Author Topic: Void Expanse terrain decorations? for Planet exploration?  (Read 59 times)

ninekorn

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Void Expanse terrain decorations? for Planet exploration?
« on: November 18, 2018, 09:29:27 pm »
Hi,

It seems that decorations have a random spawn rotation on one axis... everytime i spawn them i get different results even though the vector2 rotation is 0,0 and the rotationspeed is 0,0. So it makes my terrain generation impossible. The only thing that doesnt have an icon and has non-interactive physics were decorations so it was an idea i had to use decorations for a 3d terrain. approx 100 vertex for one 10x10 plane (i can improve that) and i was able to use a random perlin noise for tileable repeatable random terrain built in Unity3D than transfered in Blender and than to Void Expanse. I use a "Hidden in Station" npc to get the position of the player and to draw the terrain planes.... but its a failure because of the random rotation. The goal was to bring in Planets exploration to reality.

I could use terrain backgrounds instead but im gonna have to excel with my poor drawing skills. (im gonna have to empty youtubes lists of drawing videos).

Can you confirm that there is an extra random rotation that we cannot set ourselves?

nine

P.S. i didnt try the Device Activation on planets though. And thats how a player would be able to switch from a system to a planet and vice-versa.
« Last Edit: November 18, 2018, 09:36:41 pm by ninekorn »