878 [IMP] Modules initialized: Master, Auth, Player, World, Items, Core
7.12.18 21:16:41.883 [IMP] Server icon found at the server folder - "ServerIcon.png" (size: 64928 bytes)
7.12.18 21:16:41.883 [IMP] Scheduling request to load world (it will happen after reloading Core/Mods assembly)
7.12.18 21:16:41.883 [IMP] Destroying world and resetting objects repository in order to load savegame
7.12.18 21:16:41.885 [IMP] FPS set to 40; network physics updates per second: 20
7.12.18 21:16:41.886 [IMP] Server skip frames: 13
7.12.18 21:16:41.890 [IMP] Compiling/loading scripts started...
7.12.18 21:16:41.895 [IMP] Cache root path: C:\Users\Matek\AppData\Local\Temp\AtomicTorchStudio\CryoFall_v0.17.7
7.12.18 21:16:41.898 [IMP] Launching compiler process: dotnet F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Binaries\Shared\Compiler\CryoFall_Compiler.dll --fromGame load
7.12.18 21:16:41.904 [IMP] Network command binding completed successfully for command name enum types:
CommandNameCompiler
Total bound commands count: 2.
7.12.18 21:16:41.907 [IMP] [COMPILER CLIENT] IPCClient: Named pipe client connecting to COMPILER_at_F--Gry-CryoFall-Server-CryoFall_Server_v0.17.7.8_NetCore-Binaries-Shared-Compiler-CryoFall_Compiler.dll.IPC1234
7.12.18 21:16:42.068 [IMP] [COMPILER CLIENT] IPCClient: Named pipe client connected to COMPILER_at_F--Gry-CryoFall-Server-CryoFall_Server_v0.17.7.8_NetCore-Binaries-Shared-Compiler-CryoFall_Compiler.dll.IPC1234
7.12.18 21:16:42.071 [IMP] [COMPILER CLIENT] Connection to the Compiler Server localhost(IPC):1234 established successfully
7.12.18 21:16:42.072 [IMP] [COMPILER CLIENT] Sending build request: C:\Users\Matek\AppData\Local\Temp\AtomicTorchStudio\CryoFall_v0.17.7\Assemblies\Scripts_release_netcore_x64_crc16533242160812606244 isWarmUp=False forceOverwrite=False
7.12.18 21:16:45.636 [IMP] [COMPILER CLIENT] Received from compiler server - requested build completed
7.12.18 21:16:45.637 [IMP] [COMPILER CLIENT] Auto disconnect from the compiler because it was configured to automatically disconnect when compilation is completed
7.12.18 21:16:45.660 [ERR] Error compiling scripts:
* Scripts/CharacterSkeletons/SkeletonAlphaWolf.cs (line 7)
   Error: 'SkeletonAlphaWolf' does not implement inherited abstract member 'ProtoCharacterSkeleton.ClientSetupShadowRenderer(IComponentSpriteRenderer, double)'
* Scripts/Characters/Mobs/MobDireWolf.cs (line 74)
   Error: 'ServerCharacterAiHelper' does not contain a definition for 'CalculateDirectionToEnemy'
* Scripts/Characters/Mobs/MobDireWolf.cs (line 103)
   Error: 'WeaponState' does not contain a definition for 'InputIsFiring' and no accessible extension method 'InputIsFiring' accepting a first argument of type 'WeaponState' could be found (are you missing a using directive or an assembly reference?)
* Scripts/Characters/Mobs/MobAlphaWolf.cs (line 73)
   Error: 'ServerCharacterAiHelper' does not contain a definition for 'CalculateDirectionToEnemy'
* Scripts/Characters/Mobs/MobAlphaWolf.cs (line 102)
   Error: 'WeaponState' does not contain a definition for 'InputIsFiring' and no accessible extension method 'InputIsFiring' accepting a first argument of type 'WeaponState' could be found (are you missing a using directive or an assembly reference?)
7.12.18 21:16:45.662 [IMP] [Stopwatch] Compiling/loading scripts completed: 3769ms
7.12.18 21:16:45.681 [ERR] Cannot build scripts. Please refer to the compilation errors lists.
7.12.18 21:16:45.731 [IMP] Compiling/loading scripts started...
7.12.18 21:16:45.734 [IMP] Launching compiler process: dotnet F:\Gry\CryoFall\Server\CryoFall_Server_v0.17.7.8_NetCore\Binaries\Shared\Compiler\CryoFall_Compiler.dll --fromGame load
7.12.18 21:16:45.748 [IMP] [COMPILER CLIENT] IPCClient: Named pipe client connecting to COMPILER_at_F--Gry-CryoFall-Server-CryoFall_Server_v0.17.7.8_NetCore-Binaries-Shared-Compiler-CryoFall_Compiler.dll.IPC1234
7.12.18 21:16:45.749 [IMP] [COMPILER CLIENT] IPCClient: Named pipe client connected to COMPILER_at_F--Gry-CryoFall-Server-CryoFall_Server_v0.17.7.8_NetCore-Binaries-Shared-Compiler-CryoFall_Compiler.dll.IPC1234
7.12.18 21:16:45.750 [IMP] [COMPILER CLIENT] Connection to the Compiler Server localhost(IPC):1234 established successfully
7.12.18 21:16:45.750 [IMP] [COMPILER CLIENT] Sending build request: C:\Users\Matek\AppData\Local\Temp\AtomicTorchStudio\CryoFall_v0.17.7\Assemblies\Scripts_release_netcore_x64_crc16533242160812606244 isWarmUp=False forceOverwrite=True
7.12.18 21:16:49.433 [IMP] [COMPILER CLIENT] Received from compiler server - requested build completed
7.12.18 21:16:49.434 [IMP] [COMPILER CLIENT] Auto disconnect from the compiler because it was configured to automatically disconnect when compilation is completed

Daitallica

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Re: Big Bad Wolves Mod
« Reply #5 on: December 07, 2018, 02:45:48 pm »
Yo

I havent updated this mod yet, needs more testing and balancing, the dire wolves are OP as heck haha