Author Topic: Russian Language mod  (Read 225 times)

Kawasoe

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Russian Language mod
« on: October 15, 2018, 12:29:45 am »
Russian language mod. in this version translate only Quests and base craft item. Another items and elements will be translate in next version mod.
Please, if you find errors in translate write me in this topic, game or Discord (you can find me in CryoFall discord channel)

from use mod  place RussianLanguage.mpk in mod folder game
https://1drv.ms/f/s!AiCFvF-CXs7pqRkle1WXFdEhqt7a

after that write in ModsConfig.xml next string
<mod>RussianLanguage_0.0.1</mod>

This mode replaces core mod files and work ONLY in game version 0.16.8.2. In enother game version mod may cause an error. If this happens just delete mod initial string from ModsConfig.xml

mod version not changed

Update 1.
-fix some errors
-translated technology
-translated items

Update 2.
-fix some errors
-complete translate quests(tecnical string and linqs)
-translated structurs
-translated some UI

Update 3.

- fix errors
- translated craft recipies
- translated UI
- translated skills

Update 4.

- Update for 0.17.3.3 client version
- translate new item

Update 5.

- fix some errors
- add armor parameters to descriptions

Download new file.
« Last Edit: November 11, 2018, 09:54:26 pm by Kawasoe »

Lurler

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Re: Russian Language mod
« Reply #1 on: October 15, 2018, 12:41:58 am »
Just a note. While we are very happy to see this localization - this is NOT how localization should be implemented.

While this will work with the current version this is NOT the intended way to produce localization as it will break with even the smallest patch to the game.
Localization mods should not overload game core code files.

We are hoping to introduce proper localization support in one of the future versions.

Use this at your own risk and if something doesn't work - the localization is the reason.

ai_enabled

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Re: Russian Language mod
« Reply #2 on: October 15, 2018, 01:48:09 am »
It's not a lost work though.
With Github and diff-tool it's possible to extract all the changes done and then use them in TXT files for localization (when we will implement the localization).
And until then it's possible to use Github to merge changes done so it's not that much work to support this mod updated. I know @Djekke could help with this :-) .